My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Giant Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Miner Inferno Dragon
Giant Snowball
Barbarians Minion Horde Miner Inferno Dragon
Zap
Minion Horde Inferno Dragon
Barbarian Barrel
Ice Spirit Barbarians Wizard
The Log
Ice Spirit Barbarians
Earthquake
Barbarians
Arrows
Ice Spirit Minion Horde
Royal Delivery
Ice Spirit Barbarians Minion Horde Wizard Miner Inferno Dragon
Fireball
Barbarians Minion Horde Wizard Inferno Dragon
Poison
Barbarians Minion Horde Wizard
Lightning
Wizard Inferno Dragon
Rocket
Barbarians Minion Horde Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Miner Inferno Dragon Barbarians Minion Horde Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Giant Snowball Miner Inferno Dragon

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Giant Snowball Barbarians Minion Horde Giant Miner Inferno Dragon
Giant Snowball
Ice Spirit Barbarians Minion Horde Giant Miner
Barbarians
Ice Spirit Giant Snowball
Minion Horde
Miner Ice Spirit Giant Snowball Giant
Giant
Miner Ice Spirit Giant Snowball Minion Horde Wizard
Wizard
Giant Miner
Miner
Minion Horde Giant Ice Spirit Giant Snowball Wizard Inferno Dragon
Inferno Dragon
Ice Spirit Miner

Defense Synergies 0 12

Ice Spirit
Giant Snowball Barbarians Minion Horde Wizard Miner Inferno Dragon
Giant Snowball
Ice Spirit Barbarians Minion Horde Wizard Miner Inferno Dragon
Barbarians
Ice Spirit Giant Snowball Minion Horde
Minion Horde
Ice Spirit Giant Snowball Barbarians
Giant
Wizard
Ice Spirit Giant Snowball
Miner
Ice Spirit Giant Snowball
Inferno Dragon
Ice Spirit Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Barbarians Minion Horde Inferno Dragon Ice Spirit
Barbarians Minion Horde Giant Snowball Inferno Dragon
Barbarians Minion Horde Inferno Dragon
Barbarians
Giant Snowball
Giant Snowball Minion Horde Inferno Dragon Ice Spirit Wizard
Barbarians
Barbarians Minion Horde Inferno Dragon
Ice Spirit Giant Snowball Barbarians Minion Horde Miner
Barbarians Minion Horde Giant Snowball Wizard
Minion Horde Inferno Dragon Giant Snowball Wizard
Barbarians Minion Horde Ice Spirit Giant Snowball Wizard
Wizard Ice Spirit Giant Snowball Barbarians Minion Horde
Barbarians Inferno Dragon Minion Horde
Barbarians Minion Horde Ice Spirit Giant Snowball Inferno Dragon
Barbarians Minion Horde Wizard
Ice Spirit Giant Snowball Barbarians Minion Horde Wizard
Giant Snowball Wizard Ice Spirit Barbarians Inferno Dragon
Barbarians Inferno Dragon
Wizard Giant Snowball Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Snowball
Giant Snowball Wizard Miner Inferno Dragon
Barbarians Ice Spirit Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Inferno Dragon
Wizard Ice Spirit Giant Snowball Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Inferno Dragon
Minion Horde Ice Spirit Giant Snowball Barbarians Inferno Dragon
Barbarians Minion Horde Inferno Dragon
Inferno Dragon Barbarians Minion Horde
Giant Snowball Barbarians
Barbarians Minion Horde Wizard
Wizard Barbarians Minion Horde
Barbarians Ice Spirit Minion Horde Inferno Dragon
Giant Snowball Barbarians Minion Horde Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Giant Snowball Miner
Minion Horde Miner
Barbarians
Wizard Giant Snowball Minion Horde
Wizard Ice Spirit Giant Snowball Minion Horde
Minion Horde Wizard
Ice Spirit Giant Snowball Wizard
Miner Giant Snowball Wizard
Giant Snowball Minion Horde
Miner Minion Horde Wizard
Giant Snowball Wizard
Giant Snowball Miner
Minion Horde
Giant Snowball
Giant Snowball Minion Horde Wizard
Minion Horde Wizard
Giant Snowball
Minion Horde
Giant Snowball Wizard
Giant Snowball Wizard Miner
Minion Horde
Giant Snowball Wizard
Giant Snowball Barbarians Minion Horde
Giant Snowball Ice Spirit Wizard
Minion Horde Inferno Dragon
Miner Giant Snowball Wizard
Giant Snowball Wizard Miner
Miner
Giant Snowball Minion Horde Wizard
Ice Spirit Giant Snowball Minion Horde Wizard
Giant Snowball Minion Horde
Giant Snowball Minion Horde Wizard Miner
Ice Spirit Giant Snowball Minion Horde
Minion Horde
Giant Snowball Wizard
Minion Horde Ice Spirit Barbarians
Giant Snowball Wizard
Miner Minion Horde Wizard
Giant Snowball Wizard
Giant Snowball
Minion Horde
Ice Spirit Giant Snowball Minion Horde
Giant Snowball
Giant Snowball Miner

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