My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Princess Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Sparky
Giant Snowball
Minions Barbarians Hog Rider Princess
Zap
Minions Princess Sparky
Barbarian Barrel
Ice Spirit Barbarians Princess Electro Wizard Sparky
The Log
Ice Spirit Barbarians Hog Rider Princess Sparky
Earthquake
Barbarians Hog Rider
Arrows
Ice Spirit Minions Princess
Royal Delivery
Ice Spirit Minions Barbarians Hog Rider Princess Electro Wizard Sparky
Fireball
Minions Barbarians Hog Rider Princess Electro Wizard Sparky
Poison
Minions Barbarians Princess Electro Wizard Sparky
Lightning
Electro Wizard Sparky
Rocket
Barbarians Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Minions Princess Hog Rider Electro Wizard Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Minions Princess

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Hog Rider Sparky Barbarians Princess
Zap
Ice Spirit Hog Rider Electro Wizard Sparky Minions Princess
Minions
Ice Spirit Hog Rider Zap Sparky
Barbarians
Ice Spirit Hog Rider
Hog Rider
Ice Spirit Zap Minions Barbarians Princess Electro Wizard
Princess
Ice Spirit Zap Hog Rider Sparky
Electro Wizard
Zap Hog Rider Sparky
Sparky
Ice Spirit Zap Minions Princess Electro Wizard

Defense Synergies 3 9

Ice Spirit
Zap Sparky Minions Barbarians Princess Electro Wizard
Zap
Ice Spirit Electro Wizard Minions Barbarians Princess Sparky
Minions
Ice Spirit Zap Electro Wizard
Barbarians
Ice Spirit Zap
Hog Rider
Princess
Ice Spirit Zap
Electro Wizard
Zap Ice Spirit Minions
Sparky
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard Sparky
Barbarians Sparky Ice Spirit Zap Minions Electro Wizard
Barbarians Sparky Minions Electro Wizard
Barbarians Sparky Minions Electro Wizard
Barbarians Princess Sparky
Zap Minions Electro Wizard
Minions Electro Wizard Ice Spirit Zap Princess
Zap Barbarians Electro Wizard Sparky
Barbarians Sparky Minions Princess
Ice Spirit Barbarians Electro Wizard Sparky
Minions Barbarians Electro Wizard Zap Princess
Minions Zap Princess Electro Wizard
Barbarians Sparky Ice Spirit Zap Minions Electro Wizard
Sparky Ice Spirit Zap Minions Barbarians Princess Electro Wizard
Barbarians Sparky Electro Wizard
Barbarians Ice Spirit Zap Electro Wizard Sparky
Barbarians Sparky Minions Electro Wizard
Ice Spirit Zap Minions Barbarians Electro Wizard
Zap Ice Spirit Minions Barbarians Princess Electro Wizard
Barbarians Sparky Electro Wizard
Minions Barbarians Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Electro Wizard Sparky
Electro Wizard Zap
Barbarians Ice Spirit Zap Minions Electro Wizard Sparky
Zap Barbarians Electro Wizard Sparky
Barbarians Sparky
Ice Spirit Zap Minions Princess Electro Wizard
Sparky Minions Barbarians Electro Wizard
Barbarians Sparky
Zap Electro Wizard Ice Spirit Minions Barbarians Sparky
Barbarians Sparky
Minions Barbarians Sparky
Zap Barbarians Electro Wizard
Barbarians Sparky
Barbarians Princess Sparky
Barbarians Electro Wizard Sparky Ice Spirit Zap Minions
Minions Zap Barbarians Princess Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Sparky
Zap Princess Electro Wizard
Sparky
Barbarians Sparky
Zap Sparky
Ice Spirit Zap Minions Princess
Princess Sparky
Ice Spirit Zap Princess
Zap
Minions Electro Wizard Sparky
Zap Princess Electro Wizard Sparky
Zap Princess
Princess Sparky
Minions Princess
Princess Zap Sparky
Zap Princess Sparky
Princess Sparky
Sparky
Minions Sparky
Zap Princess Electro Wizard Sparky
Zap Princess
Minions Sparky
Princess
Sparky
Zap Barbarians
Zap Ice Spirit Princess Sparky
Zap Princess Electro Wizard Sparky
Zap Princess Sparky
Zap Sparky
Zap Princess Electro Wizard Sparky
Zap Electro Wizard Ice Spirit Minions
Sparky
Zap Sparky
Zap Ice Spirit Princess Electro Wizard Sparky
Sparky
Princess Sparky
Zap Electro Wizard Ice Spirit Minions Barbarians Princess
Zap Princess Electro Wizard
Princess Electro Wizard Sparky
Zap Princess
Zap Sparky
Sparky
Zap Ice Spirit Minions Princess Electro Wizard Sparky
Zap Princess Electro Wizard
Zap Princess Electro Wizard Sparky

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