My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Electro Dragon Golem Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Phoenix Night Witch
Giant Snowball
Bomber Electro Dragon Night Witch
Zap
Bomber Night Witch
Barbarian Barrel
Bomber Knight Night Witch
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber Night Witch
Royal Delivery
Bomber Knight Electro Dragon Night Witch
Fireball
Bomber Electro Dragon Night Witch
Poison
Bomber Electro Dragon Phoenix Night Witch
Lightning
Knight Electro Dragon Phoenix Night Witch
Rocket
Electro Dragon Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Tornado Phoenix Night Witch Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Tornado

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Knight
Arrows
Golem Knight Phoenix Night Witch
Knight
Bomber Arrows Electro Dragon Night Witch
Tornado
Electro Dragon Golem Night Witch
Electro Dragon
Golem Knight Tornado
Golem
Bomber Arrows Electro Dragon Night Witch Tornado
Phoenix
Arrows
Night Witch
Golem Arrows Knight Tornado

Defense Synergies 2 8

Bomber
Knight Tornado
Arrows
Knight Tornado Phoenix
Knight
Bomber Electro Dragon Arrows Tornado Phoenix Night Witch
Tornado
Bomber Arrows Knight Electro Dragon
Electro Dragon
Knight Tornado
Golem
Phoenix
Arrows Knight
Night Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Electro Dragon
Bomber Knight Electro Dragon Phoenix Night Witch
Tornado Bomber Knight Electro Dragon Night Witch
Night Witch Bomber Knight Electro Dragon Phoenix
Bomber Arrows Tornado
Arrows Tornado Bomber Electro Dragon Night Witch
Tornado Arrows Electro Dragon Phoenix Night Witch
Arrows Electro Dragon Phoenix
Tornado Phoenix Night Witch
Knight Tornado Bomber Phoenix Night Witch
Bomber Arrows Knight Tornado Electro Dragon Night Witch
Arrows Tornado Electro Dragon Phoenix Night Witch
Night Witch Bomber Knight Electro Dragon
Bomber Arrows Tornado Electro Dragon Night Witch
Knight Phoenix
Tornado
Bomber Arrows Knight Tornado Electro Dragon Night Witch
Arrows Bomber Knight Tornado Electro Dragon Night Witch
Arrows Tornado Bomber Knight Electro Dragon
Tornado Phoenix
Bomber Arrows Knight Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Bomber Arrows Knight Electro Dragon Phoenix
Knight Electro Dragon
Knight Tornado Phoenix Night Witch
Knight Phoenix Night Witch
Arrows Tornado Electro Dragon
Knight Phoenix Night Witch
Knight Phoenix
Electro Dragon Knight Tornado Phoenix
Phoenix
Knight Electro Dragon Phoenix
Arrows Tornado Phoenix
Knight Night Witch
Bomber Electro Dragon
Electro Dragon Phoenix Bomber Knight Tornado Night Witch
Arrows Bomber Electro Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows Knight
Bomber Arrows
Arrows Tornado Electro Dragon
Bomber Arrows Tornado
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Tornado Electro Dragon Night Witch
Arrows Knight Tornado Electro Dragon
Arrows Tornado Electro Dragon
Knight
Arrows Electro Dragon
Arrows
Bomber Arrows Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Bomber Night Witch
Bomber Arrows Electro Dragon
Bomber Arrows Tornado Electro Dragon
Night Witch
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Tornado Bomber Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon Night Witch
Electro Dragon
Night Witch
Bomber Arrows Electro Dragon Night Witch
Arrows Electro Dragon
Arrows
Electro Dragon Night Witch
Arrows Tornado Electro Dragon
Arrows
Knight Electro Dragon
Arrows Bomber Electro Dragon
Arrows Tornado
Electro Dragon
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Tornado

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