My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Giant
Giant Snowball
Bomber Minions Barbarians Lumberjack
Zap
Bomber Minions
Barbarian Barrel
Bomber Barbarians Electro Wizard Lumberjack
The Log
Bomber Barbarians Lumberjack
Earthquake
Bomber Barbarians
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Barbarians Electro Wizard Lumberjack
Fireball
Bomber Minions Barbarians Electro Wizard Lumberjack
Poison
Bomber Minions Barbarians Electro Wizard
Lightning
Electro Wizard Lumberjack
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Minions Electro Wizard Lumberjack Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Minions

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Minions Lumberjack
Zap
Arrows Giant Electro Wizard Bomber Minions Lumberjack
Arrows
Zap Giant Lumberjack
Minions
Giant Bomber Zap Lumberjack
Barbarians
Giant
Bomber Zap Arrows Minions Electro Wizard Lumberjack
Electro Wizard
Zap Giant Lumberjack
Lumberjack
Bomber Zap Arrows Minions Giant Electro Wizard

Defense Synergies 1 11

Bomber
Zap Electro Wizard
Zap
Electro Wizard Bomber Arrows Minions Barbarians Lumberjack
Arrows
Zap Barbarians Lumberjack
Minions
Zap Electro Wizard Lumberjack
Barbarians
Zap Arrows
Giant
Electro Wizard
Zap Bomber Minions Lumberjack
Lumberjack
Zap Arrows Minions Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Electro Wizard
Barbarians Lumberjack Bomber Zap Minions Electro Wizard
Barbarians Lumberjack Bomber Minions Electro Wizard
Barbarians Lumberjack Bomber Minions Electro Wizard
Bomber Arrows Barbarians Lumberjack
Arrows Bomber Zap Minions Electro Wizard Lumberjack
Minions Electro Wizard Zap Arrows
Zap Arrows Barbarians Electro Wizard
Barbarians Minions Lumberjack
Bomber Barbarians Electro Wizard Lumberjack
Minions Barbarians Electro Wizard Bomber Zap Arrows Lumberjack
Arrows Minions Zap Electro Wizard
Barbarians Lumberjack Bomber Zap Minions Electro Wizard
Bomber Zap Arrows Minions Barbarians Electro Wizard Lumberjack
Barbarians Electro Wizard Lumberjack
Barbarians Zap Electro Wizard Lumberjack
Barbarians Bomber Arrows Minions Electro Wizard Lumberjack
Arrows Bomber Zap Minions Barbarians Electro Wizard Lumberjack
Zap Arrows Bomber Minions Barbarians Electro Wizard Lumberjack
Barbarians Electro Wizard Lumberjack
Bomber Arrows Minions Barbarians Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Zap Electro Wizard
Electro Wizard Bomber Zap Arrows Lumberjack
Barbarians Lumberjack Zap Minions Electro Wizard
Lumberjack Zap Barbarians Electro Wizard
Barbarians Lumberjack
Arrows Zap Minions Electro Wizard
Minions Barbarians Electro Wizard Lumberjack
Barbarians Lumberjack
Zap Electro Wizard Minions Barbarians
Barbarians
Minions Barbarians Lumberjack
Zap Arrows Barbarians Electro Wizard
Barbarians Lumberjack
Bomber Barbarians
Barbarians Electro Wizard Bomber Zap Minions Lumberjack
Arrows Minions Bomber Zap Barbarians Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Electro Wizard
Arrows
Arrows Barbarians
Bomber Zap Arrows
Arrows Zap Minions
Bomber Arrows
Arrows Zap
Arrows Zap
Minions Electro Wizard Lumberjack
Zap Arrows Electro Wizard
Zap Arrows
Arrows Minions
Zap Arrows
Bomber Zap Arrows
Arrows
Arrows
Bomber Minions
Bomber Zap Arrows Electro Wizard
Bomber Zap Arrows
Minions
Arrows
Zap Arrows Barbarians
Zap Arrows Bomber
Arrows Zap Electro Wizard
Zap Arrows
Zap Arrows
Zap Arrows Electro Wizard
Zap Electro Wizard Minions
Bomber Zap Arrows
Zap Arrows Electro Wizard
Arrows
Zap Electro Wizard Minions Barbarians
Zap Arrows Electro Wizard
Arrows
Electro Wizard Lumberjack
Arrows Bomber Zap
Zap Arrows
Zap Minions Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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