My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Golem Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Dart Goblin Battle Ram Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Golem Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Ram Rider
Giant Snowball
Fire Spirit Mega Minion Dart Goblin Battle Ram Ram Rider
Zap
Fire Spirit Dart Goblin Battle Ram Ram Rider
Barbarian Barrel
Electro Spirit Fire Spirit Dart Goblin Battle Ram
The Log
Electro Spirit Fire Spirit Dart Goblin Battle Ram Ram Rider
Earthquake
Arrows
Electro Spirit Fire Spirit Dart Goblin
Royal Delivery
Electro Spirit Fire Spirit Mega Minion Dart Goblin Battle Ram Ram Rider
Fireball
Mega Minion Dart Goblin Battle Ram Ram Rider
Poison
Mega Minion Dart Goblin
Lightning
Mega Minion Battle Ram Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Mega Minion Battle Ram Rage Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Rage Mega Minion Dart Goblin Battle Ram Ram Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Fire Spirit Rage Mega Minion

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Battle Ram Golem Ram Rider
Fire Spirit
Mega Minion Battle Ram Golem Ram Rider
Mega Minion
Electro Spirit Golem Fire Spirit
Dart Goblin
Battle Ram Golem Ram Rider
Battle Ram
Electro Spirit Fire Spirit Dart Goblin
Rage
Golem
Mega Minion Electro Spirit Fire Spirit Dart Goblin
Ram Rider
Electro Spirit Fire Spirit Dart Goblin

Defense Synergies 1 2

Electro Spirit
Mega Minion
Fire Spirit
Mega Minion
Electro Spirit Dart Goblin
Dart Goblin
Mega Minion Ram Rider
Battle Ram
Rage
Golem
Ram Rider
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Dart Goblin Ram Rider
Mega Minion Dart Goblin Ram Rider
Ram Rider Fire Spirit Mega Minion Dart Goblin
Mega Minion Dart Goblin Ram Rider
Electro Spirit Fire Spirit Mega Minion Dart Goblin
Mega Minion Dart Goblin Ram Rider Electro Spirit Fire Spirit
Electro Spirit Dart Goblin Ram Rider
Fire Spirit Dart Goblin
Dart Goblin Electro Spirit Mega Minion Ram Rider
Mega Minion Dart Goblin Ram Rider
Fire Spirit Ram Rider
Fire Spirit Electro Spirit Mega Minion Dart Goblin
Ram Rider
Ram Rider
Fire Spirit Electro Spirit Mega Minion Dart Goblin Ram Rider
Electro Spirit Fire Spirit Mega Minion Dart Goblin Ram Rider
Dart Goblin Ram Rider
Electro Spirit Fire Spirit Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Minion
Ram Rider
Ram Rider
Ram Rider
Fire Spirit Electro Spirit Dart Goblin Ram Rider
Mega Minion Dart Goblin Ram Rider
Electro Spirit Mega Minion
Mega Minion Dart Goblin
Mega Minion Dart Goblin
Ram Rider
Dart Goblin
Electro Spirit Mega Minion Dart Goblin
Electro Spirit Mega Minion Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin Ram Rider
Dart Goblin
Dart Goblin
Fire Spirit
Electro Spirit Fire Spirit Mega Minion Dart Goblin Ram Rider
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin Ram Rider
Dart Goblin Ram Rider
Fire Spirit
Dart Goblin Ram Rider
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Fire Spirit Mega Minion Dart Goblin
Fire Spirit Dart Goblin
Electro Spirit Fire Spirit
Mega Minion
Dart Goblin Ram Rider
Ram Rider
Dart Goblin
Fire Spirit Dart Goblin
Electro Spirit Mega Minion Dart Goblin
Mega Minion
Dart Goblin
Electro Spirit
Electro Spirit Fire Spirit Dart Goblin
Fire Spirit Mega Minion Dart Goblin Ram Rider
Mega Minion Dart Goblin
Dart Goblin
Mega Minion Dart Goblin
Electro Spirit Dart Goblin
Dart Goblin
Dart Goblin

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