My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Void Phoenix Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Balloon Bandit Inferno Dragon
Giant Snowball
Goblin Gang Balloon Inferno Dragon
Zap
Goblin Gang Firecracker Balloon Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Bandit
The Log
Goblin Gang Firecracker Elite Barbarians Bandit
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Balloon Bandit Inferno Dragon
Fireball
Goblin Gang Firecracker Elite Barbarians Balloon Bandit Inferno Dragon
Poison
Goblin Gang Firecracker Balloon
Lightning
Elite Barbarians Balloon Bandit Inferno Dragon
Rocket
Elite Barbarians Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Gang Firecracker Bandit Inferno Dragon Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Goblin Gang Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Balloon Bandit
Goblin Gang
Firecracker Balloon Bandit
Firecracker
Zap Goblin Gang Elite Barbarians Balloon Bandit Inferno Dragon
Elite Barbarians
Zap Rage Firecracker Bandit
Rage
Elite Barbarians Balloon
Balloon
Zap Rage Goblin Gang Firecracker Bandit
Bandit
Zap Goblin Gang Firecracker Elite Barbarians Balloon
Inferno Dragon
Firecracker

Defense Synergies 0 9

Zap
Goblin Gang Firecracker Elite Barbarians Bandit Inferno Dragon
Goblin Gang
Zap Firecracker Bandit Inferno Dragon
Firecracker
Zap Goblin Gang Bandit
Elite Barbarians
Zap
Rage
Balloon
Bandit
Zap Goblin Gang Firecracker
Inferno Dragon
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Elite Barbarians Inferno Dragon Zap Goblin Gang Firecracker Bandit
Goblin Gang Elite Barbarians Bandit Inferno Dragon
Elite Barbarians Inferno Dragon Goblin Gang Firecracker Bandit
Firecracker Elite Barbarians
Goblin Gang Zap Firecracker Bandit
Inferno Dragon Zap Goblin Gang Firecracker
Zap Bandit
Inferno Dragon Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Firecracker Bandit
Goblin Gang Zap Firecracker Bandit
Inferno Dragon Zap Goblin Gang Firecracker
Zap Goblin Gang Elite Barbarians Bandit
Zap Goblin Gang Firecracker
Elite Barbarians Inferno Dragon Goblin Gang Bandit
Zap Goblin Gang Elite Barbarians Bandit Inferno Dragon
Goblin Gang Firecracker Elite Barbarians
Zap Goblin Gang Firecracker Elite Barbarians Bandit
Zap Firecracker Bandit Inferno Dragon
Elite Barbarians Inferno Dragon
Goblin Gang Firecracker Elite Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Bandit
Bandit Zap Goblin Gang Firecracker Elite Barbarians Inferno Dragon
Goblin Gang Bandit Zap Elite Barbarians
Goblin Gang Zap Elite Barbarians Bandit
Goblin Gang Elite Barbarians Bandit Inferno Dragon
Firecracker Zap Goblin Gang
Goblin Gang Elite Barbarians Bandit
Elite Barbarians Inferno Dragon
Zap Firecracker Elite Barbarians Bandit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Goblin Gang Bandit
Firecracker
Goblin Gang Elite Barbarians Zap Firecracker Inferno Dragon
Zap Firecracker Elite Barbarians Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Zap Bandit
Bandit
Firecracker
Zap Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker Bandit
Goblin Gang Elite Barbarians
Firecracker Zap Bandit
Zap Firecracker
Firecracker Elite Barbarians Bandit
Firecracker Bandit
Zap Firecracker Elite Barbarians
Zap Firecracker Bandit
Firecracker Bandit
Zap Firecracker Bandit
Zap Firecracker
Zap
Zap Firecracker
Inferno Dragon
Firecracker Zap Bandit
Zap Bandit
Zap Firecracker Bandit
Elite Barbarians Zap Firecracker
Zap Firecracker
Elite Barbarians
Zap Bandit
Zap Firecracker
Firecracker
Zap Goblin Gang Bandit
Zap Firecracker
Goblin Gang Firecracker
Zap Firecracker
Zap
Firecracker Elite Barbarians
Zap Goblin Gang Firecracker Elite Barbarians
Firecracker Zap
Zap Firecracker Bandit

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