My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber
Giant Snowball
Skeletons Bomber
Zap
Skeletons Bomber Inferno Tower
Barbarian Barrel
Skeletons Bomber Inferno Tower Magic Archer
The Log
Skeletons Bomber
Earthquake
Skeletons Bomber Inferno Tower
Arrows
Skeletons Bomber
Royal Delivery
Skeletons Bomber Magic Archer
Fireball
Bomber Inferno Tower Magic Archer
Poison
Bomber Inferno Tower Magic Archer
Lightning
Inferno Tower Magic Archer
Rocket
Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Electro Giant The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Bomber The Log Tornado Magic Archer Inferno Tower Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Bomber The Log

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Inferno Tower
Mirror
Electro Giant The Log Tornado Magic Archer
Tornado
Electro Giant Magic Archer Mirror The Log
Electro Giant
Mirror Tornado
The Log
Mirror Tornado Magic Archer
Magic Archer
Tornado Mirror The Log

Defense Synergies 3 15

Skeletons
Bomber Inferno Tower Tornado The Log Magic Archer
Bomber
Skeletons Tornado Electro Giant The Log
Inferno Tower
The Log Skeletons Mirror Tornado
Mirror
Tornado Inferno Tower The Log Magic Archer
Tornado
Mirror Magic Archer Skeletons Bomber Inferno Tower Electro Giant The Log
Electro Giant
Bomber Tornado
The Log
Inferno Tower Skeletons Bomber Mirror Tornado Magic Archer
Magic Archer
Tornado Skeletons Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Inferno Tower The Log Magic Archer
Inferno Tower Skeletons Bomber The Log
Inferno Tower Tornado Skeletons Bomber
Inferno Tower Skeletons Bomber
Bomber Tornado The Log
Tornado The Log Skeletons Bomber Magic Archer
Inferno Tower Tornado Magic Archer
Inferno Tower Electro Giant The Log Magic Archer
Inferno Tower Skeletons Tornado
Tornado Skeletons Bomber Inferno Tower
Skeletons Bomber Tornado Electro Giant The Log Magic Archer
Inferno Tower Tornado Magic Archer
Inferno Tower Skeletons Bomber The Log
Bomber Tornado The Log Magic Archer
Inferno Tower
Inferno Tower Tornado Electro Giant The Log
Skeletons Bomber Inferno Tower Tornado
Bomber Tornado The Log Magic Archer
Tornado The Log Bomber Magic Archer
Inferno Tower Tornado
Bomber Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Inferno Tower Electro Giant
Bomber The Log Magic Archer
Skeletons Inferno Tower The Log
Inferno Tower Tornado The Log
Inferno Tower Skeletons
Electro Giant Skeletons Tornado Magic Archer
Skeletons Inferno Tower
Inferno Tower
Skeletons Inferno Tower Tornado The Log Magic Archer
Inferno Tower Skeletons
Inferno Tower
Tornado Electro Giant The Log
Skeletons Inferno Tower
Bomber Electro Giant Magic Archer
Inferno Tower Electro Giant Skeletons Bomber Tornado The Log Magic Archer
Bomber Inferno Tower Electro Giant The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Tornado The Log Magic Archer
The Log Magic Archer
The Log
Bomber The Log Magic Archer
Electro Giant Tornado Magic Archer
Bomber Tornado The Log Magic Archer
The Log Tornado Magic Archer
The Log Tornado
Tornado
Tornado The Log Magic Archer
Tornado Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Bomber The Log Magic Archer
Magic Archer The Log
Tornado
Bomber
Bomber The Log Magic Archer
Bomber Tornado Electro Giant The Log Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
The Log
Tornado Electro Giant The Log Bomber Magic Archer
The Log Tornado Magic Archer
Tornado The Log Magic Archer
Tornado The Log Magic Archer
Tornado Electro Giant Magic Archer
Electro Giant
Bomber The Log Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
Tornado Magic Archer
The Log
Magic Archer
The Log Bomber Magic Archer
Tornado Electro Giant
Electro Giant Tornado The Log Magic Archer
Tornado Magic Archer
Tornado Electro Giant The Log Magic Archer

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