My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
RIP
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Hunter Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Ice Golem Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel
Barbarian Barrel
Heal Spirit Wizard Goblin Barrel Hunter
The Log
Heal Spirit Goblin Barrel Hunter
Earthquake
Goblin Barrel
Arrows
Heal Spirit Goblin Barrel
Royal Delivery
Heal Spirit Wizard Goblin Barrel Hunter
Fireball
Wizard Goblin Barrel Hunter
Poison
Wizard Hunter
Lightning
Ice Golem Wizard Hunter
Rocket
Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Wizard Hunter Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Ice Golem Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Ice Golem The Log Earthquake Goblin Barrel Hunter Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Ice Golem The Log Earthquake

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Wizard Hunter
Ice Golem
Goblin Barrel Hunter
Earthquake
Hunter Electro Giant The Log
Wizard
Heal Spirit
Goblin Barrel
Ice Golem
Hunter
Heal Spirit Ice Golem Earthquake
Electro Giant
Earthquake
The Log
Earthquake

Defense Synergies 0 7

Heal Spirit
Ice Golem
Earthquake Wizard Hunter The Log
Earthquake
Ice Golem The Log
Wizard
Ice Golem The Log
Goblin Barrel
Hunter
Ice Golem The Log
Electro Giant
The Log
Ice Golem Earthquake Wizard Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Wizard The Log
Hunter The Log
Hunter
Hunter
Earthquake The Log
The Log Earthquake Hunter
Hunter Wizard
Earthquake Ice Golem Electro Giant The Log
Hunter
Ice Golem Hunter
Ice Golem Earthquake Wizard Hunter Electro Giant The Log
Hunter Wizard
Hunter Earthquake Wizard The Log
Wizard Earthquake Hunter The Log
Hunter
Hunter Electro Giant The Log
Wizard Hunter
Wizard Hunter The Log
Earthquake Wizard Hunter The Log Ice Golem
Hunter
Wizard Earthquake Hunter Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Electro Giant
Ice Golem Wizard Hunter The Log
Ice Golem Hunter The Log
Hunter Ice Golem The Log
Hunter
Wizard Electro Giant Ice Golem Hunter
Ice Golem Hunter
Hunter
Ice Golem The Log
Hunter
Electro Giant The Log
Ice Golem Wizard Hunter
Wizard Electro Giant
Electro Giant Ice Golem Hunter The Log
Ice Golem Earthquake Wizard Hunter Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem The Log
The Log
Earthquake The Log
Earthquake Ice Golem The Log
Wizard Earthquake The Log
Wizard Electro Giant Ice Golem Hunter
Earthquake Wizard The Log
Earthquake The Log Ice Golem Wizard Hunter
The Log Wizard
Earthquake Wizard The Log
Wizard
Earthquake Ice Golem Hunter The Log
Earthquake
Earthquake Ice Golem The Log
Earthquake Wizard Hunter The Log
Earthquake Wizard The Log
Earthquake
Earthquake Wizard Hunter The Log
Earthquake Wizard Electro Giant The Log
Earthquake The Log
Wizard
The Log
Earthquake The Log
Ice Golem Earthquake Electro Giant The Log Wizard Hunter
The Log Earthquake Wizard Hunter
Wizard The Log
The Log
Ice Golem Wizard Hunter Electro Giant
Wizard Electro Giant
Earthquake Wizard Hunter The Log
Earthquake Wizard The Log
Earthquake
Wizard Hunter
The Log
Wizard Hunter
The Log Ice Golem Earthquake Wizard
Electro Giant
Electro Giant The Log
Electro Giant The Log

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