My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla P.E.K.K.A Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Tesla Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Tesla
Arrows
Royal Delivery
P.E.K.K.A Electro Wizard Lumberjack
Fireball
Tesla Electro Wizard Lumberjack
Poison
Electro Wizard
Lightning
Tesla Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tesla Electro Wizard Lumberjack Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Tesla Electro Wizard

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Arrows
Zap P.E.K.K.A Lightning Lumberjack Mega Knight
Tesla
Lightning
Arrows
P.E.K.K.A
Zap Arrows Electro Wizard Lumberjack
Electro Wizard
Zap P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Zap Arrows P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Zap Arrows Electro Wizard Lumberjack

Defense Synergies 3 12

Zap
Electro Wizard Mega Knight Arrows Tesla P.E.K.K.A Lumberjack
Arrows
Mega Knight Zap Tesla Lightning P.E.K.K.A Lumberjack
Tesla
Zap Arrows Electro Wizard
Lightning
Arrows
P.E.K.K.A
Zap Arrows Electro Wizard
Electro Wizard
Zap Tesla P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Zap Arrows Electro Wizard
Mega Knight
Zap Arrows Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tesla Electro Wizard
P.E.K.K.A Lumberjack Zap Tesla Electro Wizard Mega Knight
Tesla P.E.K.K.A Lumberjack Mega Knight Lightning Electro Wizard
Tesla P.E.K.K.A Lumberjack Electro Wizard Mega Knight
Lightning Arrows P.E.K.K.A Lumberjack Mega Knight
Arrows Zap Tesla Electro Wizard Lumberjack Mega Knight
Tesla Lightning Electro Wizard Zap Arrows
Lightning Zap Arrows Tesla P.E.K.K.A Electro Wizard Mega Knight
Tesla P.E.K.K.A Lumberjack
Tesla Electro Wizard Lumberjack Mega Knight
Electro Wizard Zap Arrows Tesla Lumberjack Mega Knight
Arrows Tesla Zap Electro Wizard
Tesla P.E.K.K.A Lumberjack Mega Knight Zap Lightning Electro Wizard
Mega Knight Zap Arrows Tesla P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Tesla Electro Wizard Lumberjack Mega Knight
Zap Tesla Lightning P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Tesla Mega Knight Arrows P.E.K.K.A Electro Wizard Lumberjack
Arrows Tesla Mega Knight Zap Electro Wizard Lumberjack
Zap Arrows Tesla Electro Wizard Lumberjack Mega Knight
P.E.K.K.A Tesla Electro Wizard Lumberjack
Mega Knight Arrows Tesla P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Tesla P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Tesla Lightning Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Zap Lightning Electro Wizard
Lightning P.E.K.K.A Lumberjack Mega Knight Zap Tesla Electro Wizard
P.E.K.K.A Tesla Lumberjack Mega Knight
Arrows Zap Tesla Electro Wizard
P.E.K.K.A Tesla Lightning Electro Wizard Lumberjack
P.E.K.K.A Mega Knight Tesla Lumberjack
Zap Lightning P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Tesla
P.E.K.K.A Mega Knight Tesla Lumberjack
Lightning P.E.K.K.A Mega Knight Zap Arrows Electro Wizard
Lightning P.E.K.K.A Mega Knight Tesla Lumberjack
Tesla Mega Knight
Tesla Electro Wizard Zap Lightning P.E.K.K.A Lumberjack
Arrows Mega Knight Zap Tesla P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Zap Electro Wizard
Lightning Arrows
Lightning Arrows
Zap Arrows Mega Knight
Arrows Zap
Arrows
Arrows Zap Lightning
Arrows Zap Lightning
Lightning Electro Wizard Lumberjack
Lightning Zap Arrows Electro Wizard
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Arrows Mega Knight
Lightning Arrows
Lightning
Lightning Zap Arrows Electro Wizard Mega Knight
Lightning Zap Arrows Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows Mega Knight
Arrows Zap Lightning Electro Wizard
Lightning Zap Arrows Mega Knight
Lightning Zap Arrows
Lightning Zap Arrows Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap Arrows Mega Knight
Zap Lightning Arrows Electro Wizard
P.E.K.K.A Mega Knight
Arrows Lightning
Zap Lightning Electro Wizard
Lightning Zap Arrows Electro Wizard
Arrows
Lightning Electro Wizard Lumberjack Mega Knight
Arrows Zap Lightning
Lightning Zap Arrows
P.E.K.K.A Mega Knight
Zap Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Electro Wizard Mega Knight

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