My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Sparky
Giant Snowball
Barbarians Hog Rider Electro Dragon
Zap
Inferno Tower Sparky
Barbarian Barrel
Barbarians Inferno Tower Sparky
The Log
Barbarians Mini P.E.K.K.A Hog Rider Sparky
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Hog Rider Electro Dragon Sparky
Fireball
Barbarians Hog Rider Inferno Tower Electro Dragon Sparky
Poison
Barbarians Inferno Tower Electro Dragon Sparky
Lightning
Mini P.E.K.K.A Inferno Tower Electro Dragon Sparky
Rocket
Barbarians Hog Rider Inferno Tower Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Electro Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Mini P.E.K.K.A Hog Rider Barbarians Inferno Tower Electro Dragon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Mini P.E.K.K.A Hog Rider

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Sparky Mini P.E.K.K.A Electro Dragon
Barbarians
Hog Rider
Fireball
Zap Hog Rider Sparky
Mini P.E.K.K.A
Sparky Zap Hog Rider
Hog Rider
Zap Fireball Barbarians Mini P.E.K.K.A
Inferno Tower
Electro Dragon
Zap Sparky
Sparky
Zap Mini P.E.K.K.A Fireball Electro Dragon

Defense Synergies 2 8

Zap
Fireball Mini P.E.K.K.A Barbarians Inferno Tower Electro Dragon Sparky
Barbarians
Zap
Fireball
Zap Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Zap Fireball Electro Dragon
Hog Rider
Inferno Tower
Zap Fireball Electro Dragon
Electro Dragon
Zap Mini P.E.K.K.A Inferno Tower
Sparky
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Electro Dragon Sparky
Barbarians Mini P.E.K.K.A Inferno Tower Sparky Zap Electro Dragon
Barbarians Mini P.E.K.K.A Inferno Tower Sparky Electro Dragon
Barbarians Mini P.E.K.K.A Inferno Tower Sparky Electro Dragon
Barbarians Fireball Mini P.E.K.K.A Sparky
Fireball Zap Electro Dragon
Inferno Tower Zap Fireball Electro Dragon
Zap Barbarians Fireball Inferno Tower Electro Dragon Sparky
Barbarians Mini P.E.K.K.A Inferno Tower Sparky
Barbarians Mini P.E.K.K.A Inferno Tower Sparky
Barbarians Zap Fireball Electro Dragon
Inferno Tower Zap Fireball Electro Dragon
Barbarians Mini P.E.K.K.A Inferno Tower Sparky Zap Fireball Electro Dragon
Fireball Sparky Zap Barbarians Mini P.E.K.K.A Electro Dragon
Barbarians Mini P.E.K.K.A Inferno Tower Sparky
Barbarians Inferno Tower Zap Fireball Mini P.E.K.K.A Sparky
Barbarians Sparky Fireball Mini P.E.K.K.A Inferno Tower Electro Dragon
Fireball Zap Barbarians Electro Dragon
Zap Barbarians Fireball Electro Dragon
Barbarians Mini P.E.K.K.A Sparky Inferno Tower
Barbarians Fireball Mini P.E.K.K.A Electro Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Fireball Inferno Tower Sparky
Fireball Zap Mini P.E.K.K.A Electro Dragon
Barbarians Zap Mini P.E.K.K.A Inferno Tower Electro Dragon Sparky
Mini P.E.K.K.A Zap Barbarians Fireball Inferno Tower Sparky
Barbarians Inferno Tower Mini P.E.K.K.A Sparky
Fireball Zap Electro Dragon
Mini P.E.K.K.A Sparky Barbarians Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Barbarians Sparky
Zap Electro Dragon Barbarians Fireball Mini P.E.K.K.A Inferno Tower Sparky
Inferno Tower Barbarians Sparky
Barbarians Mini P.E.K.K.A Inferno Tower Electro Dragon Sparky
Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Fireball Inferno Tower Sparky
Barbarians Fireball Electro Dragon Sparky
Barbarians Inferno Tower Electro Dragon Sparky Zap Fireball Mini P.E.K.K.A
Zap Barbarians Fireball Mini P.E.K.K.A Inferno Tower Electro Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon Sparky
Fireball Zap Electro Dragon
Fireball Electro Dragon Sparky
Barbarians Fireball Sparky
Fireball Zap Sparky
Fireball Zap Electro Dragon
Sparky
Fireball Zap Electro Dragon
Fireball Zap Electro Dragon
Fireball Mini P.E.K.K.A Electro Dragon Sparky
Zap Fireball Electro Dragon Sparky
Fireball Zap Electro Dragon
Fireball Sparky
Fireball Electro Dragon
Zap Fireball Sparky
Zap Fireball Electro Dragon Sparky
Fireball Electro Dragon Sparky
Fireball Sparky
Mini P.E.K.K.A Sparky
Zap Fireball Mini P.E.K.K.A Electro Dragon Sparky
Zap Fireball Electro Dragon
Fireball Sparky
Fireball
Sparky
Zap Barbarians Fireball Electro Dragon
Zap Fireball Electro Dragon Sparky
Fireball Zap Electro Dragon Sparky
Fireball Zap Electro Dragon Sparky
Fireball Zap Sparky
Zap Fireball Electro Dragon Sparky
Zap Electro Dragon Fireball
Fireball Mini P.E.K.K.A Sparky
Zap Fireball Electro Dragon Sparky
Zap Fireball Electro Dragon Sparky
Sparky
Fireball Sparky
Zap Barbarians Fireball Electro Dragon
Fireball Zap Electro Dragon
Fireball
Fireball Mini P.E.K.K.A Electro Dragon Sparky
Zap Fireball Electro Dragon
Zap Fireball Sparky
Electro Dragon Sparky
Zap Electro Dragon Fireball Sparky
Zap Fireball Electro Dragon
Electro Dragon Zap Fireball Sparky

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