My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Electro Giant Inferno Dragon Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Electro Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Inferno Dragon
Giant Snowball
Bomber Cannon Barbarians Inferno Dragon
Zap
Bomber Cannon Inferno Dragon
Barbarian Barrel
Bomber Cannon Barbarians
The Log
Bomber Cannon Barbarians
Earthquake
Bomber Cannon Barbarians
Arrows
Bomber
Royal Delivery
Bomber Barbarians Inferno Dragon Mother Witch
Fireball
Bomber Cannon Barbarians Inferno Dragon Mother Witch
Poison
Bomber Cannon Barbarians Mother Witch
Lightning
Cannon Inferno Dragon Mother Witch
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Electro Giant Inferno Dragon Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Cannon Tornado Inferno Dragon Mother Witch Barbarians Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Cannon Tornado Inferno Dragon

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mega Knight
Cannon
Barbarians
Tornado
Electro Giant Mega Knight
Electro Giant
Tornado Inferno Dragon Mother Witch
Inferno Dragon
Mega Knight Electro Giant
Mother Witch
Electro Giant Mega Knight
Mega Knight
Inferno Dragon Bomber Tornado Mother Witch

Defense Synergies 0 13

Bomber
Cannon Tornado Electro Giant
Cannon
Bomber Electro Giant Inferno Dragon Mother Witch
Barbarians
Tornado
Bomber Electro Giant Inferno Dragon Mother Witch Mega Knight
Electro Giant
Bomber Cannon Tornado Inferno Dragon
Inferno Dragon
Cannon Tornado Electro Giant Mega Knight
Mother Witch
Cannon Tornado Mega Knight
Mega Knight
Tornado Inferno Dragon Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon
Barbarians Inferno Dragon Bomber Cannon Mega Knight
Cannon Barbarians Tornado Mega Knight Bomber Inferno Dragon
Cannon Barbarians Inferno Dragon Bomber Mega Knight
Bomber Barbarians Tornado Mega Knight
Tornado Bomber Cannon Mother Witch Mega Knight
Tornado Inferno Dragon Cannon
Cannon Barbarians Electro Giant Mega Knight
Cannon Barbarians Inferno Dragon Tornado
Tornado Bomber Cannon Barbarians Mega Knight
Barbarians Mother Witch Bomber Cannon Tornado Electro Giant Mega Knight
Inferno Dragon Tornado
Cannon Barbarians Mega Knight Bomber
Bomber Mega Knight Cannon Barbarians Tornado
Barbarians Inferno Dragon Cannon Mega Knight
Barbarians Tornado Cannon Electro Giant Inferno Dragon Mega Knight
Barbarians Mega Knight Bomber Cannon Tornado
Cannon Mega Knight Bomber Barbarians Tornado
Tornado Bomber Cannon Barbarians Inferno Dragon Mother Witch Mega Knight
Barbarians Cannon Tornado Inferno Dragon
Bomber Mega Knight Cannon Barbarians Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Electro Giant
Bomber Inferno Dragon Mega Knight
Barbarians Mega Knight
Mega Knight Barbarians Tornado
Barbarians Cannon Inferno Dragon Mega Knight
Electro Giant Mother Witch Tornado
Barbarians
Mega Knight Barbarians Inferno Dragon
Mega Knight Barbarians Tornado Inferno Dragon
Cannon Barbarians Inferno Dragon
Inferno Dragon Mega Knight Barbarians
Mega Knight Barbarians Tornado Electro Giant
Barbarians Mega Knight Cannon
Bomber Cannon Barbarians Electro Giant Mega Knight
Barbarians Electro Giant Bomber Tornado Inferno Dragon
Mega Knight Bomber Cannon Barbarians Electro Giant Inferno Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado
Barbarians
Bomber Mega Knight
Electro Giant Mother Witch Tornado
Bomber Tornado
Tornado
Tornado
Tornado
Tornado
Tornado
Bomber
Mega Knight
Tornado
Bomber
Bomber Mega Knight
Bomber Tornado Electro Giant Mother Witch Mega Knight
Mega Knight
Tornado
Tornado
Barbarians
Tornado Electro Giant Mother Witch Bomber Mega Knight
Inferno Dragon
Tornado
Tornado Mega Knight
Tornado
Tornado Electro Giant Mother Witch
Electro Giant
Bomber Mega Knight
Mega Knight
Barbarians
Tornado
Mega Knight
Bomber
Tornado Electro Giant
Mega Knight
Electro Giant Tornado
Tornado
Tornado Electro Giant Mega Knight

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