My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Electro Dragon Bowler Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Baby Dragon Electro Dragon Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Wizard Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Wizard Baby Dragon Electro Dragon Bowler Electro Wizard Inferno Dragon
Fireball
Wizard Baby Dragon Electro Dragon Bowler Electro Wizard Inferno Dragon
Poison
Wizard Electro Dragon Electro Wizard
Lightning
Wizard Baby Dragon Electro Dragon Bowler Electro Wizard Inferno Dragon
Rocket
Wizard Electro Dragon Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Baby Dragon Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Baby Dragon Electro Wizard Inferno Dragon Wizard Electro Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Baby Dragon Electro Wizard

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Electro Wizard Baby Dragon Electro Dragon Bowler
Wizard
Tornado
Tornado
Zap Wizard Baby Dragon Electro Dragon Bowler
Baby Dragon
Tornado Zap Electro Dragon Bowler Electro Wizard Inferno Dragon
Electro Dragon
Zap Tornado Baby Dragon Bowler Inferno Dragon
Bowler
Zap Tornado Baby Dragon Electro Dragon Electro Wizard
Electro Wizard
Zap Baby Dragon Bowler
Inferno Dragon
Baby Dragon Electro Dragon

Defense Synergies 3 18

Zap
Electro Wizard Tornado Baby Dragon Electro Dragon Bowler Inferno Dragon
Wizard
Tornado Electro Wizard
Tornado
Wizard Bowler Zap Baby Dragon Electro Dragon Electro Wizard Inferno Dragon
Baby Dragon
Zap Tornado Electro Dragon Bowler Inferno Dragon
Electro Dragon
Zap Tornado Baby Dragon Bowler Electro Wizard Inferno Dragon
Bowler
Tornado Zap Baby Dragon Electro Dragon Electro Wizard
Electro Wizard
Zap Wizard Tornado Electro Dragon Bowler Inferno Dragon
Inferno Dragon
Zap Tornado Baby Dragon Electro Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Wizard Baby Dragon Electro Dragon Electro Wizard
Inferno Dragon Zap Electro Dragon Electro Wizard
Tornado Bowler Electro Dragon Electro Wizard Inferno Dragon
Inferno Dragon Electro Dragon Bowler Electro Wizard
Tornado Bowler
Tornado Bowler Zap Baby Dragon Electro Dragon Electro Wizard
Tornado Electro Wizard Inferno Dragon Zap Wizard Baby Dragon Electro Dragon
Bowler Zap Baby Dragon Electro Dragon Electro Wizard
Inferno Dragon Tornado
Tornado Bowler Electro Wizard
Electro Wizard Zap Wizard Tornado Baby Dragon Electro Dragon Bowler
Inferno Dragon Zap Wizard Tornado Baby Dragon Electro Dragon Electro Wizard
Bowler Zap Wizard Electro Dragon Electro Wizard
Wizard Bowler Zap Tornado Baby Dragon Electro Dragon Electro Wizard
Inferno Dragon Electro Wizard
Tornado Zap Bowler Electro Wizard Inferno Dragon
Wizard Tornado Electro Dragon Bowler Electro Wizard
Zap Wizard Tornado Baby Dragon Electro Dragon Bowler Electro Wizard
Zap Wizard Tornado Baby Dragon Electro Dragon Bowler Electro Wizard Inferno Dragon
Tornado Electro Wizard Inferno Dragon
Wizard Bowler Baby Dragon Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Bowler Electro Wizard
Electro Wizard Zap Wizard Baby Dragon Electro Dragon Bowler Inferno Dragon
Zap Electro Dragon Bowler Electro Wizard
Bowler Zap Tornado Electro Wizard
Bowler Inferno Dragon
Wizard Zap Tornado Baby Dragon Electro Dragon Electro Wizard
Bowler Electro Wizard
Inferno Dragon
Zap Electro Dragon Electro Wizard Tornado Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Electro Dragon Bowler
Zap Tornado Bowler Electro Wizard
Bowler Wizard
Wizard Baby Dragon Electro Dragon Bowler
Electro Dragon Electro Wizard Zap Tornado Baby Dragon Bowler Inferno Dragon
Bowler Zap Wizard Baby Dragon Electro Dragon Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Electro Dragon
Zap Tornado Baby Dragon Electro Dragon Bowler Electro Wizard
Baby Dragon Electro Dragon
Wizard Zap Baby Dragon Bowler
Wizard Zap Tornado Baby Dragon Electro Dragon
Wizard Tornado Baby Dragon Bowler
Zap Wizard Tornado Baby Dragon Electro Dragon Bowler
Zap Wizard Tornado Electro Dragon
Tornado Electro Dragon Bowler Electro Wizard
Zap Wizard Tornado Electro Dragon Bowler Electro Wizard
Zap Wizard Tornado Baby Dragon Electro Dragon
Baby Dragon Bowler
Baby Dragon Electro Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon Electro Dragon Bowler
Wizard Baby Dragon Electro Dragon Bowler
Tornado
Zap Wizard Baby Dragon Electro Dragon Bowler Electro Wizard
Zap Wizard Tornado Baby Dragon Electro Dragon Bowler
Baby Dragon Bowler
Wizard Tornado
Tornado Bowler
Zap Baby Dragon Electro Dragon
Zap Tornado Wizard Baby Dragon Electro Dragon Bowler
Inferno Dragon
Zap Wizard Tornado Baby Dragon Electro Dragon Bowler Electro Wizard
Zap Wizard Tornado Baby Dragon Electro Dragon Bowler
Zap Tornado Baby Dragon
Zap Wizard Tornado Baby Dragon Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard Wizard
Bowler
Zap Wizard Electro Dragon
Zap Electro Dragon Electro Wizard
Wizard Bowler
Zap Electro Wizard Electro Dragon
Zap Wizard Tornado Baby Dragon Electro Dragon Electro Wizard
Wizard Baby Dragon Electro Dragon Bowler Electro Wizard
Zap Wizard Baby Dragon Electro Dragon Bowler
Zap Tornado
Electro Dragon
Zap Electro Dragon Tornado Baby Dragon Bowler Electro Wizard
Zap Tornado Electro Dragon Electro Wizard
Electro Dragon Zap Tornado Baby Dragon Bowler Electro Wizard

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