My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Baby Dragon Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Goblin Drill Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Dark Prince Goblin Drill Giant Skeleton
Giant Snowball
Minions Baby Dragon Goblin Drill
Zap
Minions Dark Prince Goblin Drill
Barbarian Barrel
Heal Spirit Dark Prince Goblin Drill Giant Skeleton
The Log
Heal Spirit Dark Prince Goblin Drill Giant Skeleton
Earthquake
Goblin Drill
Arrows
Minions Heal Spirit Goblin Drill
Royal Delivery
Minions Heal Spirit Baby Dragon Dark Prince Goblin Drill Giant Skeleton
Fireball
Minions Baby Dragon Goblin Drill
Poison
Minions Goblin Drill
Lightning
Baby Dragon Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Baby Dragon Dark Prince Goblin Drill Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Minions Baby Dragon Dark Prince Goblin Drill Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Zap Minions Baby Dragon

Attack Synergies 0 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Heal Spirit Baby Dragon Dark Prince Giant Skeleton
Minions
Zap Heal Spirit Baby Dragon Dark Prince Goblin Drill Giant Skeleton
Heal Spirit
Zap Minions Baby Dragon Dark Prince Goblin Drill Giant Skeleton
Baby Dragon
Zap Minions Heal Spirit Dark Prince Giant Skeleton Lightning
Dark Prince
Zap Minions Heal Spirit Baby Dragon Goblin Drill Lightning
Goblin Drill
Minions Heal Spirit Dark Prince
Giant Skeleton
Zap Minions Heal Spirit Baby Dragon Lightning
Lightning
Baby Dragon Dark Prince Giant Skeleton

Defense Synergies 0 11

Zap
Minions Baby Dragon Dark Prince Goblin Drill Giant Skeleton
Minions
Zap Baby Dragon Dark Prince Goblin Drill Giant Skeleton
Heal Spirit
Baby Dragon
Zap Minions Dark Prince Giant Skeleton
Dark Prince
Zap Minions Baby Dragon
Goblin Drill
Zap Minions
Giant Skeleton
Zap Minions Baby Dragon
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions Baby Dragon
Zap Minions Dark Prince Goblin Drill
Minions Dark Prince Goblin Drill Giant Skeleton Lightning
Minions Dark Prince Goblin Drill
Lightning Dark Prince Giant Skeleton
Zap Minions Baby Dragon Dark Prince
Minions Lightning Zap Baby Dragon
Lightning Zap Baby Dragon Giant Skeleton
Minions Goblin Drill
Dark Prince Giant Skeleton
Minions Zap Baby Dragon Dark Prince Goblin Drill Giant Skeleton
Minions Zap Baby Dragon
Goblin Drill Zap Minions Dark Prince Giant Skeleton Lightning
Zap Minions Baby Dragon Dark Prince Goblin Drill
Goblin Drill
Zap Goblin Drill Lightning
Minions Dark Prince Goblin Drill
Zap Minions Baby Dragon Dark Prince Goblin Drill
Zap Baby Dragon Goblin Drill Minions Dark Prince Giant Skeleton
Goblin Drill
Dark Prince Minions Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Giant Skeleton
Zap Baby Dragon Lightning
Giant Skeleton Zap Minions Dark Prince Lightning
Dark Prince Giant Skeleton Lightning Zap
Giant Skeleton Dark Prince Goblin Drill
Zap Minions Baby Dragon
Dark Prince Minions Giant Skeleton Lightning
Giant Skeleton Dark Prince
Zap Giant Skeleton Lightning Minions Baby Dragon Dark Prince
Goblin Drill
Minions Dark Prince Giant Skeleton
Lightning Zap Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Lightning
Baby Dragon
Zap Minions Baby Dragon Dark Prince Goblin Drill Giant Skeleton Lightning
Minions Zap Baby Dragon Dark Prince Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon Goblin Drill Giant Skeleton
Zap Baby Dragon
Lightning Baby Dragon Goblin Drill Giant Skeleton
Lightning Dark Prince Giant Skeleton
Zap Baby Dragon Dark Prince
Zap Minions Baby Dragon
Baby Dragon
Zap Baby Dragon Lightning
Zap Lightning
Lightning Minions
Lightning Zap Dark Prince
Lightning Zap Baby Dragon
Lightning Baby Dragon
Lightning Minions Baby Dragon
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon Goblin Drill
Lightning Baby Dragon
Lightning
Minions Lightning
Lightning Zap Baby Dragon Dark Prince
Lightning Zap Baby Dragon
Lightning Minions Baby Dragon Giant Skeleton
Lightning
Lightning
Lightning Zap Baby Dragon Goblin Drill
Zap Baby Dragon Dark Prince
Zap Baby Dragon Lightning
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon
Zap Lightning Minions
Lightning
Lightning Zap
Zap Lightning
Giant Skeleton
Lightning
Zap Lightning Minions Dark Prince
Lightning Zap Baby Dragon
Lightning Baby Dragon Dark Prince
Zap Baby Dragon Lightning
Lightning Zap Giant Skeleton
Dark Prince
Zap Minions Baby Dragon Giant Skeleton Lightning
Zap Lightning
Lightning Zap Baby Dragon Dark Prince Giant Skeleton

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