My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Tesla Witch Electro Wizard
The Log
Witch
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Witch P.E.K.K.A Electro Wizard
Fireball
Tesla Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Tesla Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tesla Poison Electro Wizard Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Tesla Poison

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Electro Wizard Poison Witch Mega Knight
Arrows
Zap P.E.K.K.A Mega Knight
Tesla
Poison
P.E.K.K.A Zap Mega Knight
Witch
Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Poison Electro Wizard Witch
Electro Wizard
Zap P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Poison Witch Electro Wizard

Defense Synergies 3 15

Zap
Electro Wizard Mega Knight Arrows Tesla Poison Witch P.E.K.K.A
Arrows
Mega Knight Zap Tesla P.E.K.K.A
Tesla
Zap Arrows Poison Electro Wizard
Poison
Zap Tesla Electro Wizard Mega Knight
Witch
Zap Electro Wizard Mega Knight
P.E.K.K.A
Zap Arrows Electro Wizard
Electro Wizard
Zap Tesla Poison Witch P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Poison Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Electro Wizard
P.E.K.K.A Zap Tesla Witch Electro Wizard Mega Knight
Tesla Witch P.E.K.K.A Mega Knight Electro Wizard
Tesla Witch P.E.K.K.A Electro Wizard Mega Knight
Arrows Poison P.E.K.K.A Mega Knight
Arrows Zap Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Zap Arrows Poison Witch
Zap Arrows Tesla Poison P.E.K.K.A Electro Wizard Mega Knight
Tesla Witch P.E.K.K.A
Tesla Electro Wizard Mega Knight
Poison Witch Electro Wizard Zap Arrows Tesla Mega Knight
Arrows Tesla Zap Poison Witch Electro Wizard
Tesla P.E.K.K.A Mega Knight Zap Witch Electro Wizard
Mega Knight Zap Arrows Tesla Poison Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard Mega Knight
Zap Tesla P.E.K.K.A Electro Wizard Mega Knight
Tesla Mega Knight Arrows Poison Witch P.E.K.K.A Electro Wizard
Arrows Tesla Mega Knight Zap Witch Electro Wizard
Zap Arrows Poison Witch Tesla Electro Wizard Mega Knight
P.E.K.K.A Tesla Electro Wizard
Mega Knight Arrows Tesla Poison Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla Witch P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Arrows Tesla Mega Knight
P.E.K.K.A Mega Knight Zap Witch Electro Wizard
P.E.K.K.A Mega Knight Zap Tesla Electro Wizard
P.E.K.K.A Tesla Witch Mega Knight
Arrows Poison Zap Tesla Witch Electro Wizard
P.E.K.K.A Tesla Witch Electro Wizard
P.E.K.K.A Mega Knight Tesla
Zap P.E.K.K.A Electro Wizard Mega Knight Poison Witch
Witch P.E.K.K.A Tesla
P.E.K.K.A Mega Knight Tesla Witch
P.E.K.K.A Mega Knight Zap Arrows Poison Electro Wizard
P.E.K.K.A Mega Knight Tesla Witch
Tesla Witch Mega Knight
Tesla Witch Electro Wizard Zap Poison P.E.K.K.A
Arrows Poison Mega Knight Zap Tesla Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Zap Electro Wizard
Arrows Poison
Arrows Poison
Poison Zap Arrows Mega Knight
Arrows Poison Zap Witch
Arrows Poison Witch
Arrows Poison Zap
Arrows Poison Zap
Poison Electro Wizard
Poison Zap Arrows Electro Wizard
Poison Zap Arrows
Poison
Arrows Poison
Zap Arrows Poison
Zap Arrows Poison Witch
Arrows Poison Mega Knight
Arrows Poison
Zap Arrows Poison Electro Wizard Mega Knight
Zap Arrows Poison Witch Mega Knight
Poison Mega Knight
Arrows Poison
Zap Arrows Poison
Zap Arrows Poison Witch Mega Knight
Witch
Arrows Poison Zap Witch Electro Wizard
Zap Arrows Poison Witch Mega Knight
Poison Zap Arrows
Poison Zap Arrows Witch Electro Wizard
Zap Electro Wizard Poison Witch
Poison Zap Arrows Mega Knight
Zap Arrows Poison Electro Wizard
P.E.K.K.A Mega Knight
Arrows Poison
Zap Electro Wizard Witch
Poison Zap Arrows Witch Electro Wizard
Arrows
Poison Electro Wizard Mega Knight
Arrows Zap Poison
Zap Arrows Poison
P.E.K.K.A Mega Knight
Zap Poison Witch Electro Wizard
Zap Poison Witch Electro Wizard
Poison Zap Witch Electro Wizard Mega Knight

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