My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Dragon Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Sparky
Giant Snowball
Minions Skeleton Army Baby Dragon Electro Dragon
Zap
Minions Skeleton Army Sparky
Barbarian Barrel
Skeleton Army Sparky
The Log
Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Skeleton Army Baby Dragon Electro Dragon Sparky
Fireball
Minions Skeleton Army Baby Dragon Electro Dragon Sparky
Poison
Minions Skeleton Army Electro Dragon Sparky
Lightning
Baby Dragon Electro Dragon Sparky
Rocket
Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Electro Dragon Electro Giant Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Baby Dragon Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Tornado Baby Dragon Electro Dragon Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Skeleton Army Tornado

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Sparky Minions Baby Dragon Electro Dragon
Minions
Zap Baby Dragon Sparky
Skeleton Army
Sparky
Tornado
Zap Baby Dragon Electro Giant Sparky Electro Dragon
Baby Dragon
Tornado Zap Minions Electro Dragon Electro Giant Sparky
Electro Dragon
Zap Tornado Baby Dragon Sparky
Electro Giant
Tornado Baby Dragon Sparky
Sparky
Zap Tornado Minions Skeleton Army Baby Dragon Electro Dragon Electro Giant

Defense Synergies 1 14

Zap
Minions Skeleton Army Tornado Baby Dragon Electro Dragon Sparky
Minions
Zap Baby Dragon
Skeleton Army
Zap Electro Dragon Sparky
Tornado
Sparky Zap Baby Dragon Electro Dragon Electro Giant Sparky
Baby Dragon
Zap Minions Tornado Electro Dragon
Electro Dragon
Zap Skeleton Army Tornado Baby Dragon
Electro Giant
Tornado
Sparky
Tornado Zap Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Baby Dragon Electro Dragon Sparky
Skeleton Army Sparky Zap Minions Electro Dragon
Skeleton Army Tornado Sparky Minions Electro Dragon
Skeleton Army Sparky Minions Electro Dragon
Skeleton Army Tornado Sparky
Skeleton Army Tornado Zap Minions Baby Dragon Electro Dragon
Minions Tornado Zap Baby Dragon Electro Dragon
Zap Baby Dragon Electro Dragon Electro Giant Sparky
Sparky Minions Skeleton Army Tornado
Skeleton Army Tornado Sparky
Minions Skeleton Army Zap Tornado Baby Dragon Electro Dragon Electro Giant
Minions Zap Tornado Baby Dragon Electro Dragon
Skeleton Army Sparky Zap Minions Electro Dragon
Skeleton Army Sparky Zap Minions Tornado Baby Dragon Electro Dragon
Skeleton Army Sparky
Skeleton Army Tornado Zap Electro Giant Sparky
Sparky Minions Skeleton Army Tornado Electro Dragon
Zap Minions Skeleton Army Tornado Baby Dragon Electro Dragon
Zap Tornado Baby Dragon Minions Electro Dragon
Sparky Tornado
Skeleton Army Minions Baby Dragon Electro Dragon Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Electro Giant Sparky
Zap Baby Dragon Electro Dragon
Skeleton Army Zap Minions Electro Dragon Sparky
Skeleton Army Zap Tornado Sparky
Skeleton Army Sparky
Electro Giant Zap Minions Tornado Baby Dragon Electro Dragon
Skeleton Army Sparky Minions
Skeleton Army Sparky
Zap Electro Dragon Minions Skeleton Army Tornado Baby Dragon Sparky
Skeleton Army Sparky
Minions Electro Dragon Sparky
Skeleton Army Zap Tornado Electro Giant
Skeleton Army Sparky
Skeleton Army Baby Dragon Electro Dragon Electro Giant Sparky
Skeleton Army Electro Dragon Electro Giant Sparky Zap Minions Tornado Baby Dragon
Minions Zap Baby Dragon Electro Dragon Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Electro Dragon Sparky
Zap Tornado Baby Dragon Electro Dragon
Baby Dragon Electro Dragon Sparky
Sparky
Zap Baby Dragon Sparky
Electro Giant Zap Minions Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon Sparky
Zap Tornado Baby Dragon Electro Dragon
Zap Tornado Electro Dragon
Minions Tornado Electro Dragon Sparky
Zap Tornado Electro Dragon Sparky
Zap Tornado Baby Dragon Electro Dragon
Baby Dragon Sparky
Minions Baby Dragon Electro Dragon
Zap Baby Dragon Sparky
Zap Baby Dragon Electro Dragon Sparky
Baby Dragon Electro Dragon Sparky
Tornado Sparky
Minions Sparky
Zap Baby Dragon Electro Dragon Sparky
Zap Tornado Baby Dragon Electro Dragon Electro Giant
Minions Baby Dragon Sparky
Tornado
Tornado Sparky
Zap Baby Dragon Electro Dragon
Zap Tornado Electro Giant Baby Dragon Electro Dragon Sparky
Zap Tornado Baby Dragon Electro Dragon Sparky
Zap Tornado Baby Dragon Electro Dragon Sparky
Zap Tornado Baby Dragon Sparky
Zap Tornado Baby Dragon Electro Dragon Electro Giant Sparky
Zap Electro Dragon Minions Electro Giant
Sparky
Zap Electro Dragon Sparky
Zap Electro Dragon Sparky
Sparky
Sparky
Zap Minions Skeleton Army Electro Dragon
Zap Tornado Baby Dragon Electro Dragon
Baby Dragon Electro Dragon Sparky
Zap Baby Dragon Electro Dragon
Zap Tornado Electro Giant Sparky
Electro Dragon Sparky
Zap Electro Dragon Electro Giant Minions Tornado Baby Dragon Sparky
Zap Tornado Electro Dragon
Electro Dragon Zap Tornado Baby Dragon Electro Giant Sparky

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