My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Balloon
Giant Snowball
Minions Witch Balloon
Zap
Minions Witch Balloon
Barbarian Barrel
Witch
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Minions Mini P.E.K.K.A Witch Balloon
Fireball
Minions Witch Balloon
Poison
Minions Witch Balloon
Lightning
Mini P.E.K.K.A Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Mini P.E.K.K.A Giant Witch Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Minions Mini P.E.K.K.A

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Balloon Minions Mini P.E.K.K.A Witch
Minions
Giant Rage Zap Mini P.E.K.K.A Balloon
Mini P.E.K.K.A
Giant Zap Minions Rage
Giant
Zap Minions Mini P.E.K.K.A Rage Rocket Witch Balloon
Rocket
Giant
Rage
Minions Giant Witch Balloon Mini P.E.K.K.A
Witch
Rage Zap Giant
Balloon
Zap Rage Minions Giant

Defense Synergies 1 3

Zap
Mini P.E.K.K.A Minions Witch
Minions
Zap
Mini P.E.K.K.A
Zap Witch
Giant
Rocket
Rage
Witch
Zap Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minions
Mini P.E.K.K.A Zap Minions Witch
Mini P.E.K.K.A Rocket Witch Minions
Mini P.E.K.K.A Witch Minions
Mini P.E.K.K.A Rocket
Zap Minions
Minions Rocket Zap Witch
Rocket Zap
Mini P.E.K.K.A Witch Minions
Mini P.E.K.K.A
Minions Witch Zap
Minions Zap Witch
Mini P.E.K.K.A Zap Minions Rocket Witch
Rocket Zap Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Rocket Zap Mini P.E.K.K.A
Minions Mini P.E.K.K.A Witch
Zap Minions Witch
Zap Witch Minions
Mini P.E.K.K.A
Minions Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch
Zap Mini P.E.K.K.A Rocket
Zap Minions Mini P.E.K.K.A Rocket Witch
Mini P.E.K.K.A Rocket Zap
Mini P.E.K.K.A Witch
Rocket Zap Minions Witch
Mini P.E.K.K.A Rocket Minions Witch
Mini P.E.K.K.A
Zap Rocket Minions Mini P.E.K.K.A Witch
Witch
Minions Mini P.E.K.K.A Witch
Rocket Zap
Mini P.E.K.K.A Rocket Witch
Witch
Witch Zap Minions Mini P.E.K.K.A Rocket
Minions Zap Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap
Rocket
Rocket
Rocket Zap
Zap Minions Rocket Witch
Witch
Zap
Zap
Rocket Minions Mini P.E.K.K.A
Rocket Zap
Zap Rocket
Rocket
Minions Rocket
Zap
Rocket Zap Witch
Rocket
Rocket
Minions Mini P.E.K.K.A Rocket
Rocket Zap Mini P.E.K.K.A
Rocket Zap Witch
Rocket Minions
Rocket
Rocket
Rocket Zap
Zap Witch
Witch
Zap Witch
Zap Witch
Rocket Zap
Zap Witch
Zap Rocket Minions Witch
Mini P.E.K.K.A
Zap Rocket
Zap Rocket
Rocket
Zap Minions Rocket Witch
Rocket Zap Witch
Mini P.E.K.K.A Rocket
Zap
Rocket Zap
Zap Minions Rocket Witch
Zap Rocket Witch
Zap Rocket Witch

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