My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Inferno Dragon
Zap
Firecracker Inferno Tower Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Inferno Tower Skeleton Army
The Log
Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Inferno Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Hog Rider Skeleton Army Inferno Dragon
Fireball
Firecracker Hog Rider Inferno Tower Skeleton Army Inferno Dragon
Poison
Firecracker Inferno Tower Skeleton Army
Lightning
Inferno Tower Inferno Dragon
Rocket
Hog Rider Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Skeleton Army Hog Rider Inferno Dragon Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Skeleton Army

Attack Synergies 6 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider
Arrows
Zap Hog Rider Lightning
Firecracker
Zap Hog Rider Inferno Dragon
Hog Rider
Zap Arrows Firecracker Lightning
Inferno Tower
Skeleton Army
Lightning
Hog Rider Arrows
Inferno Dragon
Firecracker

Defense Synergies 1 10

Zap
Arrows Firecracker Inferno Tower Skeleton Army Inferno Dragon
Arrows
Zap Inferno Tower Lightning
Firecracker
Zap Inferno Tower Skeleton Army
Hog Rider
Inferno Tower
Skeleton Army Zap Arrows Firecracker
Skeleton Army
Inferno Tower Zap Firecracker Inferno Dragon
Lightning
Arrows
Inferno Dragon
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Firecracker Inferno Tower
Inferno Tower Skeleton Army Inferno Dragon Zap Firecracker
Inferno Tower Skeleton Army Lightning Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon Firecracker
Lightning Arrows Firecracker Skeleton Army
Arrows Skeleton Army Zap Firecracker
Inferno Tower Lightning Inferno Dragon Zap Arrows Firecracker
Lightning Zap Arrows Inferno Tower
Inferno Tower Inferno Dragon Skeleton Army
Skeleton Army Firecracker Inferno Tower
Skeleton Army Zap Arrows Firecracker
Arrows Inferno Tower Inferno Dragon Zap Firecracker
Inferno Tower Skeleton Army Zap Lightning
Skeleton Army Zap Arrows Firecracker
Inferno Tower Skeleton Army Inferno Dragon
Inferno Tower Skeleton Army Zap Lightning Inferno Dragon
Arrows Firecracker Inferno Tower Skeleton Army
Arrows Zap Firecracker Skeleton Army
Zap Arrows Firecracker Inferno Dragon
Inferno Tower Inferno Dragon
Skeleton Army Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower
Zap Arrows Firecracker Lightning Inferno Dragon
Skeleton Army Zap Inferno Tower Lightning
Skeleton Army Lightning Zap Inferno Tower
Inferno Tower Skeleton Army Inferno Dragon
Arrows Firecracker Zap
Skeleton Army Inferno Tower Lightning
Inferno Tower Skeleton Army Inferno Dragon
Zap Lightning Firecracker Inferno Tower Skeleton Army Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon
Inferno Dragon Inferno Tower
Skeleton Army Lightning Zap Arrows
Skeleton Army Lightning Inferno Tower
Firecracker Skeleton Army
Inferno Tower Skeleton Army Zap Firecracker Lightning Inferno Dragon
Arrows Zap Firecracker Inferno Tower Inferno Dragon
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker
Arrows Firecracker Zap
Lightning Arrows
Lightning Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker Lightning
Arrows Zap Firecracker Lightning
Lightning
Firecracker Lightning Zap Arrows
Lightning Zap Arrows Firecracker
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Zap Arrows Firecracker
Lightning Zap Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows
Lightning
Lightning Zap Arrows Firecracker
Lightning Zap Arrows Firecracker
Lightning
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows Firecracker
Inferno Dragon
Arrows Firecracker Zap Lightning
Lightning Zap Arrows
Lightning Zap Arrows Firecracker
Lightning Zap Arrows Firecracker
Zap Lightning Firecracker
Lightning
Lightning Zap Arrows
Zap Lightning Arrows Firecracker
Arrows Firecracker Lightning
Zap Lightning Skeleton Army
Lightning Zap Arrows Firecracker
Arrows
Lightning Firecracker
Arrows Zap Firecracker Lightning
Lightning Zap Arrows
Firecracker
Zap Firecracker Lightning
Firecracker Zap Lightning
Lightning Zap Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: