My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Prince Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Wall Breakers Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Wall Breakers Clone Prince
Giant Snowball
Goblins Royal Recruits Musketeer Wall Breakers Clone Electro Dragon
Zap
Goblins Wall Breakers Clone Prince
Barbarian Barrel
Goblins Royal Recruits Musketeer Wall Breakers Clone
The Log
Goblins Royal Recruits Musketeer Wall Breakers Clone Prince
Earthquake
Clone
Arrows
Goblins Royal Recruits Wall Breakers Clone
Royal Delivery
Goblins Royal Recruits Musketeer Wall Breakers Clone Prince Electro Dragon
Fireball
Musketeer Wall Breakers Clone Electro Dragon
Poison
Royal Recruits Musketeer Clone Electro Dragon
Lightning
Musketeer Prince Electro Dragon
Rocket
Musketeer Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Clone Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Wall Breakers Clone Musketeer Prince Electro Dragon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap Wall Breakers Clone

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Prince Goblins Royal Recruits Musketeer Wall Breakers Electro Dragon
Royal Recruits
Zap Musketeer Wall Breakers Clone Electro Dragon
Musketeer
Zap Royal Recruits Prince Electro Dragon
Wall Breakers
Zap Royal Recruits
Clone
Royal Recruits
Prince
Zap Musketeer
Electro Dragon
Zap Royal Recruits Musketeer

Defense Synergies 0 6

Goblins
Zap Musketeer Electro Dragon
Zap
Goblins Musketeer Prince Electro Dragon
Royal Recruits
Musketeer
Goblins Zap
Wall Breakers
Clone
Prince
Zap
Electro Dragon
Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Musketeer Electro Dragon
Goblins Zap Royal Recruits Musketeer Prince Electro Dragon
Prince Goblins Royal Recruits Musketeer Electro Dragon
Royal Recruits Prince Goblins Musketeer Electro Dragon
Royal Recruits Prince
Goblins Zap Musketeer Electro Dragon
Musketeer Zap Electro Dragon
Zap Royal Recruits Musketeer Electro Dragon
Goblins Royal Recruits Musketeer Prince
Goblins Royal Recruits Musketeer Prince
Goblins Zap Royal Recruits Musketeer Electro Dragon
Musketeer Zap Electro Dragon
Royal Recruits Prince Zap Musketeer Electro Dragon
Goblins Zap Royal Recruits Prince Electro Dragon
Royal Recruits Prince
Zap Royal Recruits Prince
Goblins Royal Recruits Musketeer Prince Electro Dragon
Goblins Zap Royal Recruits Musketeer Prince Electro Dragon
Zap Royal Recruits Musketeer Electro Dragon
Royal Recruits Musketeer Prince
Royal Recruits Goblins Musketeer Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Zap Prince
Zap Musketeer Prince Electro Dragon
Royal Recruits Goblins Zap Musketeer Prince Electro Dragon
Royal Recruits Prince Zap Musketeer
Royal Recruits Musketeer Prince
Zap Musketeer Electro Dragon
Royal Recruits Prince Goblins Musketeer
Royal Recruits Prince
Zap Royal Recruits Electro Dragon Goblins Prince
Royal Recruits Musketeer
Royal Recruits Musketeer Prince Electro Dragon
Royal Recruits Zap Prince
Royal Recruits Prince
Royal Recruits Musketeer Electro Dragon
Royal Recruits Electro Dragon Goblins Zap Musketeer Prince
Zap Royal Recruits Musketeer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Musketeer Electro Dragon
Zap Musketeer Electro Dragon
Electro Dragon
Royal Recruits Musketeer Prince
Zap
Zap Musketeer Electro Dragon
Musketeer
Zap Electro Dragon
Zap Electro Dragon
Goblins Musketeer Prince Electro Dragon
Zap Royal Recruits Musketeer Prince Electro Dragon
Zap Musketeer Electro Dragon
Musketeer
Musketeer Electro Dragon
Zap Musketeer Prince
Zap Musketeer Electro Dragon
Royal Recruits Musketeer Electro Dragon
Zap Musketeer Prince Electro Dragon
Zap Electro Dragon
Musketeer Prince
Musketeer Prince
Zap Royal Recruits Musketeer Electro Dragon
Zap Electro Dragon
Zap Musketeer Electro Dragon
Zap Musketeer Prince Electro Dragon
Zap Musketeer
Zap Musketeer Electro Dragon
Zap Electro Dragon Musketeer
Zap Musketeer Electro Dragon
Zap Electro Dragon
Prince
Zap Royal Recruits Musketeer Prince Electro Dragon
Zap Musketeer Electro Dragon
Musketeer Prince Electro Dragon
Zap Musketeer Electro Dragon
Zap
Royal Recruits Musketeer Prince Electro Dragon
Zap Electro Dragon Royal Recruits Musketeer
Zap Musketeer Electro Dragon
Electro Dragon Zap Royal Recruits Musketeer Prince

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