My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Electro Giant Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Wizard Skeleton Army
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Wizard Skeleton Army
Fireball
Firecracker Wizard Skeleton Army
Poison
Firecracker Wizard Skeleton Army
Lightning
Wizard Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Firecracker Skeleton Army Void Wizard Monk Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Firecracker Skeleton Army

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror Monk
Wizard
Mirror
Electro Giant The Log Firecracker Skeleton Army
Skeleton Army
Mirror
Void
Electro Giant
Electro Giant
Mirror Void
The Log
Mirror
Monk
Firecracker

Defense Synergies 2 6

Firecracker
The Log Mirror Skeleton Army
Wizard
Skeleton Army The Log
Mirror
Skeleton Army Firecracker The Log
Skeleton Army
Mirror Firecracker Wizard The Log
Void
Electro Giant
The Log
Firecracker Wizard Mirror Skeleton Army
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Void The Log
Skeleton Army Firecracker The Log Monk
Skeleton Army Void
Skeleton Army Firecracker Monk
Firecracker Skeleton Army The Log Monk
Skeleton Army The Log Firecracker
Firecracker Wizard Void
Void Electro Giant The Log Monk
Skeleton Army
Skeleton Army Firecracker
Skeleton Army Firecracker Wizard Electro Giant The Log
Firecracker Wizard
Skeleton Army Wizard The Log
Wizard Skeleton Army Firecracker The Log
Skeleton Army
Skeleton Army Monk Electro Giant The Log
Wizard Firecracker Skeleton Army
Firecracker Wizard Skeleton Army The Log
Wizard The Log Firecracker
Wizard Skeleton Army Firecracker Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Void Electro Giant
Void Firecracker Wizard The Log Monk
Skeleton Army The Log
Skeleton Army The Log Monk
Skeleton Army
Firecracker Wizard Electro Giant Monk
Skeleton Army Void
Skeleton Army
Void Firecracker Skeleton Army The Log Monk
Skeleton Army
Skeleton Army Monk Void Electro Giant The Log
Skeleton Army Wizard
Wizard Firecracker Skeleton Army Electro Giant
Skeleton Army Electro Giant Firecracker The Log Monk
Firecracker Wizard Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log Monk
Firecracker Void Monk The Log
Void The Log
Firecracker Void The Log
Wizard Firecracker The Log
Firecracker Wizard Electro Giant Monk
Firecracker Wizard The Log
The Log Firecracker Wizard
Void The Log Monk Firecracker Wizard
Void
Firecracker Void Monk Wizard The Log
Void Monk Firecracker Wizard
Firecracker Void The Log
Firecracker Void Monk
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Monk
Void Firecracker Wizard The Log Monk
Firecracker Wizard Electro Giant The Log Monk
Void The Log Monk
Wizard Void
Void The Log Monk
Void The Log Monk
Firecracker Electro Giant The Log Wizard
Firecracker Void The Log Wizard Monk
Void Wizard The Log Monk
Void Firecracker The Log
Firecracker Wizard Electro Giant
Firecracker Wizard Void Electro Giant
Void
Void Wizard The Log
Void Firecracker Monk
Firecracker Wizard The Log Monk
Skeleton Army Void
Firecracker Wizard Monk
The Log
Void Firecracker Wizard
The Log Firecracker Wizard
Void Monk Electro Giant
Firecracker
Electro Giant Firecracker The Log
Firecracker Void
Void Firecracker Electro Giant The Log Monk

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