My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Miner Bandit
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel Miner
Zap
Goblin Gang Inferno Tower Goblin Barrel Bandit
Barbarian Barrel
Ice Spirit Goblin Gang Inferno Tower Goblin Barrel Bandit Electro Wizard
The Log
Ice Spirit Goblin Gang Hog Rider Goblin Barrel Bandit
Earthquake
Goblin Gang Hog Rider Inferno Tower Goblin Barrel
Arrows
Ice Spirit Goblin Gang Goblin Barrel
Royal Delivery
Ice Spirit Goblin Gang Hog Rider Goblin Barrel Miner Bandit Electro Wizard
Fireball
Goblin Gang Hog Rider Inferno Tower Goblin Barrel Bandit Electro Wizard
Poison
Goblin Gang Inferno Tower Electro Wizard
Lightning
Inferno Tower Bandit Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblin Gang Goblin Barrel Miner Bandit Hog Rider Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Goblin Gang Goblin Barrel Miner

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Goblin Barrel Miner Bandit
Goblin Gang
Hog Rider Goblin Barrel Miner Bandit
Hog Rider
Ice Spirit Goblin Gang Goblin Barrel Bandit Electro Wizard
Inferno Tower
Goblin Barrel
Ice Spirit Goblin Gang Hog Rider Miner Bandit
Miner
Goblin Gang Ice Spirit Goblin Barrel Bandit Electro Wizard
Bandit
Ice Spirit Goblin Gang Hog Rider Goblin Barrel Miner Electro Wizard
Electro Wizard
Hog Rider Miner Bandit

Defense Synergies 4 8

Ice Spirit
Goblin Gang Inferno Tower Miner Bandit Electro Wizard
Goblin Gang
Ice Spirit Inferno Tower Miner Bandit Electro Wizard
Hog Rider
Inferno Tower
Ice Spirit Goblin Gang Electro Wizard Bandit
Goblin Barrel
Miner
Ice Spirit Goblin Gang
Bandit
Ice Spirit Goblin Gang Inferno Tower Electro Wizard
Electro Wizard
Inferno Tower Ice Spirit Goblin Gang Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Electro Wizard
Inferno Tower Ice Spirit Goblin Gang Bandit Electro Wizard
Goblin Gang Inferno Tower Bandit Electro Wizard
Inferno Tower Goblin Gang Bandit Electro Wizard
Goblin Gang Bandit Electro Wizard
Inferno Tower Electro Wizard Ice Spirit Goblin Gang
Inferno Tower Bandit Electro Wizard
Inferno Tower Goblin Gang
Goblin Gang Ice Spirit Inferno Tower Miner Bandit Electro Wizard
Goblin Gang Electro Wizard Bandit
Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Ice Spirit Goblin Gang Bandit Electro Wizard
Ice Spirit Goblin Gang Electro Wizard
Inferno Tower Goblin Gang Bandit Electro Wizard
Inferno Tower Ice Spirit Goblin Gang Bandit Electro Wizard
Goblin Gang Inferno Tower Electro Wizard
Ice Spirit Goblin Gang Bandit Electro Wizard
Ice Spirit Bandit Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Inferno Tower Bandit Electro Wizard
Bandit Electro Wizard Goblin Gang Miner
Goblin Gang Bandit Ice Spirit Inferno Tower Electro Wizard
Goblin Gang Inferno Tower Bandit Electro Wizard
Inferno Tower Goblin Gang Bandit
Ice Spirit Goblin Gang Electro Wizard
Goblin Gang Inferno Tower Bandit Electro Wizard
Inferno Tower
Electro Wizard Ice Spirit Inferno Tower Bandit
Inferno Tower Goblin Gang
Inferno Tower
Electro Wizard
Goblin Gang Inferno Tower Bandit
Goblin Gang Inferno Tower Electro Wizard Ice Spirit
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Miner Bandit Electro Wizard
Miner Bandit
Ice Spirit
Ice Spirit
Miner Bandit
Goblin Gang Electro Wizard
Miner Bandit Electro Wizard
Miner Bandit
Bandit
Bandit
Bandit
Bandit Electro Wizard
Miner
Ice Spirit
Miner Bandit Electro Wizard
Miner Bandit
Miner Bandit
Electro Wizard
Electro Wizard Ice Spirit
Miner Bandit
Ice Spirit Electro Wizard
Electro Wizard Ice Spirit Goblin Gang Bandit
Electro Wizard
Miner Goblin Gang Electro Wizard
Ice Spirit Goblin Gang Electro Wizard
Electro Wizard
Miner Bandit Electro Wizard

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