My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Balloon Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon Inferno Dragon
Giant Snowball
Fire Spirit Balloon Inferno Dragon
Zap
Fire Spirit Balloon Inferno Dragon
Barbarian Barrel
Fire Spirit Valkyrie Electro Wizard
The Log
Fire Spirit
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Valkyrie Balloon Electro Wizard Inferno Dragon
Fireball
Balloon Electro Wizard Inferno Dragon
Poison
Balloon Electro Wizard
Lightning
Valkyrie Balloon Electro Wizard Inferno Dragon
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Valkyrie Freeze Electro Wizard Inferno Dragon Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit The Log Valkyrie Freeze

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Giant Balloon Inferno Dragon
Valkyrie
Fire Spirit Balloon Giant Electro Wizard
Giant
Fire Spirit Valkyrie Balloon The Log Electro Wizard
Freeze
Balloon
Balloon
Valkyrie Freeze Fire Spirit Giant The Log Electro Wizard
The Log
Giant Balloon
Electro Wizard
Valkyrie Giant Balloon
Inferno Dragon
Fire Spirit

Defense Synergies 0 10

Fire Spirit
Valkyrie The Log Electro Wizard
Valkyrie
Fire Spirit Freeze The Log Electro Wizard
Giant
Freeze
Valkyrie Electro Wizard
Balloon
The Log
Fire Spirit Valkyrie Electro Wizard Inferno Dragon
Electro Wizard
Fire Spirit Valkyrie Freeze The Log Inferno Dragon
Inferno Dragon
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
Inferno Dragon Valkyrie The Log Electro Wizard
Fire Spirit Valkyrie Freeze Electro Wizard Inferno Dragon
Inferno Dragon Valkyrie Electro Wizard
Valkyrie The Log
Freeze The Log Fire Spirit Valkyrie Electro Wizard
Electro Wizard Inferno Dragon Fire Spirit Freeze
Valkyrie The Log Electro Wizard
Inferno Dragon
Fire Spirit Valkyrie Electro Wizard
Valkyrie Electro Wizard Freeze The Log
Inferno Dragon Electro Wizard
Fire Spirit Valkyrie Freeze The Log Electro Wizard
Fire Spirit Valkyrie Freeze The Log Electro Wizard
Inferno Dragon Electro Wizard
Freeze The Log Electro Wizard Inferno Dragon
Valkyrie Electro Wizard
Fire Spirit Valkyrie The Log Electro Wizard
Valkyrie Freeze The Log Fire Spirit Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Fire Spirit The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard
Electro Wizard Valkyrie The Log Inferno Dragon
Valkyrie The Log Electro Wizard
Valkyrie The Log Electro Wizard
Valkyrie Inferno Dragon
Fire Spirit Freeze Electro Wizard
Valkyrie Electro Wizard
Valkyrie Inferno Dragon
Freeze Electro Wizard Valkyrie The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie
Valkyrie The Log Electro Wizard
Valkyrie
Valkyrie
Electro Wizard Valkyrie Freeze The Log Inferno Dragon
Valkyrie Freeze The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze The Log
The Log Electro Wizard
The Log
Valkyrie Freeze The Log
Fire Spirit Valkyrie The Log
Fire Spirit Freeze
Fire Spirit The Log
The Log Fire Spirit Freeze
The Log
Fire Spirit Electro Wizard
Valkyrie The Log Electro Wizard
Fire Spirit
Fire Spirit The Log
Freeze
The Log
The Log
The Log
Freeze
Fire Spirit The Log Electro Wizard
Fire Spirit Valkyrie The Log
The Log
The Log
The Log
Freeze The Log Fire Spirit Valkyrie
Inferno Dragon
The Log Electro Wizard
The Log
The Log
Fire Spirit Electro Wizard
Electro Wizard Freeze
The Log
Freeze Electro Wizard
The Log
Electro Wizard Fire Spirit Freeze
Fire Spirit Electro Wizard
Freeze
The Log
Valkyrie Electro Wizard
The Log
Freeze The Log Electro Wizard
Electro Wizard
Freeze The Log Electro Wizard

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