My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Inferno Dragon
Giant Snowball
Barbarians Inferno Dragon Little Prince
Zap
Firecracker Inferno Dragon Little Prince
Barbarian Barrel
Firecracker Barbarians Elite Barbarians Little Prince
The Log
Firecracker Barbarians Elite Barbarians Little Prince
Earthquake
Firecracker Barbarians
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Barbarians Elite Barbarians Inferno Dragon Little Prince
Fireball
Firecracker Barbarians Elite Barbarians Inferno Dragon Little Prince
Poison
Firecracker Barbarians Little Prince
Lightning
Elite Barbarians Inferno Dragon Little Prince
Rocket
Barbarians Elite Barbarians Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Void Little Prince Inferno Dragon Barbarians Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Void Little Prince

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Giant Void Little Prince
Firecracker
Zap Elite Barbarians Giant Inferno Dragon
Barbarians
Elite Barbarians
Zap Firecracker
Giant
Zap Firecracker Void Little Prince
Void
Zap Giant
Inferno Dragon
Firecracker
Little Prince
Zap Giant

Defense Synergies 0 6

Zap
Firecracker Barbarians Elite Barbarians Void Inferno Dragon Little Prince
Firecracker
Zap
Barbarians
Zap
Elite Barbarians
Zap
Giant
Void
Zap
Inferno Dragon
Zap
Little Prince
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Void
Barbarians Elite Barbarians Inferno Dragon Zap Firecracker
Barbarians Elite Barbarians Void Inferno Dragon
Barbarians Elite Barbarians Inferno Dragon Firecracker
Firecracker Barbarians Elite Barbarians
Zap Firecracker
Inferno Dragon Zap Firecracker Void Little Prince
Zap Barbarians Void
Barbarians Inferno Dragon Elite Barbarians
Elite Barbarians Firecracker Barbarians Little Prince
Barbarians Zap Firecracker
Inferno Dragon Zap Firecracker
Barbarians Zap Elite Barbarians
Zap Firecracker Barbarians
Barbarians Elite Barbarians Inferno Dragon
Barbarians Zap Elite Barbarians Inferno Dragon
Barbarians Firecracker Elite Barbarians
Zap Firecracker Barbarians Elite Barbarians Little Prince
Zap Firecracker Barbarians Inferno Dragon Little Prince
Barbarians Elite Barbarians Inferno Dragon
Firecracker Barbarians Elite Barbarians Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Void
Void Zap Firecracker Elite Barbarians Inferno Dragon
Barbarians Zap Elite Barbarians
Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians Inferno Dragon
Firecracker Zap
Barbarians Elite Barbarians Void
Barbarians Elite Barbarians Inferno Dragon
Zap Void Firecracker Barbarians Elite Barbarians Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Void
Barbarians Elite Barbarians
Firecracker Barbarians
Barbarians Elite Barbarians Zap Firecracker Inferno Dragon Little Prince
Zap Firecracker Barbarians Elite Barbarians Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker
Firecracker Void Zap
Void
Firecracker Barbarians Void
Zap Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Void Zap Firecracker
Elite Barbarians Void
Firecracker Void Zap
Void Zap Firecracker
Firecracker Elite Barbarians Void
Firecracker Void
Zap Firecracker Elite Barbarians
Zap Firecracker
Firecracker
Void Zap Firecracker
Zap Firecracker Little Prince
Void
Void
Void
Zap Barbarians Void
Zap Firecracker Little Prince
Inferno Dragon
Firecracker Void Zap
Void Zap
Void Zap Firecracker
Elite Barbarians Zap Firecracker Little Prince
Zap Firecracker Void
Elite Barbarians Void
Void Zap
Zap Void Firecracker
Firecracker
Zap Barbarians Void
Zap Firecracker
Void Firecracker
Zap Firecracker
Void Zap
Firecracker Elite Barbarians
Zap Firecracker Elite Barbarians
Firecracker Zap Void
Void Zap Firecracker Little Prince

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