My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Void Phoenix Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Executioner Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Tesla Executioner Electro Wizard Lumberjack
The Log
Goblin Gang Hog Rider Lumberjack
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Executioner Electro Wizard Lumberjack
Fireball
Goblin Gang Tesla Hog Rider Executioner Electro Wizard Lumberjack
Poison
Goblin Gang Executioner Electro Wizard
Lightning
Tesla Executioner Electro Wizard Lumberjack
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tesla Hog Rider Electro Wizard Lumberjack Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Tesla Hog Rider

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Executioner Lumberjack Mega Knight
Goblin Gang
Hog Rider
Tesla
Hog Rider
Zap Goblin Gang Executioner Electro Wizard Lumberjack Mega Knight
Executioner
Zap Hog Rider Mega Knight
Electro Wizard
Zap Hog Rider Lumberjack Mega Knight
Lumberjack
Zap Hog Rider Electro Wizard Mega Knight
Mega Knight
Zap Hog Rider Executioner Electro Wizard Lumberjack

Defense Synergies 3 11

Zap
Electro Wizard Mega Knight Goblin Gang Tesla Executioner Lumberjack
Goblin Gang
Tesla Zap Electro Wizard Lumberjack
Tesla
Goblin Gang Zap Electro Wizard
Hog Rider
Executioner
Zap Lumberjack Mega Knight
Electro Wizard
Zap Goblin Gang Tesla Lumberjack Mega Knight
Lumberjack
Zap Goblin Gang Executioner Electro Wizard
Mega Knight
Zap Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Executioner Electro Wizard
Lumberjack Zap Goblin Gang Tesla Executioner Electro Wizard Mega Knight
Goblin Gang Tesla Lumberjack Mega Knight Executioner Electro Wizard
Tesla Lumberjack Goblin Gang Electro Wizard Mega Knight
Lumberjack Mega Knight
Goblin Gang Zap Tesla Executioner Electro Wizard Lumberjack Mega Knight
Tesla Electro Wizard Zap Goblin Gang Executioner
Zap Tesla Electro Wizard Mega Knight
Tesla Goblin Gang Lumberjack
Goblin Gang Tesla Electro Wizard Lumberjack Mega Knight
Goblin Gang Executioner Electro Wizard Zap Tesla Lumberjack Mega Knight
Tesla Executioner Zap Goblin Gang Electro Wizard
Tesla Lumberjack Mega Knight Zap Goblin Gang Electro Wizard
Executioner Mega Knight Zap Goblin Gang Tesla Electro Wizard Lumberjack
Goblin Gang Tesla Electro Wizard Lumberjack Mega Knight
Zap Goblin Gang Tesla Electro Wizard Lumberjack Mega Knight
Tesla Mega Knight Goblin Gang Executioner Electro Wizard Lumberjack
Tesla Mega Knight Zap Goblin Gang Executioner Electro Wizard Lumberjack
Zap Executioner Tesla Electro Wizard Lumberjack Mega Knight
Tesla Electro Wizard Lumberjack
Goblin Gang Mega Knight Tesla Executioner Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Zap Tesla Electro Wizard
Electro Wizard Zap Goblin Gang Tesla Executioner Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Zap Electro Wizard
Goblin Gang Lumberjack Mega Knight Zap Tesla Electro Wizard
Goblin Gang Tesla Executioner Lumberjack Mega Knight
Executioner Zap Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Electro Wizard Lumberjack
Mega Knight Tesla Lumberjack
Zap Electro Wizard Mega Knight
Goblin Gang Tesla
Mega Knight Tesla Lumberjack
Mega Knight Zap Electro Wizard
Mega Knight Goblin Gang Tesla Executioner Lumberjack
Tesla Executioner Mega Knight
Goblin Gang Tesla Electro Wizard Zap Executioner Lumberjack
Executioner Mega Knight Zap Tesla Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner Electro Wizard
Executioner Zap Mega Knight
Executioner Zap
Executioner
Zap Executioner
Zap
Goblin Gang Electro Wizard Lumberjack
Zap Electro Wizard
Zap Executioner
Executioner
Zap
Zap Executioner
Executioner Mega Knight
Zap Executioner Electro Wizard Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Executioner Mega Knight
Zap Executioner Electro Wizard
Zap Mega Knight
Zap
Zap Executioner Electro Wizard
Zap Electro Wizard
Zap Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Goblin Gang
Zap Executioner Electro Wizard
Goblin Gang Executioner Electro Wizard Lumberjack Mega Knight
Zap Executioner
Zap
Executioner Mega Knight
Zap Goblin Gang Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner Electro Wizard Mega Knight

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