My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Skeleton Dragons Giant Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Elite Barbarians Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Giant
Giant Snowball
Goblin Gang Skeleton Dragons
Zap
Goblin Gang
Barbarian Barrel
Ice Spirit Goblin Gang Elite Barbarians
The Log
Ice Spirit Goblin Gang Elite Barbarians
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang Skeleton Dragons
Royal Delivery
Ice Spirit Goblin Gang Skeleton Dragons Elite Barbarians
Fireball
Goblin Gang Skeleton Dragons Elite Barbarians
Poison
Goblin Gang Skeleton Dragons
Lightning
Skeleton Dragons Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Skeleton Dragons Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Skeleton Dragons Earthquake Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblin Gang Earthquake Skeleton Dragons Fireball Giant Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Goblin Gang Earthquake Skeleton Dragons

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Skeleton Dragons Elite Barbarians Giant Golem
Goblin Gang
Giant Golem
Skeleton Dragons
Golem Ice Spirit Giant
Elite Barbarians
Ice Spirit Fireball
Earthquake
Giant Golem Fireball
Fireball
Golem Elite Barbarians Earthquake Giant
Giant
Earthquake Ice Spirit Goblin Gang Skeleton Dragons Fireball
Golem
Skeleton Dragons Earthquake Fireball Ice Spirit Goblin Gang

Defense Synergies 1 8

Ice Spirit
Goblin Gang Skeleton Dragons Elite Barbarians Earthquake Fireball
Goblin Gang
Ice Spirit Skeleton Dragons
Skeleton Dragons
Ice Spirit Goblin Gang Earthquake Fireball
Elite Barbarians
Ice Spirit
Earthquake
Ice Spirit Skeleton Dragons Fireball
Fireball
Ice Spirit Skeleton Dragons Earthquake
Giant
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Skeleton Dragons Fireball
Elite Barbarians Ice Spirit Goblin Gang Skeleton Dragons
Goblin Gang Skeleton Dragons Elite Barbarians
Elite Barbarians Goblin Gang Skeleton Dragons
Elite Barbarians Earthquake Fireball
Goblin Gang Fireball Skeleton Dragons Earthquake
Skeleton Dragons Ice Spirit Goblin Gang Fireball
Earthquake Skeleton Dragons Fireball
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Ice Spirit
Goblin Gang Skeleton Dragons Earthquake Fireball
Skeleton Dragons Goblin Gang Fireball
Ice Spirit Goblin Gang Skeleton Dragons Elite Barbarians Earthquake Fireball
Fireball Ice Spirit Goblin Gang Skeleton Dragons Earthquake
Elite Barbarians Goblin Gang
Ice Spirit Goblin Gang Elite Barbarians Fireball
Goblin Gang Skeleton Dragons Elite Barbarians Fireball
Ice Spirit Fireball Goblin Gang Skeleton Dragons Elite Barbarians
Earthquake Ice Spirit Skeleton Dragons Fireball
Elite Barbarians
Goblin Gang Skeleton Dragons Elite Barbarians Earthquake Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Fireball
Fireball Goblin Gang Skeleton Dragons Elite Barbarians
Goblin Gang Ice Spirit Elite Barbarians
Goblin Gang Elite Barbarians Fireball
Goblin Gang Elite Barbarians
Skeleton Dragons Fireball Ice Spirit Goblin Gang
Goblin Gang Elite Barbarians Fireball
Elite Barbarians
Ice Spirit Skeleton Dragons Elite Barbarians Fireball
Goblin Gang Skeleton Dragons
Elite Barbarians
Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball
Skeleton Dragons Fireball
Goblin Gang Elite Barbarians Ice Spirit Skeleton Dragons Fireball
Skeleton Dragons Elite Barbarians Earthquake Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Skeleton Dragons
Fireball Skeleton Dragons
Earthquake Skeleton Dragons Fireball
Earthquake Skeleton Dragons Fireball
Fireball Skeleton Dragons Earthquake
Skeleton Dragons Fireball Ice Spirit
Skeleton Dragons Earthquake
Earthquake Fireball Ice Spirit Skeleton Dragons
Fireball Skeleton Dragons
Goblin Gang Elite Barbarians Fireball
Skeleton Dragons Earthquake Fireball
Fireball Skeleton Dragons
Earthquake Skeleton Dragons Elite Barbarians Fireball
Earthquake Skeleton Dragons Fireball
Earthquake Skeleton Dragons Elite Barbarians Fireball
Earthquake Skeleton Dragons Fireball
Earthquake Skeleton Dragons Fireball
Earthquake Fireball
Skeleton Dragons
Skeleton Dragons Earthquake Fireball
Skeleton Dragons Earthquake Fireball
Skeleton Dragons Earthquake Fireball
Skeleton Dragons Fireball
Earthquake Skeleton Dragons Fireball
Earthquake Ice Spirit Skeleton Dragons Fireball
Fireball Skeleton Dragons Earthquake
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Elite Barbarians Skeleton Dragons Fireball
Ice Spirit Skeleton Dragons Fireball
Elite Barbarians Fireball
Skeleton Dragons Earthquake Fireball
Ice Spirit Skeleton Dragons Fireball
Earthquake Fireball
Earthquake Ice Spirit Goblin Gang Fireball
Fireball Skeleton Dragons
Fireball
Fireball Goblin Gang Skeleton Dragons
Skeleton Dragons Earthquake Fireball
Fireball
Skeleton Dragons Elite Barbarians
Ice Spirit Goblin Gang Skeleton Dragons Elite Barbarians Fireball
Skeleton Dragons Fireball
Fireball

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