My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Barbarians Hog Rider Electro Dragon
Zap
Goblin Gang Inferno Tower Goblin Giant
Barbarian Barrel
Goblin Gang Barbarians Inferno Tower
The Log
Goblin Gang Barbarians Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Hog Rider Electro Dragon
Fireball
Goblin Gang Barbarians Hog Rider Inferno Tower Electro Dragon
Poison
Goblin Gang Barbarians Inferno Tower Electro Dragon
Lightning
Inferno Tower Electro Dragon
Rocket
Barbarians Hog Rider Inferno Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Earthquake Hog Rider Barbarians Inferno Tower Electro Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Earthquake Hog Rider

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Hog Rider Goblin Giant Electro Dragon
Goblin Gang
Hog Rider Goblin Giant
Barbarians
Hog Rider
Earthquake
Zap Hog Rider Goblin Giant
Hog Rider
Zap Goblin Gang Earthquake Barbarians
Inferno Tower
Electro Dragon
Zap Goblin Giant
Goblin Giant
Zap Goblin Gang Earthquake Electro Dragon

Defense Synergies 2 8

Zap
Goblin Giant Goblin Gang Barbarians Earthquake Inferno Tower Electro Dragon
Goblin Gang
Inferno Tower Zap Barbarians
Barbarians
Zap Goblin Gang
Earthquake
Zap Inferno Tower
Hog Rider
Inferno Tower
Goblin Gang Zap Earthquake Electro Dragon
Electro Dragon
Zap Inferno Tower
Goblin Giant
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Inferno Tower Electro Dragon Goblin Giant
Barbarians Inferno Tower Zap Goblin Gang Electro Dragon
Goblin Gang Barbarians Inferno Tower Electro Dragon
Barbarians Inferno Tower Goblin Gang Electro Dragon
Barbarians Earthquake
Goblin Gang Zap Earthquake Electro Dragon
Inferno Tower Zap Goblin Gang Electro Dragon
Earthquake Zap Barbarians Inferno Tower Electro Dragon Goblin Giant
Barbarians Inferno Tower Goblin Gang
Goblin Gang Barbarians Inferno Tower
Goblin Gang Barbarians Zap Earthquake Electro Dragon Goblin Giant
Inferno Tower Zap Goblin Gang Electro Dragon
Barbarians Inferno Tower Zap Goblin Gang Earthquake Electro Dragon
Zap Goblin Gang Barbarians Earthquake Electro Dragon
Barbarians Inferno Tower Goblin Gang
Barbarians Inferno Tower Zap Goblin Gang
Barbarians Goblin Gang Inferno Tower Electro Dragon
Zap Goblin Gang Barbarians Electro Dragon
Zap Earthquake Barbarians Electro Dragon
Barbarians Inferno Tower
Goblin Gang Barbarians Earthquake Electro Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Inferno Tower
Zap Goblin Gang Electro Dragon
Goblin Gang Barbarians Zap Inferno Tower Electro Dragon Goblin Giant
Goblin Gang Zap Barbarians Inferno Tower Goblin Giant
Barbarians Inferno Tower Goblin Gang Goblin Giant
Zap Goblin Gang Electro Dragon Goblin Giant
Goblin Gang Barbarians Inferno Tower Goblin Giant
Inferno Tower Barbarians Goblin Giant
Zap Electro Dragon Barbarians Inferno Tower
Inferno Tower Goblin Gang Barbarians Goblin Giant
Barbarians Inferno Tower Electro Dragon
Zap Barbarians Goblin Giant
Barbarians Goblin Gang Inferno Tower Goblin Giant
Barbarians Electro Dragon
Goblin Gang Barbarians Inferno Tower Electro Dragon Zap Goblin Giant
Zap Barbarians Earthquake Inferno Tower Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Electro Dragon
Zap Electro Dragon
Earthquake Electro Dragon Goblin Giant
Earthquake Barbarians
Zap Earthquake
Zap Electro Dragon Goblin Giant
Earthquake
Earthquake Zap Electro Dragon
Zap Electro Dragon
Goblin Gang Electro Dragon
Zap Earthquake Electro Dragon
Zap Electro Dragon
Earthquake
Earthquake Electro Dragon
Earthquake Zap
Earthquake Zap Electro Dragon
Earthquake Electro Dragon
Earthquake
Zap Earthquake Electro Dragon
Zap Earthquake Electro Dragon
Earthquake
Earthquake Zap Barbarians Electro Dragon
Zap Earthquake Electro Dragon
Zap Earthquake Electro Dragon
Zap Electro Dragon
Zap
Zap Electro Dragon
Zap Electro Dragon
Zap Earthquake Electro Dragon
Zap Electro Dragon
Earthquake
Zap Earthquake Goblin Gang Barbarians Electro Dragon
Zap Electro Dragon
Goblin Gang Electro Dragon
Zap Earthquake Electro Dragon
Zap
Electro Dragon
Zap Electro Dragon Goblin Gang
Zap Electro Dragon
Electro Dragon Zap Goblin Giant

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