My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Valkyrie Wizard Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon
Giant Snowball
Bomber Balloon Lumberjack
Zap
Bomber Firecracker Balloon
Barbarian Barrel
Bomber Firecracker Valkyrie Wizard Electro Wizard Lumberjack
The Log
Bomber Firecracker Lumberjack
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Valkyrie Wizard Balloon Electro Wizard Lumberjack
Fireball
Bomber Firecracker Wizard Balloon Electro Wizard Lumberjack
Poison
Bomber Firecracker Wizard Balloon Electro Wizard
Lightning
Valkyrie Wizard Balloon Electro Wizard Lumberjack
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Firecracker Valkyrie Electro Wizard Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Firecracker Valkyrie

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Lumberjack
Zap
Firecracker Balloon Electro Wizard Bomber Valkyrie Lumberjack
Firecracker
Zap Valkyrie Balloon Lumberjack
Valkyrie
Balloon Lumberjack Bomber Zap Firecracker Wizard Electro Wizard
Wizard
Valkyrie Balloon Lumberjack
Balloon
Zap Valkyrie Lumberjack Firecracker Wizard Electro Wizard
Electro Wizard
Zap Valkyrie Balloon Lumberjack
Lumberjack
Valkyrie Balloon Bomber Zap Firecracker Wizard Electro Wizard

Defense Synergies 2 14

Bomber
Zap Valkyrie Electro Wizard
Zap
Electro Wizard Bomber Firecracker Valkyrie Lumberjack
Firecracker
Valkyrie Zap Electro Wizard Lumberjack
Valkyrie
Firecracker Bomber Zap Wizard Electro Wizard Lumberjack
Wizard
Valkyrie Electro Wizard Lumberjack
Balloon
Electro Wizard
Zap Bomber Firecracker Valkyrie Wizard Lumberjack
Lumberjack
Zap Firecracker Valkyrie Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker Valkyrie Wizard Electro Wizard
Lumberjack Bomber Zap Firecracker Valkyrie Electro Wizard
Lumberjack Bomber Valkyrie Electro Wizard
Lumberjack Bomber Firecracker Valkyrie Electro Wizard
Bomber Firecracker Valkyrie Lumberjack
Bomber Zap Firecracker Valkyrie Electro Wizard Lumberjack
Electro Wizard Zap Firecracker Wizard
Zap Valkyrie Electro Wizard
Lumberjack
Bomber Firecracker Valkyrie Electro Wizard Lumberjack
Valkyrie Electro Wizard Bomber Zap Firecracker Wizard Lumberjack
Zap Firecracker Wizard Electro Wizard
Lumberjack Bomber Zap Valkyrie Wizard Electro Wizard
Bomber Valkyrie Wizard Zap Firecracker Electro Wizard Lumberjack
Electro Wizard Lumberjack
Zap Electro Wizard Lumberjack
Wizard Bomber Firecracker Valkyrie Electro Wizard Lumberjack
Bomber Zap Firecracker Valkyrie Wizard Electro Wizard Lumberjack
Zap Valkyrie Wizard Bomber Firecracker Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bomber Valkyrie Wizard Firecracker Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Electro Wizard
Electro Wizard Bomber Zap Firecracker Valkyrie Wizard Lumberjack
Lumberjack Zap Valkyrie Electro Wizard
Valkyrie Lumberjack Zap Electro Wizard
Valkyrie Lumberjack
Firecracker Wizard Zap Electro Wizard
Valkyrie Electro Wizard Lumberjack
Valkyrie Lumberjack
Zap Electro Wizard Firecracker Valkyrie
Valkyrie Lumberjack
Zap Valkyrie Electro Wizard
Valkyrie Wizard Lumberjack
Wizard Bomber Firecracker Valkyrie
Electro Wizard Bomber Zap Firecracker Valkyrie Lumberjack
Valkyrie Bomber Zap Firecracker Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap Electro Wizard
Firecracker Valkyrie
Bomber Wizard Zap Firecracker Valkyrie
Firecracker Wizard Zap
Bomber Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Electro Wizard Lumberjack
Firecracker Zap Valkyrie Wizard Electro Wizard
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker
Bomber Zap Firecracker Wizard
Firecracker Wizard
Bomber
Bomber Zap Firecracker Wizard Electro Wizard
Bomber Zap Firecracker Valkyrie Wizard
Wizard
Zap
Zap Firecracker Bomber Valkyrie Wizard
Firecracker Zap Wizard Electro Wizard
Zap Wizard
Zap Firecracker
Zap Firecracker Wizard Electro Wizard
Zap Electro Wizard Firecracker Wizard
Bomber Zap Wizard
Zap Firecracker Electro Wizard
Firecracker Wizard
Zap Electro Wizard
Zap Firecracker Wizard Electro Wizard
Firecracker Valkyrie Wizard Electro Wizard Lumberjack
Bomber Zap Firecracker Wizard
Zap
Firecracker
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard

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