My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Elixir Golem Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Knight Goblin Gang Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem
Giant Snowball
Fire Spirit Goblin Gang Mega Minion
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Electro Spirit Fire Spirit Knight Goblin Gang Elixir Golem
The Log
Electro Spirit Fire Spirit Goblin Gang Elixir Golem
Earthquake
Goblin Gang Elixir Golem
Arrows
Electro Spirit Fire Spirit Goblin Gang
Royal Delivery
Electro Spirit Fire Spirit Knight Goblin Gang Mega Minion Elixir Golem Bowler
Fireball
Goblin Gang Mega Minion Elixir Golem Bowler
Poison
Goblin Gang Mega Minion Elixir Golem
Lightning
Knight Mega Minion Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Knight Mega Minion Elixir Golem Rage Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Rage Knight Goblin Gang Mega Minion Elixir Golem Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Fire Spirit Rage Knight

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Bowler
Fire Spirit
Knight Mega Minion Elixir Golem Bowler
Knight
Goblin Gang Mega Minion Fire Spirit
Goblin Gang
Knight Elixir Golem Bowler
Mega Minion
Electro Spirit Knight Fire Spirit Elixir Golem Bowler
Elixir Golem
Rage Fire Spirit Goblin Gang Mega Minion Bowler
Rage
Elixir Golem
Bowler
Electro Spirit Fire Spirit Goblin Gang Mega Minion Elixir Golem

Defense Synergies 4 1

Electro Spirit
Mega Minion
Fire Spirit
Knight
Knight
Fire Spirit Goblin Gang Mega Minion Bowler
Goblin Gang
Knight
Mega Minion
Electro Spirit Knight
Elixir Golem
Rage
Bowler
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Mega Minion
Knight Goblin Gang Mega Minion
Goblin Gang Bowler Fire Spirit Knight Mega Minion
Knight Goblin Gang Mega Minion Bowler
Bowler
Goblin Gang Bowler Electro Spirit Fire Spirit Mega Minion
Mega Minion Electro Spirit Fire Spirit Goblin Gang
Bowler Electro Spirit
Goblin Gang
Knight Goblin Gang Fire Spirit Bowler
Goblin Gang Electro Spirit Knight Mega Minion Bowler
Mega Minion Goblin Gang
Bowler Fire Spirit Knight Goblin Gang
Fire Spirit Bowler Electro Spirit Goblin Gang Mega Minion
Knight Goblin Gang
Goblin Gang Bowler
Knight Goblin Gang Bowler
Fire Spirit Electro Spirit Knight Goblin Gang Mega Minion Bowler
Electro Spirit Fire Spirit Knight Mega Minion Bowler
Goblin Gang Bowler Electro Spirit Fire Spirit Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Bowler
Knight Goblin Gang Mega Minion Bowler
Goblin Gang Knight Bowler
Goblin Gang Bowler Knight
Knight Goblin Gang Bowler
Fire Spirit Electro Spirit Goblin Gang
Goblin Gang Knight Mega Minion Bowler
Knight
Electro Spirit Knight Mega Minion
Goblin Gang Mega Minion
Knight Mega Minion Bowler
Bowler
Bowler Knight Goblin Gang
Bowler
Goblin Gang Electro Spirit Knight Mega Minion Bowler
Bowler Electro Spirit Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Bowler
Knight
Fire Spirit Bowler
Electro Spirit Fire Spirit Mega Minion
Fire Spirit Bowler
Fire Spirit Bowler
Fire Spirit Goblin Gang Bowler
Knight Bowler
Fire Spirit
Fire Spirit Knight Bowler
Bowler
Bowler
Fire Spirit Mega Minion Bowler
Fire Spirit Bowler
Bowler
Bowler
Electro Spirit Fire Spirit Bowler
Mega Minion
Bowler
Bowler
Fire Spirit
Electro Spirit Mega Minion
Mega Minion Bowler
Electro Spirit
Bowler
Electro Spirit Fire Spirit Goblin Gang
Fire Spirit Mega Minion
Knight Goblin Gang Mega Minion Bowler
Bowler
Mega Minion
Electro Spirit Goblin Gang Bowler
Bowler

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