My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Balloon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Balloon
Giant Snowball
Goblin Gang Witch Balloon
Zap
Goblin Gang Witch Balloon
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Witch Royal Ghost
The Log
Goblin Gang Elite Barbarians Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Elite Barbarians Wizard Witch Balloon Royal Ghost
Fireball
Goblin Gang Elite Barbarians Wizard Witch Balloon
Poison
Goblin Gang Wizard Witch Balloon
Lightning
Elite Barbarians Wizard Witch Balloon
Rocket
Elite Barbarians Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Gang Royal Ghost Wizard Witch Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Goblin Gang Royal Ghost

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Balloon Witch Royal Ghost
Goblin Gang
Balloon Royal Ghost
Elite Barbarians
Zap Rage Wizard Royal Ghost
Wizard
Elite Barbarians Rage Balloon Royal Ghost
Rage
Elite Barbarians Witch Balloon Wizard
Witch
Rage Zap Royal Ghost
Balloon
Zap Rage Goblin Gang Wizard Royal Ghost
Royal Ghost
Zap Goblin Gang Elite Barbarians Wizard Witch Balloon

Defense Synergies 0 7

Zap
Goblin Gang Elite Barbarians Witch Royal Ghost
Goblin Gang
Zap
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians Royal Ghost
Rage
Witch
Zap Royal Ghost
Balloon
Royal Ghost
Zap Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Elite Barbarians Zap Goblin Gang Witch
Goblin Gang Witch Elite Barbarians
Elite Barbarians Witch Goblin Gang
Elite Barbarians
Goblin Gang Zap Royal Ghost
Zap Goblin Gang Wizard Witch
Zap
Witch Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Royal Ghost
Goblin Gang Witch Zap Wizard Royal Ghost
Zap Goblin Gang Wizard Witch
Zap Goblin Gang Elite Barbarians Wizard Witch
Wizard Zap Goblin Gang Witch Royal Ghost
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians
Wizard Goblin Gang Elite Barbarians Witch
Zap Goblin Gang Elite Barbarians Wizard Witch Royal Ghost
Zap Wizard Witch Royal Ghost
Elite Barbarians
Goblin Gang Wizard Royal Ghost Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Witch Royal Ghost
Zap Goblin Gang Elite Barbarians Wizard Royal Ghost
Goblin Gang Zap Elite Barbarians Witch
Goblin Gang Zap Elite Barbarians
Goblin Gang Elite Barbarians Witch
Wizard Zap Goblin Gang Witch
Goblin Gang Elite Barbarians Witch
Elite Barbarians
Zap Elite Barbarians Witch
Witch Goblin Gang
Elite Barbarians Witch
Zap Elite Barbarians
Elite Barbarians Goblin Gang Wizard Witch
Wizard Witch
Goblin Gang Elite Barbarians Witch Zap
Zap Elite Barbarians Wizard Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Royal Ghost
Wizard Zap
Wizard Zap Witch
Wizard Witch
Zap Wizard
Zap Wizard
Goblin Gang Elite Barbarians
Zap Wizard
Zap Wizard
Elite Barbarians
Zap Elite Barbarians
Zap Wizard Witch
Wizard
Zap Wizard
Zap Wizard Witch
Wizard
Zap
Zap Wizard Witch
Witch
Zap Wizard Witch Royal Ghost
Zap Wizard Witch
Zap
Elite Barbarians Zap Wizard Witch
Zap Wizard Witch
Elite Barbarians
Zap Wizard
Zap
Wizard
Zap Goblin Gang Witch
Zap Wizard Witch
Goblin Gang Wizard
Zap Wizard
Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians Witch
Zap Witch
Zap Witch Royal Ghost

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