My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Battle Ram Electro Giant Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Bandit Inferno Dragon
Giant Snowball
Fire Spirit Tombstone Battle Ram Goblin Barrel Inferno Dragon
Zap
Fire Spirit Tombstone Battle Ram Goblin Barrel Bandit Inferno Dragon
Barbarian Barrel
Fire Spirit Tombstone Battle Ram Goblin Barrel Bandit
The Log
Fire Spirit Tombstone Battle Ram Goblin Barrel Bandit
Earthquake
Tombstone Goblin Barrel
Arrows
Fire Spirit Tombstone Goblin Barrel
Royal Delivery
Fire Spirit Battle Ram Goblin Barrel Bandit Inferno Dragon
Fireball
Tombstone Battle Ram Goblin Barrel Bandit Inferno Dragon
Poison
Tombstone
Lightning
Tombstone Battle Ram Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tombstone Battle Ram Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Tombstone Goblin Barrel Bandit Fireball Battle Ram Inferno Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Tombstone Goblin Barrel Bandit

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram Goblin Barrel Bandit Inferno Dragon
Tombstone
Fireball
Battle Ram
Battle Ram
Bandit Fire Spirit Fireball Goblin Barrel
Goblin Barrel
Fire Spirit Battle Ram Bandit
Electro Giant
Inferno Dragon
Bandit
Battle Ram Fire Spirit Goblin Barrel
Inferno Dragon
Fire Spirit Electro Giant

Defense Synergies 0 4

Fire Spirit
Tombstone
Fireball Inferno Dragon
Fireball
Tombstone Bandit
Battle Ram
Goblin Barrel
Electro Giant
Inferno Dragon
Bandit
Fireball
Inferno Dragon
Tombstone Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball
Inferno Dragon Tombstone Bandit
Fire Spirit Tombstone Bandit Inferno Dragon
Inferno Dragon Tombstone Bandit
Tombstone Fireball
Fireball Fire Spirit Bandit
Inferno Dragon Fire Spirit Tombstone Fireball
Fireball Electro Giant Bandit
Inferno Dragon Tombstone
Fire Spirit Bandit
Tombstone Fireball Electro Giant Bandit
Inferno Dragon Fireball
Tombstone Fire Spirit Fireball Bandit
Fire Spirit Fireball Tombstone
Inferno Dragon Tombstone Bandit
Fireball Electro Giant Bandit Inferno Dragon
Tombstone Fireball
Fire Spirit Tombstone Fireball Bandit
Fire Spirit Tombstone Fireball Bandit Inferno Dragon
Inferno Dragon
Fire Spirit Fireball Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball Electro Giant Bandit
Fireball Bandit Inferno Dragon
Tombstone Bandit
Fireball Bandit
Tombstone Bandit Inferno Dragon
Fire Spirit Fireball Electro Giant
Tombstone Fireball Bandit
Inferno Dragon
Tombstone Fireball Bandit Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Tombstone
Fireball Electro Giant
Tombstone Fireball Bandit
Fireball Electro Giant
Tombstone Electro Giant Fireball Inferno Dragon
Fireball Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Bandit
Fireball Bandit
Fireball
Fireball Fire Spirit
Fireball Electro Giant Fire Spirit
Fire Spirit
Fireball Fire Spirit
Fireball Bandit
Fire Spirit Fireball
Fireball Bandit
Fireball Fire Spirit
Fire Spirit Fireball Bandit
Fireball Bandit
Fireball
Fireball Bandit
Fireball Bandit
Fireball
Fire Spirit Fireball Bandit
Fire Spirit Fireball Electro Giant
Fireball
Fireball
Fireball
Electro Giant Fire Spirit Fireball
Inferno Dragon
Fireball Bandit
Fireball Bandit
Fireball Bandit
Fire Spirit Fireball Electro Giant
Fireball Electro Giant
Fireball
Fireball Bandit
Fireball
Fireball
Fire Spirit Tombstone Fireball Bandit
Fireball Fire Spirit
Fireball
Fireball
Fireball
Fireball Electro Giant
Electro Giant Fireball
Fireball
Fireball Electro Giant Bandit

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