My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Battle Ram Giant Hunter Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram Giant Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant
Giant Snowball
Skeleton Dragons Battle Ram
Zap
Battle Ram Goblin Giant
Barbarian Barrel
Electro Spirit Battle Ram Hunter
The Log
Electro Spirit Battle Ram Hunter
Earthquake
Arrows
Electro Spirit Skeleton Dragons
Royal Delivery
Electro Spirit Skeleton Dragons Battle Ram Hunter
Fireball
Skeleton Dragons Battle Ram Hunter
Poison
Skeleton Dragons Hunter
Lightning
Skeleton Dragons Battle Ram Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Skeleton Dragons Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Skeleton Dragons Freeze Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram Rage Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Skeleton Dragons Battle Ram Freeze Hunter Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Rage Skeleton Dragons Battle Ram

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Giant Goblin Giant
Skeleton Dragons
Giant Goblin Giant
Battle Ram
Electro Spirit Freeze Hunter
Giant
Rage Hunter Electro Spirit Skeleton Dragons
Rage
Giant Goblin Giant
Freeze
Battle Ram
Hunter
Giant Battle Ram Goblin Giant
Goblin Giant
Electro Spirit Skeleton Dragons Rage Hunter

Defense Synergies 0 3

Electro Spirit
Hunter
Skeleton Dragons
Hunter
Battle Ram
Giant
Rage
Freeze
Hunter
Hunter
Electro Spirit Skeleton Dragons Freeze
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Goblin Giant
Hunter Skeleton Dragons
Hunter Skeleton Dragons Freeze
Hunter Skeleton Dragons
Freeze Electro Spirit Skeleton Dragons Hunter
Skeleton Dragons Hunter Electro Spirit Freeze
Electro Spirit Skeleton Dragons Goblin Giant
Hunter
Hunter
Skeleton Dragons Electro Spirit Freeze Hunter Goblin Giant
Skeleton Dragons Hunter
Hunter Skeleton Dragons Freeze
Electro Spirit Skeleton Dragons Freeze Hunter
Hunter
Freeze Hunter
Skeleton Dragons Hunter
Electro Spirit Skeleton Dragons Hunter
Freeze Hunter Electro Spirit Skeleton Dragons
Hunter
Skeleton Dragons Electro Spirit Hunter Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Dragons Hunter
Hunter Goblin Giant
Hunter Goblin Giant
Hunter Goblin Giant
Skeleton Dragons Electro Spirit Freeze Hunter Goblin Giant
Hunter Goblin Giant
Hunter Goblin Giant
Freeze Electro Spirit Skeleton Dragons
Skeleton Dragons Goblin Giant
Hunter
Goblin Giant
Hunter Goblin Giant
Skeleton Dragons
Electro Spirit Skeleton Dragons Freeze Hunter Goblin Giant
Electro Spirit Skeleton Dragons Freeze Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Freeze
Skeleton Dragons
Skeleton Dragons Goblin Giant
Skeleton Dragons Freeze
Skeleton Dragons
Skeleton Dragons Electro Spirit Freeze Hunter Goblin Giant
Skeleton Dragons
Skeleton Dragons Freeze Hunter
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Hunter
Skeleton Dragons Freeze
Skeleton Dragons
Skeleton Dragons Hunter
Skeleton Dragons
Freeze
Skeleton Dragons
Skeleton Dragons Hunter
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Freeze Electro Spirit Skeleton Dragons Hunter
Skeleton Dragons Hunter
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Hunter
Electro Spirit Skeleton Dragons Freeze
Skeleton Dragons Hunter
Electro Spirit Skeleton Dragons Freeze
Electro Spirit Freeze
Skeleton Dragons Hunter
Freeze
Skeleton Dragons Hunter
Skeleton Dragons
Skeleton Dragons
Electro Spirit Skeleton Dragons Freeze
Skeleton Dragons
Freeze Goblin Giant

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