My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Balloon Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon Inferno Dragon
Giant Snowball
Skeletons Balloon Inferno Dragon
Zap
Skeletons Balloon Inferno Dragon
Barbarian Barrel
Skeletons Tesla Electro Wizard
The Log
Skeletons
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Balloon Electro Wizard Inferno Dragon
Fireball
Tesla Balloon Electro Wizard Inferno Dragon
Poison
Balloon Electro Wizard
Lightning
Tesla Balloon Electro Wizard Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Tesla Fireball Electro Wizard Inferno Dragon Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Zap Tesla Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball Balloon Electro Wizard Mega Knight
Tesla
Fireball
Zap Electro Wizard Mega Knight
Balloon
Zap Electro Wizard Mega Knight
Electro Wizard
Zap Fireball Balloon Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Fireball Balloon Electro Wizard

Defense Synergies 4 13

Skeletons
Tesla Zap Electro Wizard Inferno Dragon
Zap
Fireball Electro Wizard Mega Knight Skeletons Tesla Inferno Dragon
Tesla
Skeletons Zap Fireball Electro Wizard Inferno Dragon
Fireball
Zap Tesla Electro Wizard Mega Knight
Balloon
Electro Wizard
Zap Skeletons Tesla Fireball Inferno Dragon Mega Knight
Inferno Dragon
Skeletons Zap Tesla Electro Wizard Mega Knight
Mega Knight
Zap Fireball Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Electro Wizard
Inferno Dragon Skeletons Zap Tesla Electro Wizard Mega Knight
Tesla Mega Knight Skeletons Electro Wizard Inferno Dragon
Tesla Inferno Dragon Skeletons Electro Wizard Mega Knight
Fireball Mega Knight
Fireball Skeletons Zap Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Inferno Dragon Zap Fireball
Zap Tesla Fireball Electro Wizard Mega Knight
Tesla Inferno Dragon Skeletons
Skeletons Tesla Electro Wizard Mega Knight
Electro Wizard Skeletons Zap Tesla Fireball Mega Knight
Tesla Inferno Dragon Zap Fireball Electro Wizard
Tesla Mega Knight Skeletons Zap Fireball Electro Wizard
Fireball Mega Knight Zap Tesla Electro Wizard
Inferno Dragon Tesla Electro Wizard Mega Knight
Zap Tesla Fireball Electro Wizard Inferno Dragon Mega Knight
Tesla Mega Knight Skeletons Fireball Electro Wizard
Tesla Fireball Mega Knight Zap Electro Wizard
Zap Tesla Fireball Electro Wizard Inferno Dragon Mega Knight
Tesla Electro Wizard Inferno Dragon
Mega Knight Tesla Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Tesla Fireball Electro Wizard
Fireball Electro Wizard Zap Tesla Inferno Dragon Mega Knight
Mega Knight Skeletons Zap Electro Wizard
Mega Knight Zap Tesla Fireball Electro Wizard
Skeletons Tesla Inferno Dragon Mega Knight
Fireball Skeletons Zap Tesla Electro Wizard
Skeletons Tesla Fireball Electro Wizard
Mega Knight Tesla Inferno Dragon
Zap Electro Wizard Mega Knight Skeletons Fireball Inferno Dragon
Skeletons Tesla Inferno Dragon
Inferno Dragon Mega Knight Tesla
Mega Knight Zap Fireball Electro Wizard
Mega Knight Skeletons Tesla Fireball
Tesla Fireball Mega Knight
Tesla Electro Wizard Skeletons Zap Fireball Inferno Dragon
Mega Knight Zap Tesla Fireball Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Zap Mega Knight
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Mega Knight
Fireball
Zap Fireball Electro Wizard Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Mega Knight
Inferno Dragon
Fireball Zap Electro Wizard
Fireball Zap Mega Knight
Fireball Zap
Zap Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball
Zap Electro Wizard Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Electro Wizard Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard Mega Knight

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