My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Giant
Giant Snowball
Royal Recruits
Zap
Inferno Tower
Barbarian Barrel
Elite Barbarians Royal Recruits Inferno Tower Wizard
The Log
Elite Barbarians Royal Recruits
Earthquake
Inferno Tower
Arrows
Royal Recruits
Royal Delivery
Elite Barbarians Royal Recruits Wizard
Fireball
Elite Barbarians Inferno Tower Wizard
Poison
Royal Recruits Inferno Tower Wizard
Lightning
Elite Barbarians Inferno Tower Wizard
Rocket
Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Inferno Tower Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Fireball Giant Inferno Tower Wizard Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Tornado Fireball Giant

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Giant Tornado Royal Recruits
Elite Barbarians
Zap Fireball Wizard
Royal Recruits
Zap
Fireball
Zap Tornado Elite Barbarians Giant
Giant
Zap Fireball Wizard Tornado
Inferno Tower
Wizard
Tornado Elite Barbarians Giant
Tornado
Zap Fireball Wizard Giant

Defense Synergies 3 7

Zap
Fireball Elite Barbarians Inferno Tower Tornado
Elite Barbarians
Zap Wizard
Royal Recruits
Tornado
Fireball
Zap Tornado Inferno Tower
Giant
Inferno Tower
Zap Fireball Tornado
Wizard
Tornado Elite Barbarians
Tornado
Fireball Wizard Zap Royal Recruits Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Fireball Inferno Tower Wizard
Elite Barbarians Inferno Tower Zap Royal Recruits
Inferno Tower Tornado Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Inferno Tower
Elite Barbarians Royal Recruits Fireball Tornado
Fireball Tornado Zap
Inferno Tower Tornado Zap Fireball Wizard
Zap Royal Recruits Fireball Inferno Tower
Inferno Tower Elite Barbarians Royal Recruits Tornado
Elite Barbarians Tornado Royal Recruits Inferno Tower
Zap Royal Recruits Fireball Wizard Tornado
Inferno Tower Zap Fireball Wizard Tornado
Royal Recruits Inferno Tower Zap Elite Barbarians Fireball Wizard
Fireball Wizard Zap Royal Recruits Tornado
Elite Barbarians Royal Recruits Inferno Tower
Inferno Tower Tornado Zap Elite Barbarians Royal Recruits Fireball
Wizard Elite Barbarians Royal Recruits Fireball Inferno Tower Tornado
Fireball Zap Elite Barbarians Royal Recruits Wizard Tornado
Zap Wizard Tornado Royal Recruits Fireball
Elite Barbarians Royal Recruits Inferno Tower Tornado
Royal Recruits Wizard Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Elite Barbarians Fireball Inferno Tower
Fireball Zap Elite Barbarians Wizard
Royal Recruits Zap Elite Barbarians Inferno Tower
Royal Recruits Zap Elite Barbarians Fireball Inferno Tower Tornado
Royal Recruits Inferno Tower Elite Barbarians
Fireball Wizard Zap Tornado
Royal Recruits Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians Royal Recruits
Zap Royal Recruits Elite Barbarians Fireball Inferno Tower Tornado
Royal Recruits Inferno Tower
Elite Barbarians Royal Recruits Inferno Tower
Royal Recruits Zap Elite Barbarians Fireball Tornado
Elite Barbarians Royal Recruits Fireball Inferno Tower Wizard
Royal Recruits Wizard Fireball
Elite Barbarians Royal Recruits Inferno Tower Zap Fireball Tornado
Zap Elite Barbarians Royal Recruits Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits
Fireball Zap Tornado
Fireball
Royal Recruits Fireball
Fireball Wizard Zap
Fireball Wizard Zap Tornado
Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Elite Barbarians Fireball Tornado
Zap Royal Recruits Fireball Wizard Tornado
Fireball Zap Wizard Tornado
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Royal Recruits Fireball Wizard
Fireball Tornado
Zap Fireball Wizard
Zap Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Zap Royal Recruits Fireball
Zap Tornado Fireball Wizard
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Elite Barbarians Zap Fireball Wizard Tornado
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Royal Recruits Fireball
Fireball Zap Wizard Tornado
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball Tornado
Elite Barbarians Royal Recruits
Zap Elite Barbarians Royal Recruits Fireball Tornado
Zap Fireball Tornado
Zap Royal Recruits Fireball Tornado

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