My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Golem Royal Hogs Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Cannon Cart
Giant Snowball
Fire Spirit Minions Royal Hogs
Zap
Fire Spirit Minions Firecracker Royal Hogs Cannon Cart
Barbarian Barrel
Electro Spirit Fire Spirit Firecracker Royal Hogs Cannon Cart
The Log
Electro Spirit Fire Spirit Firecracker Royal Hogs Cannon Cart
Earthquake
Firecracker Royal Hogs
Arrows
Electro Spirit Fire Spirit Minions Firecracker Royal Hogs
Royal Delivery
Electro Spirit Fire Spirit Minions Firecracker Royal Hogs Cannon Cart
Fireball
Minions Firecracker Royal Hogs Cannon Cart
Poison
Minions Firecracker Royal Hogs
Lightning
Ice Golem Cannon Cart
Rocket
Royal Hogs Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Arrows Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Arrows Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Ice Golem Arrows Minions Firecracker Royal Hogs Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Fire Spirit Ice Golem Arrows

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Cannon Cart
Fire Spirit
Ice Golem Royal Hogs Cannon Cart
Arrows
Royal Hogs Cannon Cart
Minions
Firecracker Ice Golem Royal Hogs Cannon Cart
Firecracker
Minions Ice Golem Royal Hogs Cannon Cart
Ice Golem
Fire Spirit Minions Firecracker Royal Hogs Cannon Cart
Royal Hogs
Arrows Fire Spirit Minions Firecracker Ice Golem
Cannon Cart
Electro Spirit Fire Spirit Arrows Minions Firecracker Ice Golem

Defense Synergies 2 7

Electro Spirit
Fire Spirit
Firecracker Ice Golem
Arrows
Ice Golem Cannon Cart
Minions
Ice Golem Firecracker Cannon Cart
Firecracker
Ice Golem Fire Spirit Minions
Ice Golem
Minions Firecracker Fire Spirit Arrows Cannon Cart
Royal Hogs
Cannon Cart
Arrows Minions Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minions Firecracker Ice Golem
Minions Firecracker Cannon Cart
Fire Spirit Minions Cannon Cart
Minions Firecracker Cannon Cart
Arrows Firecracker
Arrows Electro Spirit Fire Spirit Minions Firecracker Cannon Cart
Minions Electro Spirit Fire Spirit Arrows Firecracker
Electro Spirit Arrows Ice Golem Cannon Cart
Minions
Fire Spirit Firecracker Ice Golem Cannon Cart
Minions Electro Spirit Arrows Firecracker Ice Golem Cannon Cart
Arrows Minions Firecracker
Fire Spirit Minions Cannon Cart
Fire Spirit Electro Spirit Arrows Minions Firecracker Cannon Cart
Cannon Cart
Arrows Minions Firecracker Cannon Cart
Fire Spirit Arrows Electro Spirit Minions Firecracker Cannon Cart
Arrows Electro Spirit Fire Spirit Minions Firecracker Ice Golem Cannon Cart
Cannon Cart
Electro Spirit Fire Spirit Arrows Minions Firecracker Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Cannon Cart
Arrows Firecracker Ice Golem Cannon Cart
Minions Ice Golem Cannon Cart
Ice Golem Cannon Cart
Cannon Cart
Fire Spirit Arrows Firecracker Electro Spirit Minions Ice Golem
Minions Ice Golem Cannon Cart
Cannon Cart
Electro Spirit Minions Firecracker Ice Golem Cannon Cart
Minions Cannon Cart
Arrows
Cannon Cart Ice Golem
Firecracker Cannon Cart
Electro Spirit Minions Firecracker Ice Golem Cannon Cart
Arrows Minions Electro Spirit Firecracker Ice Golem Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Ice Golem
Arrows Firecracker
Arrows Cannon Cart
Cannon Cart Arrows Firecracker Ice Golem
Fire Spirit Arrows Firecracker
Arrows Firecracker Electro Spirit Fire Spirit Minions Ice Golem
Fire Spirit Arrows Firecracker
Arrows Fire Spirit Firecracker Ice Golem
Arrows Firecracker
Fire Spirit Minions
Firecracker Arrows Cannon Cart
Fire Spirit Arrows Firecracker
Fire Spirit Firecracker Ice Golem Cannon Cart
Arrows Minions Firecracker Cannon Cart
Arrows Firecracker Ice Golem Cannon Cart
Arrows Firecracker Cannon Cart
Arrows Firecracker Cannon Cart
Arrows
Minions
Fire Spirit Arrows Firecracker
Fire Spirit Arrows Firecracker
Minions
Arrows
Arrows Cannon Cart
Arrows Firecracker Ice Golem Electro Spirit Fire Spirit
Arrows Firecracker
Arrows
Arrows Firecracker
Fire Spirit Arrows Firecracker Ice Golem
Electro Spirit Minions Firecracker
Arrows
Electro Spirit Arrows Firecracker
Arrows Firecracker
Electro Spirit Fire Spirit Minions Cannon Cart
Fire Spirit Arrows Firecracker
Arrows
Firecracker Cannon Cart
Arrows Firecracker Ice Golem
Arrows
Firecracker Cannon Cart
Electro Spirit Minions Firecracker
Firecracker
Firecracker Cannon Cart

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