My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Flying Machine Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Flying Machine Dark Prince Balloon Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Flying Machine Dark Prince Balloon Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon
Giant Snowball
Flying Machine Balloon
Zap
Flying Machine Dark Prince Balloon
Barbarian Barrel
Dark Prince
The Log
Mini P.E.K.K.A Dark Prince
Earthquake
Arrows
Flying Machine
Royal Delivery
Mini P.E.K.K.A Flying Machine Dark Prince Balloon
Fireball
Flying Machine Balloon
Poison
Flying Machine Balloon
Lightning
Ice Golem Mini P.E.K.K.A Dark Prince Balloon Archer Queen
Rocket
Balloon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Mini P.E.K.K.A Flying Machine Dark Prince Balloon Archer Queen Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Ice Golem Mini P.E.K.K.A Flying Machine

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Ice Golem Mini P.E.K.K.A Flying Machine Dark Prince
Ice Golem
Balloon Zap Mini P.E.K.K.A Flying Machine Archer Queen
Mini P.E.K.K.A
Zap Ice Golem Dark Prince Lightning
Flying Machine
Zap Ice Golem Dark Prince Balloon
Dark Prince
Zap Mini P.E.K.K.A Flying Machine Balloon Lightning
Balloon
Zap Ice Golem Flying Machine Dark Prince
Lightning
Mini P.E.K.K.A Dark Prince
Archer Queen
Ice Golem

Defense Synergies 2 8

Zap
Mini P.E.K.K.A Ice Golem Flying Machine Dark Prince Archer Queen
Ice Golem
Archer Queen Zap Mini P.E.K.K.A Flying Machine
Mini P.E.K.K.A
Zap Ice Golem
Flying Machine
Zap Ice Golem Dark Prince
Dark Prince
Zap Flying Machine Archer Queen
Balloon
Lightning
Archer Queen
Ice Golem Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Ice Golem Flying Machine
Mini P.E.K.K.A Zap Flying Machine Dark Prince
Mini P.E.K.K.A Dark Prince Lightning
Mini P.E.K.K.A Dark Prince
Lightning Mini P.E.K.K.A Dark Prince
Zap Flying Machine Dark Prince
Lightning Zap Flying Machine
Lightning Zap Ice Golem Flying Machine
Mini P.E.K.K.A Archer Queen
Ice Golem Mini P.E.K.K.A Dark Prince
Zap Ice Golem Flying Machine Dark Prince
Zap Flying Machine
Mini P.E.K.K.A Zap Flying Machine Dark Prince Lightning
Zap Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Dark Prince
Zap Flying Machine Dark Prince
Zap Ice Golem Flying Machine Dark Prince
Mini P.E.K.K.A
Dark Prince Mini P.E.K.K.A Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Ice Golem Dark Prince
Zap Ice Golem Mini P.E.K.K.A Flying Machine Lightning
Zap Ice Golem Mini P.E.K.K.A Dark Prince Lightning
Mini P.E.K.K.A Dark Prince Lightning Zap Ice Golem
Mini P.E.K.K.A Dark Prince
Zap Ice Golem Flying Machine
Mini P.E.K.K.A Dark Prince Ice Golem Flying Machine Lightning
Mini P.E.K.K.A Dark Prince
Zap Lightning Ice Golem Mini P.E.K.K.A Flying Machine Dark Prince
Mini P.E.K.K.A Flying Machine Dark Prince
Lightning Zap Dark Prince Archer Queen
Mini P.E.K.K.A Dark Prince Lightning Ice Golem
Flying Machine
Zap Ice Golem Mini P.E.K.K.A Flying Machine Dark Prince Lightning Archer Queen
Zap Ice Golem Mini P.E.K.K.A Flying Machine Dark Prince Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Ice Golem Flying Machine
Zap Flying Machine
Lightning Flying Machine
Lightning Ice Golem Flying Machine Dark Prince
Zap Dark Prince
Zap Ice Golem Flying Machine
Flying Machine
Zap Ice Golem Flying Machine Lightning
Zap Flying Machine Lightning
Lightning Mini P.E.K.K.A
Lightning Zap Flying Machine Dark Prince
Lightning Zap Flying Machine Archer Queen
Flying Machine Lightning Ice Golem
Lightning Flying Machine
Lightning Zap Ice Golem Flying Machine
Lightning Zap Flying Machine
Lightning Flying Machine
Lightning
Mini P.E.K.K.A Lightning
Lightning Zap Mini P.E.K.K.A Flying Machine Dark Prince
Lightning Zap Flying Machine
Lightning
Lightning
Lightning
Lightning Zap Flying Machine
Zap Ice Golem Dark Prince
Zap Flying Machine Lightning
Lightning Zap Flying Machine
Lightning Zap
Lightning Zap Ice Golem Flying Machine
Zap Lightning Flying Machine
Lightning Mini P.E.K.K.A
Lightning Zap
Zap Lightning
Lightning
Zap Lightning Flying Machine Dark Prince
Lightning Zap Flying Machine Archer Queen
Lightning Mini P.E.K.K.A Flying Machine Dark Prince
Zap Ice Golem Flying Machine Lightning
Lightning Zap Archer Queen
Flying Machine Dark Prince Archer Queen
Zap Flying Machine Lightning Archer Queen
Zap Flying Machine Lightning Archer Queen
Lightning Zap Flying Machine Dark Prince Archer Queen

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