My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Hunter Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Graveyard
Giant Snowball
Goblin Gang Musketeer Witch Graveyard
Zap
Goblin Gang Witch Graveyard
Barbarian Barrel
Goblin Gang Musketeer Hunter Witch Giant Skeleton Graveyard
The Log
Goblin Gang Musketeer Hunter Witch Giant Skeleton Graveyard
Earthquake
Goblin Gang Witch Graveyard
Arrows
Goblin Gang Witch Graveyard
Royal Delivery
Goblin Gang Musketeer Hunter Witch Giant Skeleton Graveyard
Fireball
Goblin Gang Musketeer Hunter Witch
Poison
Goblin Gang Musketeer Hunter Witch Graveyard
Lightning
Musketeer Hunter Witch
Rocket
Musketeer Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Musketeer Hunter Witch Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Musketeer

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Graveyard Musketeer Hunter Witch Giant Skeleton
Goblin Gang
Giant Skeleton
Fireball
Zap Graveyard
Musketeer
Zap Giant Skeleton Graveyard
Hunter
Zap Giant Skeleton
Witch
Zap Giant Skeleton Graveyard
Giant Skeleton
Zap Goblin Gang Musketeer Hunter Witch Graveyard
Graveyard
Zap Fireball Musketeer Witch Giant Skeleton

Defense Synergies 2 10

Zap
Fireball Goblin Gang Musketeer Hunter Witch Giant Skeleton
Goblin Gang
Musketeer Zap Giant Skeleton
Fireball
Zap Musketeer
Musketeer
Goblin Gang Zap Fireball Giant Skeleton
Hunter
Zap Giant Skeleton
Witch
Zap Giant Skeleton
Giant Skeleton
Zap Goblin Gang Musketeer Hunter Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
Hunter Zap Goblin Gang Musketeer Witch
Goblin Gang Hunter Witch Musketeer Giant Skeleton
Hunter Witch Goblin Gang Musketeer
Fireball Giant Skeleton
Goblin Gang Fireball Zap Musketeer Hunter
Musketeer Hunter Zap Goblin Gang Fireball Witch
Zap Fireball Musketeer Giant Skeleton
Hunter Witch Goblin Gang Musketeer
Goblin Gang Musketeer Hunter Giant Skeleton
Goblin Gang Witch Zap Fireball Musketeer Hunter Giant Skeleton
Musketeer Hunter Zap Goblin Gang Fireball Witch
Hunter Zap Goblin Gang Fireball Musketeer Witch Giant Skeleton
Fireball Zap Goblin Gang Hunter Witch
Goblin Gang Hunter
Zap Goblin Gang Fireball Hunter
Goblin Gang Fireball Musketeer Hunter Witch
Fireball Zap Goblin Gang Musketeer Hunter Witch
Zap Hunter Witch Fireball Musketeer Giant Skeleton
Musketeer Hunter
Goblin Gang Fireball Musketeer Hunter Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Witch Giant Skeleton
Fireball Zap Goblin Gang Musketeer Hunter
Goblin Gang Giant Skeleton Zap Musketeer Hunter Witch
Goblin Gang Hunter Giant Skeleton Zap Fireball Musketeer
Giant Skeleton Goblin Gang Musketeer Hunter Witch
Fireball Zap Goblin Gang Musketeer Hunter Witch
Goblin Gang Fireball Musketeer Hunter Witch Giant Skeleton
Giant Skeleton Hunter
Zap Giant Skeleton Fireball Witch
Witch Goblin Gang Musketeer
Musketeer Hunter Witch Giant Skeleton
Zap Fireball Giant Skeleton
Giant Skeleton Goblin Gang Fireball Hunter Witch
Fireball Musketeer Witch
Goblin Gang Witch Zap Fireball Musketeer Hunter Giant Skeleton
Zap Fireball Musketeer Hunter Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Giant Skeleton
Fireball Zap Musketeer
Fireball Giant Skeleton
Fireball Musketeer Giant Skeleton
Fireball Zap
Fireball Zap Musketeer Hunter Witch
Musketeer Witch
Fireball Zap Hunter
Fireball Zap
Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer Hunter
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Hunter Witch
Fireball Musketeer
Fireball
Zap Fireball Musketeer Hunter
Zap Fireball Witch
Fireball Musketeer Giant Skeleton
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Hunter Witch
Witch
Fireball Zap Musketeer Hunter Witch
Fireball Zap Musketeer Witch
Fireball Zap Musketeer
Zap Fireball Musketeer Hunter Witch
Zap Fireball Musketeer Witch
Fireball
Zap Fireball Musketeer Hunter
Zap Fireball
Giant Skeleton
Fireball
Zap Goblin Gang Fireball Musketeer Witch
Fireball Zap Musketeer Hunter Witch
Fireball
Fireball Goblin Gang Musketeer Hunter
Zap Fireball Musketeer
Zap Fireball Giant Skeleton
Musketeer
Zap Goblin Gang Fireball Musketeer Witch Giant Skeleton
Zap Fireball Musketeer Witch
Zap Fireball Musketeer Witch Giant Skeleton

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