My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Wizard Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin Giant Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Giant Skeleton
Giant Snowball
Spear Goblins Dart Goblin
Zap
Spear Goblins Dart Goblin
Barbarian Barrel
Spear Goblins Dart Goblin Wizard Giant Skeleton Magic Archer
The Log
Spear Goblins Dart Goblin Giant Skeleton
Earthquake
Spear Goblins
Arrows
Spear Goblins Dart Goblin
Royal Delivery
Spear Goblins Dart Goblin Wizard Giant Skeleton Magic Archer
Fireball
Dart Goblin Wizard Magic Archer
Poison
Spear Goblins Dart Goblin Wizard Magic Archer
Lightning
Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Dart Goblin Earthquake Magic Archer Giant Wizard Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Dart Goblin Earthquake Magic Archer

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Dart Goblin Earthquake Giant Giant Skeleton
Dart Goblin
Spear Goblins Giant Giant Skeleton
Earthquake
Giant Spear Goblins Giant Skeleton
Giant
Earthquake Lightning Spear Goblins Dart Goblin Wizard Magic Archer
Wizard
Giant Giant Skeleton
Giant Skeleton
Spear Goblins Dart Goblin Earthquake Wizard Lightning Magic Archer
Lightning
Giant Giant Skeleton
Magic Archer
Giant Giant Skeleton

Defense Synergies 0 7

Spear Goblins
Dart Goblin Earthquake Giant Skeleton
Dart Goblin
Spear Goblins Giant Skeleton Magic Archer
Earthquake
Spear Goblins
Giant
Wizard
Giant Skeleton
Giant Skeleton
Spear Goblins Dart Goblin Wizard Magic Archer
Lightning
Magic Archer
Dart Goblin Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Lightning Spear Goblins Dart Goblin Wizard Magic Archer
Dart Goblin
Dart Goblin Giant Skeleton Lightning
Dart Goblin
Lightning Earthquake Giant Skeleton
Spear Goblins Dart Goblin Earthquake Magic Archer
Dart Goblin Lightning Spear Goblins Wizard Magic Archer
Earthquake Lightning Dart Goblin Giant Skeleton Magic Archer
Spear Goblins Dart Goblin Giant Skeleton
Dart Goblin Spear Goblins Earthquake Wizard Giant Skeleton Magic Archer
Spear Goblins Dart Goblin Wizard Magic Archer
Earthquake Wizard Giant Skeleton Lightning
Wizard Dart Goblin Earthquake Magic Archer
Lightning
Wizard
Spear Goblins Dart Goblin Wizard Magic Archer
Earthquake Wizard Spear Goblins Dart Goblin Giant Skeleton Magic Archer
Dart Goblin
Wizard Spear Goblins Dart Goblin Earthquake Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Giant Skeleton
Wizard Lightning Magic Archer
Giant Skeleton Spear Goblins Lightning
Giant Skeleton Lightning
Giant Skeleton
Wizard Dart Goblin Magic Archer
Spear Goblins Dart Goblin Giant Skeleton Lightning
Giant Skeleton
Giant Skeleton Lightning Spear Goblins Magic Archer
Dart Goblin
Dart Goblin Giant Skeleton
Lightning Giant Skeleton
Giant Skeleton Lightning Wizard
Wizard Dart Goblin Magic Archer
Spear Goblins Dart Goblin Giant Skeleton Lightning Magic Archer
Dart Goblin Earthquake Wizard Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Lightning Magic Archer Dart Goblin Giant Skeleton
Dart Goblin Magic Archer
Earthquake Lightning Dart Goblin Giant Skeleton Magic Archer
Earthquake Lightning Dart Goblin Giant Skeleton
Wizard Earthquake Magic Archer
Wizard Spear Goblins Dart Goblin Magic Archer
Dart Goblin Earthquake Wizard Magic Archer
Earthquake Dart Goblin Wizard Lightning Magic Archer
Dart Goblin Wizard Lightning
Lightning
Lightning Dart Goblin Earthquake Wizard Magic Archer
Lightning Dart Goblin Wizard Magic Archer
Earthquake Lightning Dart Goblin Magic Archer
Earthquake Lightning Dart Goblin Magic Archer
Earthquake Lightning Dart Goblin Magic Archer
Earthquake Lightning Spear Goblins Dart Goblin Wizard Magic Archer
Earthquake Lightning Magic Archer Dart Goblin Wizard
Lightning Earthquake
Lightning
Lightning Dart Goblin Earthquake Wizard Magic Archer
Lightning Dart Goblin Earthquake Wizard Magic Archer
Lightning Earthquake Giant Skeleton Magic Archer
Lightning Wizard
Lightning
Earthquake Lightning
Earthquake Wizard Magic Archer
Dart Goblin Earthquake Wizard Lightning Magic Archer
Lightning Wizard Magic Archer
Lightning Dart Goblin Magic Archer
Lightning Dart Goblin Wizard Magic Archer
Lightning Dart Goblin Wizard
Lightning
Lightning Dart Goblin Earthquake Wizard Magic Archer
Lightning Magic Archer
Giant Skeleton
Earthquake Wizard Lightning Magic Archer
Earthquake Lightning Spear Goblins Dart Goblin Magic Archer
Lightning Dart Goblin Wizard Magic Archer
Lightning Dart Goblin Wizard Magic Archer
Dart Goblin Earthquake Wizard Lightning Magic Archer
Lightning Giant Skeleton
Dart Goblin
Dart Goblin Giant Skeleton Lightning Magic Archer
Dart Goblin Lightning Magic Archer
Lightning Dart Goblin Giant Skeleton Magic Archer

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