My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Three Musketeers Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Giant Three Musketeers Phoenix Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Giant Phoenix Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Giant Three Musketeers Phoenix
Giant Snowball
Spear Goblins Cannon Three Musketeers
Zap
Spear Goblins Cannon Royal Giant Three Musketeers
Barbarian Barrel
Spear Goblins Cannon Three Musketeers Magic Archer
The Log
Spear Goblins Cannon Royal Giant Three Musketeers
Earthquake
Spear Goblins Cannon
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Three Musketeers Magic Archer
Fireball
Cannon Three Musketeers Magic Archer
Poison
Spear Goblins Cannon Three Musketeers Phoenix Magic Archer
Lightning
Cannon Three Musketeers Phoenix Magic Archer
Rocket
Three Musketeers Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Cannon Phoenix Magic Archer Giant Royal Giant Lightning Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Cannon Phoenix Magic Archer

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Giant Giant
Cannon
Royal Giant
Lightning Spear Goblins Magic Archer
Giant
Lightning Spear Goblins Three Musketeers Magic Archer
Three Musketeers
Giant
Lightning
Royal Giant Giant
Phoenix
Magic Archer
Royal Giant Giant

Defense Synergies 0 2

Spear Goblins
Cannon
Cannon
Spear Goblins Magic Archer
Royal Giant
Giant
Three Musketeers
Lightning
Phoenix
Magic Archer
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Cannon Magic Archer
Cannon Three Musketeers Phoenix
Cannon Three Musketeers Lightning
Cannon Three Musketeers Phoenix
Lightning
Spear Goblins Cannon Magic Archer
Three Musketeers Lightning Spear Goblins Cannon Phoenix Magic Archer
Lightning Cannon Phoenix Magic Archer
Cannon Three Musketeers Phoenix
Spear Goblins Cannon Phoenix
Spear Goblins Cannon Magic Archer
Three Musketeers Spear Goblins Phoenix Magic Archer
Cannon Three Musketeers Lightning
Three Musketeers Cannon Magic Archer
Cannon Three Musketeers Phoenix
Cannon Three Musketeers Lightning
Three Musketeers Cannon
Cannon Spear Goblins Three Musketeers Magic Archer
Spear Goblins Cannon Magic Archer
Cannon Three Musketeers Phoenix
Spear Goblins Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins
Lightning Phoenix Magic Archer
Spear Goblins Lightning
Lightning Phoenix
Cannon Three Musketeers Phoenix
Three Musketeers Magic Archer
Spear Goblins Lightning Phoenix
Phoenix
Lightning Spear Goblins Phoenix Magic Archer
Cannon Three Musketeers Phoenix
Phoenix
Lightning Phoenix
Lightning Cannon Three Musketeers
Cannon Three Musketeers Magic Archer
Phoenix Spear Goblins Three Musketeers Lightning Magic Archer
Cannon Phoenix Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer
Magic Archer
Lightning Magic Archer
Lightning
Magic Archer
Spear Goblins Magic Archer
Magic Archer
Lightning Magic Archer
Lightning
Lightning Three Musketeers
Lightning Magic Archer
Lightning Magic Archer
Lightning Three Musketeers Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Spear Goblins Three Musketeers Magic Archer
Lightning Magic Archer Three Musketeers
Lightning Three Musketeers
Lightning
Lightning Three Musketeers Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning
Lightning
Lightning
Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning
Lightning
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Spear Goblins Magic Archer
Lightning Three Musketeers Magic Archer
Lightning Three Musketeers Magic Archer
Lightning Magic Archer
Lightning
Three Musketeers
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer

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