My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Elixir Collector Prince Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Prince Phoenix
Giant Snowball
Bomber Little Prince
Zap
Bomber Prince Little Prince
Barbarian Barrel
Bomber Little Prince
The Log
Bomber Prince Little Prince
Earthquake
Bomber Elixir Collector
Arrows
Bomber Little Prince
Royal Delivery
Bomber Prince Little Prince
Fireball
Bomber Elixir Collector Little Prince
Poison
Bomber Elixir Collector Phoenix Little Prince
Lightning
Elixir Collector Prince Phoenix Little Prince
Rocket
Elixir Collector Prince Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Little Prince Phoenix Giant Prince Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Little Prince

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Prince
Zap
Arrows Giant Prince Bomber Phoenix Little Prince
Arrows
Zap Giant Prince Phoenix
Giant
Bomber Zap Arrows Prince Little Prince
Elixir Collector
Prince
Zap Giant Bomber Arrows Little Prince
Phoenix
Zap Arrows
Little Prince
Zap Giant Prince

Defense Synergies 0 9

Bomber
Zap
Zap
Bomber Arrows Prince Phoenix Little Prince
Arrows
Zap Prince Phoenix Little Prince
Giant
Elixir Collector
Prince
Zap Arrows
Phoenix
Zap Arrows Little Prince
Little Prince
Zap Arrows Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
Bomber Zap Prince Phoenix
Prince Bomber
Prince Bomber Phoenix
Bomber Arrows Prince
Arrows Bomber Zap
Zap Arrows Phoenix Little Prince
Zap Arrows Phoenix
Prince Phoenix
Bomber Prince Phoenix Little Prince
Bomber Zap Arrows
Arrows Zap Phoenix
Prince Bomber Zap
Bomber Zap Arrows Prince
Prince Phoenix
Zap Prince
Bomber Arrows Prince
Arrows Bomber Zap Prince Little Prince
Zap Arrows Bomber Little Prince
Prince Phoenix
Bomber Arrows Prince Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince
Bomber Zap Arrows Prince Phoenix
Zap Prince
Prince Zap Phoenix
Prince Phoenix
Arrows Zap
Prince Phoenix
Prince Phoenix
Zap Prince Phoenix
Phoenix
Prince Phoenix
Zap Arrows Prince Phoenix
Prince
Bomber
Phoenix Bomber Zap Prince Little Prince
Arrows Bomber Zap Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows Prince
Bomber Zap Arrows
Arrows Zap
Bomber Arrows
Arrows Zap
Arrows Zap
Prince
Zap Arrows Prince
Zap Arrows
Arrows
Zap Arrows Prince
Bomber Zap Arrows
Arrows
Arrows
Bomber
Bomber Zap Arrows Prince
Bomber Zap Arrows Little Prince
Prince
Arrows
Prince
Zap Arrows
Zap Arrows Bomber Little Prince
Arrows Zap
Zap Arrows Prince
Zap Arrows
Zap Arrows Little Prince
Zap
Bomber Zap Arrows
Zap Arrows
Prince
Arrows
Zap Prince
Zap Arrows
Arrows
Prince
Arrows Bomber Zap
Zap Arrows
Prince
Zap
Zap
Zap Prince Little Prince

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