My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Prince Goblin Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Prince
Giant Snowball
Skeletons Bomber Little Prince
Zap
Skeletons Bomber Prince Goblin Giant Little Prince
Barbarian Barrel
Skeletons Electro Spirit Bomber Little Prince
The Log
Skeletons Electro Spirit Bomber Prince Little Prince
Earthquake
Skeletons Bomber
Arrows
Skeletons Electro Spirit Bomber Little Prince
Royal Delivery
Skeletons Electro Spirit Bomber Prince Little Prince
Fireball
Bomber Little Prince
Poison
Bomber Little Prince
Lightning
Prince Little Prince
Rocket
Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bomber Rage Void Little Prince Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bomber Rage

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Goblin Giant
Bomber
Prince Goblin Giant
Rage
Prince Goblin Giant
Void
Goblin Giant
Prince
Bomber Rage Little Prince
Goblin Giant
Electro Spirit Bomber Rage Void Little Prince
Little Prince
Prince Goblin Giant

Defense Synergies 0 5

Skeletons
Electro Spirit Bomber Prince Little Prince
Electro Spirit
Skeletons Little Prince
Bomber
Skeletons
Rage
Void
Prince
Skeletons
Goblin Giant
Little Prince
Skeletons Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Void Goblin Giant
Skeletons Bomber Prince
Prince Skeletons Bomber Void
Prince Skeletons Bomber
Bomber Prince
Skeletons Electro Spirit Bomber
Electro Spirit Void Little Prince
Electro Spirit Void Goblin Giant
Skeletons Prince
Skeletons Bomber Prince Little Prince
Skeletons Electro Spirit Bomber Goblin Giant
Prince Skeletons Bomber
Bomber Electro Spirit Prince
Prince
Prince
Skeletons Bomber Prince
Electro Spirit Bomber Prince Little Prince
Electro Spirit Bomber Little Prince
Prince
Bomber Electro Spirit Prince Goblin Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Void Prince
Void Bomber Prince
Skeletons Prince Goblin Giant
Prince Goblin Giant
Skeletons Prince Goblin Giant
Skeletons Electro Spirit Goblin Giant
Prince Skeletons Void Goblin Giant
Prince Goblin Giant
Void Skeletons Electro Spirit Prince
Skeletons Goblin Giant
Prince
Void Prince Goblin Giant
Prince Skeletons Goblin Giant
Bomber
Skeletons Electro Spirit Bomber Prince Goblin Giant Little Prince
Electro Spirit Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void
Void Goblin Giant
Void Prince
Bomber
Electro Spirit Goblin Giant
Bomber
Void
Void Prince
Void Prince
Void
Void
Void
Prince
Bomber
Bomber
Void Bomber Prince
Bomber Little Prince
Void Prince
Void
Void Prince
Void
Electro Spirit Bomber Little Prince
Void
Void Prince
Void
Little Prince
Electro Spirit Void
Void
Void Bomber
Void Electro Spirit
Prince
Electro Spirit Void Prince
Void Prince
Bomber
Void
Prince
Electro Spirit
Void
Void Prince Goblin Giant Little Prince

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