My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Skeleton Army Ram Rider
Barbarian Barrel
Valkyrie Wizard Skeleton Army Electro Wizard
The Log
Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Wizard Skeleton Army Electro Wizard Ram Rider
Fireball
Wizard Skeleton Army Electro Wizard Ram Rider
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard Ram Rider
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Valkyrie Electro Wizard Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Valkyrie

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Ram Rider Mega Knight
Valkyrie
Wizard Electro Wizard Ram Rider
Wizard
Valkyrie Ram Rider Mega Knight
Skeleton Army
The Log
Ram Rider Mega Knight
Electro Wizard
Valkyrie Ram Rider Mega Knight
Ram Rider
Arrows Valkyrie Wizard The Log Electro Wizard Mega Knight
Mega Knight
Arrows Wizard The Log Electro Wizard Ram Rider

Defense Synergies 1 15

Arrows
Mega Knight Valkyrie
Valkyrie
Arrows Wizard The Log Electro Wizard
Wizard
Valkyrie Skeleton Army The Log Electro Wizard Mega Knight
Skeleton Army
Wizard The Log Electro Wizard
The Log
Valkyrie Wizard Skeleton Army Electro Wizard Ram Rider Mega Knight
Electro Wizard
Valkyrie Wizard Skeleton Army The Log Ram Rider Mega Knight
Ram Rider
The Log Electro Wizard
Mega Knight
Arrows Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log Electro Wizard Ram Rider
Skeleton Army Valkyrie The Log Electro Wizard Ram Rider Mega Knight
Skeleton Army Ram Rider Mega Knight Valkyrie Electro Wizard
Skeleton Army Valkyrie Electro Wizard Ram Rider Mega Knight
Arrows Valkyrie Skeleton Army The Log Mega Knight
Arrows Skeleton Army The Log Valkyrie Electro Wizard Mega Knight
Electro Wizard Ram Rider Arrows Wizard
Arrows Valkyrie The Log Electro Wizard Ram Rider Mega Knight
Skeleton Army
Skeleton Army Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army Electro Wizard Arrows Wizard The Log Ram Rider Mega Knight
Arrows Wizard Electro Wizard Ram Rider
Skeleton Army Mega Knight Valkyrie Wizard The Log Electro Wizard Ram Rider
Valkyrie Wizard Skeleton Army Mega Knight Arrows The Log Electro Wizard
Skeleton Army Electro Wizard Ram Rider Mega Knight
Skeleton Army The Log Electro Wizard Ram Rider Mega Knight
Wizard Mega Knight Arrows Valkyrie Skeleton Army Electro Wizard
Arrows Mega Knight Valkyrie Wizard Skeleton Army The Log Electro Wizard Ram Rider
Arrows Valkyrie Wizard The Log Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider
Valkyrie Wizard Skeleton Army Mega Knight Arrows The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Electro Wizard
Electro Wizard Arrows Valkyrie Wizard The Log Mega Knight
Skeleton Army Mega Knight Valkyrie The Log Electro Wizard Ram Rider
Valkyrie Skeleton Army Mega Knight The Log Electro Wizard Ram Rider
Valkyrie Skeleton Army Ram Rider Mega Knight
Arrows Wizard Electro Wizard Ram Rider
Skeleton Army Valkyrie Electro Wizard Ram Rider
Mega Knight Valkyrie Skeleton Army
Electro Wizard Mega Knight Valkyrie Skeleton Army The Log
Skeleton Army
Mega Knight Valkyrie
Skeleton Army Mega Knight Arrows Valkyrie The Log Electro Wizard
Skeleton Army Mega Knight Valkyrie Wizard Ram Rider
Wizard Valkyrie Skeleton Army Mega Knight
Skeleton Army Electro Wizard Valkyrie The Log
Arrows Valkyrie Mega Knight Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Electro Wizard Ram Rider
Arrows The Log
Arrows Valkyrie The Log
Wizard Arrows Valkyrie The Log Mega Knight
Arrows Wizard Ram Rider
Arrows Wizard The Log
Arrows The Log Wizard Ram Rider
Arrows The Log Wizard Ram Rider
Electro Wizard
Arrows Valkyrie Wizard The Log Electro Wizard Ram Rider
Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log Mega Knight
Arrows
Arrows Wizard The Log Electro Wizard Mega Knight
Arrows Valkyrie Wizard The Log Mega Knight
The Log Mega Knight
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Valkyrie Wizard Mega Knight
Arrows The Log Wizard Electro Wizard Ram Rider
Arrows Wizard The Log Ram Rider Mega Knight
Arrows The Log
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Arrows Wizard The Log Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows Wizard The Log
Electro Wizard Skeleton Army
Arrows Wizard Electro Wizard Ram Rider
Arrows The Log
Valkyrie Wizard Electro Wizard Mega Knight
Arrows The Log Wizard
Arrows
Mega Knight
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Mega Knight

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