My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Dart Goblin Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Ice Golem Dart Goblin Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Phoenix
Giant Snowball
Goblins Dart Goblin Goblin Drill
Zap
Goblins Dart Goblin Goblin Drill
Barbarian Barrel
Electro Spirit Goblins Dart Goblin Wizard Goblin Drill
The Log
Electro Spirit Goblins Dart Goblin Goblin Drill
Earthquake
Goblin Drill
Arrows
Electro Spirit Goblins Dart Goblin Goblin Drill
Royal Delivery
Electro Spirit Goblins Dart Goblin Wizard Goblin Drill
Fireball
Dart Goblin Wizard Goblin Drill
Poison
Dart Goblin Wizard Goblin Drill Phoenix
Lightning
Ice Golem Wizard Phoenix
Rocket
Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Ice Golem Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Ice Golem Arrows Dart Goblin Goblin Drill Phoenix Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins Ice Golem Arrows

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Drill Phoenix
Goblins
Ice Golem Goblin Drill
Arrows
Goblin Drill Phoenix
Ice Golem
Goblins Dart Goblin Goblin Drill
Dart Goblin
Ice Golem Goblin Drill
Wizard
Goblin Drill
Electro Spirit Goblins Arrows Ice Golem Dart Goblin
Phoenix
Electro Spirit Arrows

Defense Synergies 0 12

Electro Spirit
Goblin Drill Phoenix
Goblins
Ice Golem Dart Goblin Wizard Phoenix
Arrows
Ice Golem Phoenix
Ice Golem
Goblins Arrows Dart Goblin Wizard Phoenix
Dart Goblin
Goblins Ice Golem Goblin Drill
Wizard
Goblins Ice Golem
Goblin Drill
Electro Spirit Dart Goblin
Phoenix
Electro Spirit Goblins Arrows Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Dart Goblin Wizard
Goblins Dart Goblin Goblin Drill Phoenix
Goblins Dart Goblin Goblin Drill
Goblins Dart Goblin Goblin Drill Phoenix
Arrows
Arrows Electro Spirit Goblins Dart Goblin
Dart Goblin Electro Spirit Arrows Wizard Phoenix
Electro Spirit Arrows Ice Golem Dart Goblin Phoenix
Goblins Goblin Drill Phoenix
Goblins Ice Golem Dart Goblin Phoenix
Goblins Dart Goblin Electro Spirit Arrows Ice Golem Wizard Goblin Drill
Arrows Dart Goblin Wizard Phoenix
Goblin Drill Wizard
Wizard Electro Spirit Goblins Arrows Dart Goblin Goblin Drill
Goblin Drill Phoenix
Goblin Drill
Wizard Goblins Arrows Goblin Drill
Arrows Electro Spirit Goblins Dart Goblin Wizard Goblin Drill
Arrows Wizard Goblin Drill Electro Spirit Ice Golem Dart Goblin
Dart Goblin Goblin Drill Phoenix
Wizard Electro Spirit Goblins Arrows Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Ice Golem
Arrows Ice Golem Wizard Phoenix
Goblins Ice Golem
Ice Golem Phoenix
Goblin Drill Phoenix
Arrows Wizard Electro Spirit Ice Golem Dart Goblin
Goblins Ice Golem Dart Goblin Phoenix
Phoenix
Electro Spirit Goblins Ice Golem Phoenix
Dart Goblin Goblin Drill Phoenix
Dart Goblin Phoenix
Arrows Phoenix
Ice Golem Wizard
Wizard Dart Goblin
Phoenix Electro Spirit Goblins Ice Golem Dart Goblin Goblin Drill
Arrows Electro Spirit Ice Golem Dart Goblin Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Dart Goblin Goblin Drill
Arrows Dart Goblin
Arrows Dart Goblin Goblin Drill
Arrows Ice Golem Dart Goblin
Wizard Arrows
Arrows Wizard Electro Spirit Ice Golem Dart Goblin
Arrows Dart Goblin Wizard
Arrows Ice Golem Dart Goblin Wizard
Arrows Dart Goblin Wizard
Goblins
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Ice Golem Dart Goblin
Arrows Dart Goblin
Arrows Ice Golem Dart Goblin
Arrows Dart Goblin Wizard Goblin Drill
Arrows Dart Goblin Wizard
Arrows
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows Goblin Drill
Arrows Ice Golem Electro Spirit Wizard
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows Dart Goblin
Arrows Ice Golem Dart Goblin Wizard
Electro Spirit Dart Goblin Wizard
Arrows Dart Goblin Wizard
Electro Spirit Arrows
Arrows Wizard
Electro Spirit Dart Goblin
Arrows Dart Goblin Wizard
Arrows
Dart Goblin Wizard
Arrows Ice Golem Dart Goblin Wizard
Arrows
Dart Goblin
Electro Spirit Dart Goblin
Dart Goblin
Dart Goblin

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