My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Golem Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Golem Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix Night Witch
Giant Snowball
Barbarians Night Witch
Zap
Night Witch
Barbarian Barrel
Barbarians Night Witch
The Log
Barbarians
Earthquake
Barbarians Elixir Collector
Arrows
Night Witch
Royal Delivery
Barbarians Night Witch
Fireball
Barbarians Elixir Collector Night Witch
Poison
Barbarians Elixir Collector Phoenix Night Witch
Lightning
Elixir Collector Phoenix Night Witch
Rocket
Barbarians Elixir Collector Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Void Phoenix Night Witch Barbarians Elixir Collector Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Void Phoenix Night Witch

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Void Golem Phoenix Night Witch
Barbarians
Elixir Collector
Void
Zap
Lightning
Golem
Golem
Lightning Night Witch Zap
Phoenix
Zap
Night Witch
Golem Zap

Defense Synergies 0 4

Zap
Barbarians Void Phoenix Night Witch
Barbarians
Zap
Elixir Collector
Void
Zap
Lightning
Golem
Phoenix
Zap
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Void
Barbarians Zap Phoenix Night Witch
Barbarians Void Lightning Night Witch
Barbarians Night Witch Phoenix
Lightning Barbarians
Zap Night Witch
Lightning Zap Void Phoenix Night Witch
Lightning Zap Barbarians Void Phoenix
Barbarians Phoenix Night Witch
Barbarians Phoenix Night Witch
Barbarians Zap Night Witch
Zap Phoenix Night Witch
Barbarians Night Witch Zap Lightning
Zap Barbarians Night Witch
Barbarians Phoenix
Barbarians Zap Lightning
Barbarians Night Witch
Zap Barbarians Night Witch
Zap Barbarians
Barbarians Phoenix
Barbarians Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Void
Void Zap Lightning Phoenix
Barbarians Zap Lightning
Lightning Zap Barbarians Phoenix Night Witch
Barbarians Phoenix Night Witch
Zap
Barbarians Void Lightning Phoenix Night Witch
Barbarians Phoenix
Zap Void Lightning Barbarians Phoenix
Barbarians Phoenix
Barbarians Phoenix
Lightning Zap Barbarians Void Phoenix
Barbarians Lightning Night Witch
Barbarians
Barbarians Phoenix Zap Lightning Night Witch
Zap Barbarians Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning
Void Zap
Lightning Void
Lightning Barbarians Void
Zap
Zap
Zap Lightning
Void Zap Lightning
Lightning Void Night Witch
Void Lightning Zap
Void Lightning Zap
Lightning Void
Lightning Void
Lightning Zap
Lightning Zap
Lightning
Lightning
Lightning Night Witch
Void Lightning Zap
Lightning Zap
Lightning Void Night Witch
Lightning Void
Void Lightning
Lightning Zap Barbarians Void
Zap
Void Zap Lightning
Void Lightning Zap
Void Lightning Zap
Lightning Zap Night Witch
Zap Lightning Void
Lightning Void Night Witch
Void Lightning Zap Night Witch
Zap Void Lightning
Lightning
Zap Lightning Barbarians Void Night Witch
Lightning Zap
Void Lightning
Zap Lightning
Void Lightning Zap
Zap Lightning
Zap Void Lightning
Void Lightning Zap

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