My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Skeleton Phoenix Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Drill Giant Skeleton Phoenix
Giant Snowball
Bomber Goblin Drill Little Prince
Zap
Bomber Goblin Drill Little Prince
Barbarian Barrel
Bomber Goblin Drill Giant Skeleton Little Prince
The Log
Bomber Goblin Drill Giant Skeleton Little Prince
Earthquake
Bomber Goblin Drill
Arrows
Bomber Goblin Drill Little Prince
Royal Delivery
Bomber Goblin Drill Giant Skeleton Little Prince
Fireball
Bomber Goblin Drill Little Prince
Poison
Bomber Goblin Drill Phoenix Little Prince
Lightning
Phoenix Little Prince
Rocket
Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Goblin Drill Giant Skeleton Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Tornado Little Prince Goblin Drill Phoenix Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Tornado Little Prince

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Goblin Drill Giant Skeleton Mega Knight
Zap
Tornado Bomber Giant Skeleton Phoenix Mega Knight Little Prince
Tornado
Zap Giant Skeleton Mega Knight
Goblin Drill
Bomber Mega Knight
Giant Skeleton
Bomber Zap Tornado
Phoenix
Zap
Mega Knight
Bomber Zap Tornado Goblin Drill
Little Prince
Zap

Defense Synergies 1 14

Bomber
Zap Tornado Goblin Drill
Zap
Mega Knight Bomber Tornado Goblin Drill Giant Skeleton Phoenix Little Prince
Tornado
Bomber Zap Goblin Drill Giant Skeleton Mega Knight Little Prince
Goblin Drill
Bomber Zap Tornado
Giant Skeleton
Zap Tornado Little Prince
Phoenix
Zap Little Prince
Mega Knight
Zap Tornado
Little Prince
Zap Tornado Giant Skeleton Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
Bomber Zap Goblin Drill Phoenix Mega Knight
Tornado Mega Knight Bomber Goblin Drill Giant Skeleton
Bomber Goblin Drill Phoenix Mega Knight
Bomber Tornado Giant Skeleton Mega Knight
Tornado Bomber Zap Mega Knight
Tornado Zap Phoenix Little Prince
Zap Giant Skeleton Phoenix Mega Knight
Tornado Goblin Drill Phoenix
Tornado Bomber Giant Skeleton Phoenix Mega Knight Little Prince
Bomber Zap Tornado Goblin Drill Giant Skeleton Mega Knight
Zap Tornado Phoenix
Goblin Drill Mega Knight Bomber Zap Giant Skeleton
Bomber Mega Knight Zap Tornado Goblin Drill
Goblin Drill Phoenix Mega Knight
Tornado Zap Goblin Drill Mega Knight
Mega Knight Bomber Tornado Goblin Drill
Mega Knight Bomber Zap Tornado Goblin Drill Little Prince
Zap Tornado Goblin Drill Bomber Giant Skeleton Mega Knight Little Prince
Tornado Goblin Drill Phoenix
Bomber Mega Knight Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Giant Skeleton
Bomber Zap Phoenix Mega Knight
Giant Skeleton Mega Knight Zap
Giant Skeleton Mega Knight Zap Tornado Phoenix
Giant Skeleton Goblin Drill Phoenix Mega Knight
Zap Tornado
Giant Skeleton Phoenix
Giant Skeleton Mega Knight Phoenix
Zap Giant Skeleton Mega Knight Tornado Phoenix
Goblin Drill Phoenix
Mega Knight Giant Skeleton Phoenix
Mega Knight Zap Tornado Giant Skeleton Phoenix
Giant Skeleton Mega Knight
Bomber Mega Knight
Phoenix Bomber Zap Tornado Goblin Drill Giant Skeleton Little Prince
Mega Knight Bomber Zap Giant Skeleton Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill Giant Skeleton
Zap Tornado
Goblin Drill Giant Skeleton
Giant Skeleton
Bomber Zap Mega Knight
Zap Tornado
Bomber Tornado
Zap Tornado
Zap Tornado
Tornado
Zap Tornado
Zap Tornado
Zap
Bomber Zap Goblin Drill
Mega Knight
Tornado
Bomber
Bomber Zap Mega Knight
Bomber Zap Tornado Mega Knight Little Prince
Giant Skeleton Mega Knight
Tornado
Tornado
Zap Goblin Drill
Zap Tornado Bomber Mega Knight Little Prince
Zap Tornado
Zap Tornado Mega Knight
Zap Tornado
Zap Tornado Little Prince
Zap
Bomber Zap Mega Knight
Zap
Giant Skeleton Mega Knight
Zap
Zap Tornado
Mega Knight
Bomber Zap
Zap Tornado Giant Skeleton
Mega Knight
Zap Tornado Giant Skeleton
Zap Tornado
Zap Tornado Giant Skeleton Mega Knight Little Prince

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