My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler Ice Wizard Royal Ghost Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Lava Hound
Giant Snowball
Goblin Barrel Lava Hound
Zap
Goblin Barrel Lava Hound
Barbarian Barrel
Electro Spirit Wizard Goblin Barrel Ice Wizard Royal Ghost
The Log
Electro Spirit Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Electro Spirit Goblin Barrel Lava Hound
Royal Delivery
Electro Spirit Wizard Goblin Barrel Bowler Ice Wizard Royal Ghost Lava Hound
Fireball
Wizard Goblin Barrel Bowler Ice Wizard Lava Hound
Poison
Wizard Ice Wizard Lava Hound
Lightning
Wizard Bowler Ice Wizard
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Wizard Bowler Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Bowler Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Goblin Barrel Ice Wizard Royal Ghost Wizard Bowler Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Goblin Barrel Ice Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bowler
Arrows
Lava Hound Goblin Barrel Bowler
Wizard
Royal Ghost
Goblin Barrel
Arrows Bowler Ice Wizard Royal Ghost Lava Hound
Bowler
Electro Spirit Arrows Goblin Barrel Ice Wizard
Ice Wizard
Goblin Barrel Bowler
Royal Ghost
Wizard Goblin Barrel
Lava Hound
Arrows Goblin Barrel

Defense Synergies 0 5

Electro Spirit
Arrows
Bowler Ice Wizard
Wizard
Ice Wizard Royal Ghost
Goblin Barrel
Bowler
Arrows Ice Wizard
Ice Wizard
Arrows Wizard Bowler
Royal Ghost
Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard
Ice Wizard
Bowler Ice Wizard
Bowler Ice Wizard
Arrows Bowler
Arrows Bowler Electro Spirit Ice Wizard Royal Ghost
Electro Spirit Arrows Wizard Ice Wizard
Bowler Electro Spirit Arrows
Ice Wizard
Bowler Ice Wizard Royal Ghost
Ice Wizard Electro Spirit Arrows Wizard Bowler Royal Ghost
Arrows Wizard Ice Wizard
Bowler Wizard Ice Wizard
Wizard Bowler Electro Spirit Arrows Royal Ghost
Bowler
Wizard Arrows Bowler
Arrows Electro Spirit Wizard Bowler Ice Wizard Royal Ghost
Arrows Wizard Electro Spirit Bowler Ice Wizard Royal Ghost
Wizard Bowler Royal Ghost Electro Spirit Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Royal Ghost
Arrows Wizard Bowler Royal Ghost
Bowler
Bowler
Bowler
Arrows Wizard Electro Spirit Ice Wizard
Bowler Ice Wizard
Electro Spirit
Bowler
Arrows Bowler
Bowler Wizard
Wizard Bowler
Electro Spirit Bowler
Arrows Bowler Electro Spirit Wizard Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Bowler Ice Wizard Royal Ghost
Arrows
Arrows
Wizard Arrows Bowler
Arrows Wizard Electro Spirit Ice Wizard
Arrows Wizard Bowler
Arrows Wizard Bowler Ice Wizard
Arrows Wizard
Bowler
Arrows Wizard Bowler
Arrows Wizard
Bowler
Arrows
Arrows
Arrows Wizard Bowler
Arrows Wizard Bowler
Arrows
Arrows Wizard Bowler
Arrows Wizard Bowler
Bowler
Arrows Wizard
Bowler
Arrows
Arrows Electro Spirit Wizard Bowler Ice Wizard
Arrows Wizard Bowler Ice Wizard Royal Ghost
Arrows Wizard Bowler
Arrows
Arrows Wizard Ice Wizard
Electro Spirit Wizard
Bowler
Arrows Wizard
Electro Spirit Arrows
Arrows Wizard Bowler
Electro Spirit
Arrows Wizard Ice Wizard
Arrows
Wizard Bowler
Arrows Wizard Bowler
Arrows
Electro Spirit Bowler
Bowler Royal Ghost

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