My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Elixir Collector Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Giant Skeleton
Giant Snowball
Minions Tombstone Goblin Barrel
Zap
Minions Firecracker Tombstone Goblin Barrel
Barbarian Barrel
Electro Spirit Firecracker Tombstone Goblin Barrel Giant Skeleton
The Log
Electro Spirit Firecracker Tombstone Goblin Barrel Giant Skeleton
Earthquake
Firecracker Tombstone Elixir Collector Goblin Barrel
Arrows
Electro Spirit Minions Firecracker Tombstone Goblin Barrel
Royal Delivery
Electro Spirit Minions Firecracker Goblin Barrel Giant Skeleton
Fireball
Minions Firecracker Tombstone Elixir Collector Goblin Barrel
Poison
Minions Firecracker Tombstone Elixir Collector
Lightning
Tombstone Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tombstone Elixir Collector Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Minions Firecracker Tombstone Goblin Barrel Elixir Collector Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Minions Firecracker

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Skeleton
Minions
Firecracker Giant Skeleton
Firecracker
Minions Goblin Barrel Giant Skeleton
Tombstone
Elixir Collector
Goblin Barrel
Firecracker Giant Skeleton
Giant Skeleton
Electro Spirit Minions Firecracker Goblin Barrel The Log
The Log
Giant Skeleton

Defense Synergies 1 8

Electro Spirit
The Log
Minions
Firecracker Tombstone Giant Skeleton The Log
Firecracker
The Log Minions Tombstone Giant Skeleton
Tombstone
Minions Firecracker
Elixir Collector
Goblin Barrel
Giant Skeleton
Minions Firecracker The Log
The Log
Firecracker Electro Spirit Minions Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Tombstone The Log
Minions Firecracker Tombstone The Log
Minions Tombstone Giant Skeleton
Minions Firecracker Tombstone
Firecracker Tombstone Giant Skeleton The Log
The Log Electro Spirit Minions Firecracker
Minions Electro Spirit Firecracker Tombstone
Electro Spirit Giant Skeleton The Log
Minions Tombstone
Firecracker Giant Skeleton
Minions Electro Spirit Firecracker Tombstone Giant Skeleton The Log
Minions Firecracker
Tombstone Minions Giant Skeleton The Log
Electro Spirit Minions Firecracker Tombstone The Log
Tombstone
The Log
Minions Firecracker Tombstone
Tombstone Electro Spirit Minions Firecracker The Log
The Log Electro Spirit Minions Firecracker Tombstone Giant Skeleton
Electro Spirit Minions Firecracker Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Giant Skeleton
Firecracker The Log
Tombstone Giant Skeleton Minions The Log
Giant Skeleton The Log
Giant Skeleton Tombstone
Firecracker Electro Spirit Minions
Minions Tombstone Giant Skeleton
Giant Skeleton
Giant Skeleton Electro Spirit Minions Firecracker Tombstone The Log
Tombstone
Minions Tombstone Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Tombstone
Firecracker
Tombstone Electro Spirit Minions Firecracker Giant Skeleton The Log
Minions Electro Spirit Firecracker Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton The Log
Firecracker The Log
Giant Skeleton The Log
Firecracker Giant Skeleton The Log
Firecracker The Log
Firecracker Electro Spirit Minions
Firecracker The Log
The Log Firecracker
The Log Firecracker
Minions
Firecracker The Log
Firecracker
Firecracker The Log
Minions Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Minions
Firecracker The Log
Firecracker The Log
Minions Giant Skeleton The Log
The Log
The Log
Firecracker The Log Electro Spirit
Firecracker The Log
The Log
Firecracker The Log
Firecracker
Electro Spirit Minions Firecracker
The Log
Electro Spirit Firecracker
Giant Skeleton
Firecracker The Log
Electro Spirit Minions Tombstone
Firecracker
The Log
Firecracker
The Log Firecracker
Giant Skeleton
Firecracker
Electro Spirit Minions Firecracker Giant Skeleton The Log
Firecracker
Firecracker Giant Skeleton The Log

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