My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Void Night Witch Mother Witch Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Three Musketeers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Three Musketeers Hunter Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Three Musketeers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Three Musketeers
Giant Snowball
Spear Goblins Mega Minion Three Musketeers
Zap
Spear Goblins Mortar Three Musketeers
Barbarian Barrel
Spear Goblins Mortar Three Musketeers Hunter
The Log
Spear Goblins Three Musketeers Hunter
Earthquake
Spear Goblins Mortar
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Mega Minion Three Musketeers Hunter
Fireball
Mortar Mega Minion Three Musketeers Hunter
Poison
Spear Goblins Mortar Mega Minion Three Musketeers Hunter
Lightning
Mortar Mega Minion Three Musketeers Hunter
Rocket
Mortar Three Musketeers Hunter

Against air swarms

Spells and units that can counter air swarms.

Tornado Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Tornado Hunter Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Mega Minion Tornado Mortar Hunter Lightning Electro Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Mega Minion Tornado Mortar

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mortar
Mortar
Spear Goblins Mega Minion Tornado Hunter
Mega Minion
Mortar Electro Giant
Three Musketeers
Tornado
Tornado
Electro Giant Mortar Three Musketeers Hunter
Hunter
Mortar Tornado
Lightning
Electro Giant
Electro Giant
Tornado Lightning Mega Minion

Defense Synergies 0 9

Spear Goblins
Mortar Mega Minion
Mortar
Spear Goblins Mega Minion Tornado
Mega Minion
Spear Goblins Mortar Tornado Hunter
Three Musketeers
Tornado
Tornado
Mortar Mega Minion Three Musketeers Hunter Electro Giant
Hunter
Mega Minion Tornado
Lightning
Electro Giant
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Mortar Mega Minion
Hunter Mortar Mega Minion Three Musketeers
Mortar Three Musketeers Tornado Hunter Mega Minion Lightning
Three Musketeers Hunter Mortar Mega Minion
Lightning Tornado
Tornado Spear Goblins Mega Minion Hunter
Mega Minion Three Musketeers Tornado Hunter Lightning Spear Goblins Mortar
Lightning Electro Giant
Three Musketeers Hunter Mortar Tornado
Tornado Spear Goblins Hunter
Spear Goblins Mega Minion Tornado Hunter Electro Giant
Mega Minion Three Musketeers Hunter Spear Goblins Tornado
Mortar Hunter Three Musketeers Lightning
Three Musketeers Mortar Mega Minion Tornado Hunter
Mortar Three Musketeers Hunter
Tornado Mortar Three Musketeers Hunter Lightning Electro Giant
Three Musketeers Mortar Tornado Hunter
Mortar Spear Goblins Mega Minion Three Musketeers Tornado Hunter
Mortar Tornado Hunter Spear Goblins Mega Minion
Mortar Three Musketeers Tornado Hunter
Spear Goblins Hunter Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Electro Giant
Mortar Mega Minion Hunter Lightning
Spear Goblins Hunter Lightning
Hunter Lightning Tornado
Three Musketeers Hunter
Electro Giant Three Musketeers Tornado Hunter
Spear Goblins Mega Minion Hunter Lightning
Hunter
Lightning Spear Goblins Mortar Mega Minion Tornado
Mega Minion Three Musketeers
Mega Minion Hunter
Lightning Tornado Electro Giant
Lightning Three Musketeers Hunter
Three Musketeers Electro Giant
Electro Giant Spear Goblins Mortar Mega Minion Three Musketeers Tornado Hunter Lightning
Mega Minion Hunter Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Mortar
Mortar Tornado
Lightning
Lightning
Mortar
Electro Giant Spear Goblins Mega Minion Tornado Hunter
Mortar Tornado
Tornado Hunter Lightning
Mortar Tornado Lightning
Lightning Three Musketeers Tornado
Lightning Mortar Tornado
Lightning Tornado
Lightning Mortar Three Musketeers Hunter
Lightning Mortar
Lightning Mortar
Lightning Spear Goblins Mortar Three Musketeers Hunter
Lightning Mortar Three Musketeers
Lightning Mortar Three Musketeers Tornado
Lightning
Lightning Mortar Mega Minion Three Musketeers Hunter
Lightning Mortar Tornado Electro Giant
Lightning
Lightning Tornado
Tornado Lightning
Lightning Mortar
Tornado Electro Giant Mortar Hunter
Mega Minion
Mortar Tornado Hunter Lightning
Lightning Mortar Tornado
Lightning Mortar Tornado
Lightning Tornado Hunter Electro Giant
Lightning Mega Minion Electro Giant
Lightning Mega Minion
Lightning Mortar Hunter
Lightning
Lightning
Lightning Spear Goblins
Lightning Mega Minion Three Musketeers Tornado Hunter
Lightning Mega Minion Three Musketeers Hunter
Mortar Lightning
Lightning Tornado Electro Giant
Mega Minion Three Musketeers
Electro Giant Tornado Lightning
Tornado Lightning
Lightning Mortar Tornado Electro Giant

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