My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Barbarians Hog Rider Skeleton Army Witch
Zap
Inferno Tower Skeleton Army Witch
Barbarian Barrel
Barbarians Inferno Tower Skeleton Army Witch
The Log
Barbarians Hog Rider Skeleton Army Witch
Earthquake
Barbarians Hog Rider Inferno Tower Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Barbarians Hog Rider Skeleton Army Witch P.E.K.K.A
Fireball
Barbarians Hog Rider Inferno Tower Skeleton Army Witch
Poison
Barbarians Inferno Tower Skeleton Army Witch
Lightning
Inferno Tower Witch
Rocket
Barbarians Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Hog Rider Barbarians Inferno Tower Witch Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Skeleton Army Hog Rider Barbarians

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Witch
Barbarians
Hog Rider
Hog Rider
Zap Lightning Barbarians Witch
Inferno Tower
Skeleton Army
Witch
Zap Hog Rider P.E.K.K.A
Lightning
Hog Rider
P.E.K.K.A
Zap Witch

Defense Synergies 1 6

Zap
Barbarians Inferno Tower Skeleton Army Witch P.E.K.K.A
Barbarians
Zap Skeleton Army
Hog Rider
Inferno Tower
Skeleton Army Zap
Skeleton Army
Inferno Tower Zap Barbarians
Witch
Zap
Lightning
P.E.K.K.A
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Inferno Tower
Barbarians Inferno Tower Skeleton Army P.E.K.K.A Zap Witch
Barbarians Inferno Tower Skeleton Army Witch P.E.K.K.A Lightning
Barbarians Inferno Tower Skeleton Army Witch P.E.K.K.A
Lightning Barbarians Skeleton Army P.E.K.K.A
Skeleton Army Zap
Inferno Tower Lightning Zap Witch
Lightning Zap Barbarians Inferno Tower P.E.K.K.A
Barbarians Inferno Tower Witch P.E.K.K.A Skeleton Army
Skeleton Army Barbarians Inferno Tower
Barbarians Skeleton Army Witch Zap
Inferno Tower Zap Witch
Barbarians Inferno Tower Skeleton Army P.E.K.K.A Zap Witch Lightning
Skeleton Army Zap Barbarians Witch P.E.K.K.A
Barbarians Inferno Tower Skeleton Army P.E.K.K.A
Barbarians Inferno Tower Skeleton Army Zap Lightning P.E.K.K.A
Barbarians Inferno Tower Skeleton Army Witch P.E.K.K.A
Zap Barbarians Skeleton Army Witch
Zap Witch Barbarians
Barbarians P.E.K.K.A Inferno Tower
Skeleton Army Barbarians Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Zap Inferno Tower Witch P.E.K.K.A
Zap Lightning
Barbarians Skeleton Army P.E.K.K.A Zap Inferno Tower Witch Lightning
Skeleton Army Lightning P.E.K.K.A Zap Barbarians Inferno Tower
Barbarians Inferno Tower P.E.K.K.A Skeleton Army Witch
Zap Witch
Skeleton Army P.E.K.K.A Barbarians Inferno Tower Witch Lightning
Inferno Tower P.E.K.K.A Barbarians Skeleton Army
Zap Lightning P.E.K.K.A Barbarians Inferno Tower Skeleton Army Witch
Inferno Tower Witch P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians Inferno Tower Witch
Skeleton Army Lightning P.E.K.K.A Zap Barbarians
Barbarians Skeleton Army Lightning P.E.K.K.A Inferno Tower Witch
Barbarians Skeleton Army Witch
Barbarians Inferno Tower Skeleton Army Witch Zap Lightning P.E.K.K.A
Zap Barbarians Inferno Tower Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap
Lightning
Lightning Barbarians
Zap
Zap Witch
Witch
Zap Lightning
Zap Lightning
Lightning
Lightning Zap
Lightning Zap
Lightning
Lightning
Lightning Zap
Lightning Zap Witch
Lightning
Lightning
Lightning
Lightning Zap
Lightning Zap Witch
Lightning
Lightning
Lightning
Lightning Zap Barbarians
Zap Witch
Witch
Zap Witch Lightning
Lightning Zap Witch
Lightning Zap
Lightning Zap Witch
Zap Lightning Witch
Lightning
Lightning Zap
Zap Lightning
P.E.K.K.A
Lightning
Zap Lightning Barbarians Skeleton Army Witch
Lightning Zap Witch
Lightning
Zap Lightning
Lightning Zap
P.E.K.K.A
Zap Witch Lightning
Zap Witch Lightning
Lightning Zap Witch

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