My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Electro Giant Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Skeleton Barrel Barbarian Barrel Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Inferno Dragon
Giant Snowball
Goblins Skeleton Barrel Inferno Dragon
Zap
Goblins Skeleton Barrel Inferno Dragon
Barbarian Barrel
Goblins Knight Skeleton Barrel
The Log
Goblins Skeleton Barrel
Earthquake
Arrows
Goblins Skeleton Barrel
Royal Delivery
Goblins Knight Skeleton Barrel Inferno Dragon Mother Witch
Fireball
Skeleton Barrel Inferno Dragon Mother Witch
Poison
Skeleton Barrel Mother Witch
Lightning
Knight Inferno Dragon Mother Witch
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Electro Giant Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Barbarian Barrel Knight Skeleton Barrel Fireball Inferno Dragon Mother Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Barbarian Barrel Knight Skeleton Barrel

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Knight
Skeleton Barrel Fireball Barbarian Barrel Mother Witch
Skeleton Barrel
Knight Fireball Inferno Dragon
Fireball
Skeleton Barrel Knight
Barbarian Barrel
Knight Electro Giant
Electro Giant
Barbarian Barrel Inferno Dragon Mother Witch
Inferno Dragon
Skeleton Barrel Electro Giant
Mother Witch
Knight Electro Giant

Defense Synergies 1 9

Goblins
Knight Barbarian Barrel
Knight
Goblins Fireball Barbarian Barrel Mother Witch
Skeleton Barrel
Fireball
Fireball
Barbarian Barrel Knight Skeleton Barrel
Barbarian Barrel
Fireball Goblins Knight Electro Giant Mother Witch
Electro Giant
Barbarian Barrel Inferno Dragon
Inferno Dragon
Electro Giant
Mother Witch
Knight Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Fireball Barbarian Barrel
Inferno Dragon Goblins Knight
Goblins Knight Inferno Dragon
Inferno Dragon Goblins Knight
Fireball Barbarian Barrel
Fireball Barbarian Barrel Goblins Mother Witch
Inferno Dragon Fireball
Skeleton Barrel Fireball Barbarian Barrel Electro Giant
Inferno Dragon Goblins
Knight Goblins Barbarian Barrel
Goblins Mother Witch Knight Fireball Barbarian Barrel Electro Giant
Inferno Dragon Fireball
Knight Fireball
Fireball Goblins Barbarian Barrel
Inferno Dragon Knight
Fireball Electro Giant Inferno Dragon
Goblins Knight Fireball
Fireball Goblins Knight Barbarian Barrel
Barbarian Barrel Knight Fireball Inferno Dragon Mother Witch
Inferno Dragon
Goblins Knight Fireball Barbarian Barrel Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Fireball Barbarian Barrel Electro Giant
Fireball Knight Skeleton Barrel Barbarian Barrel Inferno Dragon
Goblins Knight
Knight Fireball Barbarian Barrel
Knight Inferno Dragon
Fireball Electro Giant Mother Witch Skeleton Barrel
Goblins Knight Fireball
Knight Inferno Dragon
Goblins Knight Fireball Barbarian Barrel Inferno Dragon
Inferno Dragon
Inferno Dragon Knight
Fireball Electro Giant
Knight Fireball
Fireball Electro Giant
Electro Giant Goblins Knight Fireball Barbarian Barrel Inferno Dragon
Fireball Barbarian Barrel Electro Giant Inferno Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Knight Barbarian Barrel
Fireball Skeleton Barrel Barbarian Barrel
Skeleton Barrel Fireball Barbarian Barrel
Knight Skeleton Barrel Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Electro Giant Mother Witch Skeleton Barrel
Fireball Skeleton Barrel Barbarian Barrel
Fireball Skeleton Barrel
Goblins Fireball
Knight Skeleton Barrel Fireball Barbarian Barrel
Fireball
Knight Skeleton Barrel Fireball Barbarian Barrel
Skeleton Barrel Fireball Barbarian Barrel
Skeleton Barrel Fireball Barbarian Barrel
Skeleton Barrel Fireball Barbarian Barrel
Skeleton Barrel Fireball Barbarian Barrel
Fireball Barbarian Barrel
Skeleton Barrel Fireball Barbarian Barrel
Skeleton Barrel Fireball Barbarian Barrel Electro Giant Mother Witch
Fireball
Fireball
Skeleton Barrel Fireball Barbarian Barrel
Electro Giant Mother Witch Fireball Barbarian Barrel
Inferno Dragon
Fireball Skeleton Barrel Barbarian Barrel
Fireball Skeleton Barrel
Fireball Skeleton Barrel Barbarian Barrel
Fireball Electro Giant Mother Witch
Skeleton Barrel Fireball Electro Giant
Fireball
Fireball
Fireball
Fireball
Skeleton Barrel Fireball Barbarian Barrel
Fireball
Fireball Barbarian Barrel
Fireball Knight
Skeleton Barrel Fireball
Fireball Electro Giant
Electro Giant Fireball
Fireball
Skeleton Barrel Fireball Barbarian Barrel Electro Giant

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