My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Mega Minion Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Mega Minion Electro Dragon X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Minion Horde
Giant Snowball
Skeletons Minions Minion Horde Mega Minion Electro Dragon
Zap
Skeletons Minions Minion Horde X-Bow
Barbarian Barrel
Skeletons Knight X-Bow
The Log
Skeletons X-Bow
Earthquake
Skeletons X-Bow
Arrows
Skeletons Minions Minion Horde
Royal Delivery
Skeletons Knight Minions Minion Horde Mega Minion Electro Dragon
Fireball
Minions Minion Horde Mega Minion Electro Dragon X-Bow
Poison
Minions Minion Horde Mega Minion Electro Dragon X-Bow
Lightning
Knight Mega Minion Electro Dragon X-Bow
Rocket
Minion Horde Electro Dragon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Minions Mega Minion Minion Horde Electro Dragon Lightning X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Knight Minions Mega Minion

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Minions Mega Minion X-Bow Minion Horde Electro Dragon
Minions
Knight
Minion Horde
Knight
Mega Minion
Knight X-Bow
Electro Dragon
Knight
Lightning
X-Bow
Knight Mega Minion

Defense Synergies 5 8

Skeletons
X-Bow Knight Minions Minion Horde Mega Minion Electro Dragon
Knight
Minions Mega Minion Electro Dragon X-Bow Skeletons Minion Horde
Minions
Knight Skeletons X-Bow
Minion Horde
Skeletons Knight
Mega Minion
Knight Skeletons X-Bow
Electro Dragon
Knight Skeletons
Lightning
X-Bow
Skeletons Knight Minions Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Minions Minion Horde Mega Minion Electro Dragon X-Bow
Minion Horde Skeletons Knight Minions Mega Minion Electro Dragon X-Bow
Minion Horde Skeletons Knight Minions Mega Minion Electro Dragon Lightning
Minion Horde Skeletons Knight Minions Mega Minion Electro Dragon
Lightning X-Bow
Skeletons Minions Mega Minion Electro Dragon X-Bow
Minions Minion Horde Mega Minion Lightning Electro Dragon X-Bow
Lightning Electro Dragon X-Bow
Minion Horde Skeletons Minions X-Bow
Knight Skeletons Minion Horde
Minions Minion Horde Skeletons Knight Mega Minion Electro Dragon X-Bow
Minions Minion Horde Mega Minion Electro Dragon
Minion Horde Skeletons Knight Minions Electro Dragon Lightning X-Bow
Minions Minion Horde Mega Minion Electro Dragon X-Bow
Knight Minion Horde X-Bow
Minion Horde Lightning X-Bow
Minion Horde Skeletons Knight Minions Electro Dragon X-Bow
Knight Minions Minion Horde Mega Minion Electro Dragon X-Bow
Knight Minions Mega Minion Electro Dragon
Knight Minions Minion Horde Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons X-Bow
Knight Mega Minion Electro Dragon Lightning X-Bow
Skeletons Knight Minions Minion Horde Electro Dragon Lightning
Lightning Knight Minion Horde X-Bow
Skeletons Knight Minion Horde
Skeletons Minions Minion Horde Electro Dragon
Skeletons Knight Minions Minion Horde Mega Minion Lightning
Knight Minion Horde
Minion Horde Electro Dragon Lightning Skeletons Knight Minions Mega Minion X-Bow
Skeletons Minion Horde Mega Minion
Knight Minions Minion Horde Mega Minion Electro Dragon
Lightning
Lightning Skeletons Knight Minion Horde
Minion Horde Electro Dragon
Electro Dragon Skeletons Knight Minions Minion Horde Mega Minion Lightning X-Bow
Minions Minion Horde Mega Minion Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Minion Horde Electro Dragon X-Bow
Electro Dragon X-Bow
Lightning Minion Horde Electro Dragon X-Bow
Lightning Knight
Minion Horde
Minions Minion Horde Mega Minion Electro Dragon
Minion Horde
X-Bow Electro Dragon Lightning
Electro Dragon Lightning X-Bow
Lightning Minions Minion Horde Electro Dragon X-Bow
Lightning Knight Minion Horde Electro Dragon X-Bow
Lightning Electro Dragon
Lightning Knight
Lightning Minions Minion Horde Electro Dragon X-Bow
Lightning X-Bow
Lightning X-Bow Minion Horde Electro Dragon
Lightning Minion Horde Electro Dragon X-Bow
Lightning
Minions Minion Horde Lightning
Lightning Mega Minion Electro Dragon X-Bow
Lightning Electro Dragon X-Bow
Lightning Minions Minion Horde X-Bow
Lightning
Lightning X-Bow
Lightning Minion Horde Electro Dragon X-Bow
Electro Dragon
Minion Horde Mega Minion
X-Bow Electro Dragon Lightning
Lightning Electro Dragon X-Bow
Lightning X-Bow
Lightning Minion Horde Electro Dragon X-Bow
Electro Dragon Lightning Minions Minion Horde Mega Minion
Lightning Minion Horde Mega Minion
Lightning Minion Horde Electro Dragon X-Bow
Lightning Minion Horde Electro Dragon
Minion Horde
Lightning
Minion Horde Lightning Minions Electro Dragon X-Bow
Lightning Mega Minion Electro Dragon
Lightning Knight Minion Horde Mega Minion Electro Dragon
Electro Dragon Lightning
Lightning
Minion Horde Mega Minion Electro Dragon
Electro Dragon Minions Minion Horde Lightning
Electro Dragon Lightning
Electro Dragon Lightning X-Bow

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