My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Battle Ram Barbarian Barrel Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Goblin Drill Lava Hound
Giant Snowball
Fire Spirit Minions Battle Ram Goblin Drill Lava Hound
Zap
Fire Spirit Minions Battle Ram Goblin Drill Lava Hound
Barbarian Barrel
Fire Spirit Battle Ram Goblin Drill Electro Wizard
The Log
Fire Spirit Battle Ram Goblin Drill
Earthquake
Goblin Drill
Arrows
Fire Spirit Minions Goblin Drill Lava Hound
Royal Delivery
Fire Spirit Minions Battle Ram Goblin Drill Electro Wizard Lava Hound
Fireball
Minions Battle Ram Goblin Drill Electro Wizard Lava Hound
Poison
Minions Goblin Drill Electro Wizard Lava Hound
Lightning
Ice Golem Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Battle Ram Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Ice Golem Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Barbarian Barrel Minions Battle Ram Goblin Drill Electro Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Golem Barbarian Barrel Minions

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Ice Golem Battle Ram
Minions
Lava Hound Ice Golem Battle Ram Barbarian Barrel Goblin Drill
Ice Golem
Battle Ram Fire Spirit Minions Barbarian Barrel Goblin Drill Electro Wizard
Battle Ram
Ice Golem Fire Spirit Minions Barbarian Barrel Electro Wizard Lava Hound
Barbarian Barrel
Minions Ice Golem Battle Ram Goblin Drill Lava Hound
Goblin Drill
Fire Spirit Minions Ice Golem Barbarian Barrel
Electro Wizard
Ice Golem Battle Ram
Lava Hound
Minions Battle Ram Barbarian Barrel

Defense Synergies 1 11

Fire Spirit
Ice Golem Goblin Drill Electro Wizard
Minions
Ice Golem Barbarian Barrel Goblin Drill Electro Wizard
Ice Golem
Minions Fire Spirit Barbarian Barrel Electro Wizard
Battle Ram
Barbarian Barrel
Minions Ice Golem Goblin Drill Electro Wizard
Goblin Drill
Fire Spirit Minions Barbarian Barrel Electro Wizard
Electro Wizard
Fire Spirit Minions Ice Golem Barbarian Barrel Goblin Drill
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Ice Golem Barbarian Barrel Electro Wizard
Minions Goblin Drill Electro Wizard
Fire Spirit Minions Goblin Drill Electro Wizard
Minions Goblin Drill Electro Wizard
Barbarian Barrel
Barbarian Barrel Fire Spirit Minions Electro Wizard
Minions Electro Wizard Fire Spirit
Ice Golem Barbarian Barrel Electro Wizard
Minions Goblin Drill
Fire Spirit Ice Golem Barbarian Barrel Electro Wizard
Minions Electro Wizard Ice Golem Barbarian Barrel Goblin Drill
Minions Electro Wizard
Goblin Drill Fire Spirit Minions Electro Wizard
Fire Spirit Minions Barbarian Barrel Goblin Drill Electro Wizard
Goblin Drill Electro Wizard
Goblin Drill Electro Wizard
Minions Goblin Drill Electro Wizard
Fire Spirit Minions Barbarian Barrel Goblin Drill Electro Wizard
Barbarian Barrel Goblin Drill Fire Spirit Minions Ice Golem Electro Wizard
Goblin Drill Electro Wizard
Fire Spirit Minions Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Barbarian Barrel Electro Wizard
Electro Wizard Ice Golem Barbarian Barrel
Minions Ice Golem Electro Wizard
Ice Golem Barbarian Barrel Electro Wizard
Goblin Drill
Fire Spirit Minions Ice Golem Electro Wizard
Minions Ice Golem Electro Wizard
Electro Wizard Minions Ice Golem Barbarian Barrel
Goblin Drill
Minions
Electro Wizard
Ice Golem
Electro Wizard Minions Ice Golem Barbarian Barrel Goblin Drill
Minions Ice Golem Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Barbarian Barrel Goblin Drill
Barbarian Barrel Electro Wizard
Barbarian Barrel Goblin Drill
Ice Golem Barbarian Barrel
Fire Spirit Barbarian Barrel
Fire Spirit Minions Ice Golem
Fire Spirit
Fire Spirit Ice Golem Barbarian Barrel
Fire Spirit Minions Electro Wizard
Barbarian Barrel Electro Wizard
Fire Spirit
Fire Spirit Ice Golem Barbarian Barrel
Minions Barbarian Barrel
Ice Golem Barbarian Barrel
Barbarian Barrel Goblin Drill
Barbarian Barrel
Barbarian Barrel
Minions
Fire Spirit Barbarian Barrel Electro Wizard
Fire Spirit Barbarian Barrel
Minions
Barbarian Barrel Goblin Drill
Ice Golem Fire Spirit Barbarian Barrel
Barbarian Barrel Electro Wizard
Barbarian Barrel
Fire Spirit Ice Golem Electro Wizard
Electro Wizard Minions
Electro Wizard
Electro Wizard Fire Spirit Minions Barbarian Barrel
Fire Spirit Electro Wizard
Barbarian Barrel
Electro Wizard
Ice Golem
Minions Electro Wizard
Electro Wizard
Barbarian Barrel Electro Wizard

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